Difference between revisions of "Beaver"
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| Liftable or Inventory=Liftable | | Liftable or Inventory=Liftable | ||
| Dead animal= | | Dead animal= | ||
− | | Items gained=Raw Beaver | + | | Items gained=Brain, Meat Shreds, Raw Beaver Cut, Raw Beaver Pelt, Raw Beaver Steak |
− | | Rare items= | + | | Rare items=Beaver Tail, Fine Beaver Teeth, Gelatinous Lard, Stringy Sinew |
}} | }} | ||
− | |||
==About== | ==About== | ||
+ | A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than Deer, but more difficult than Crickets. | ||
− | + | ====Combat Behavior:==== | |
+ | When fighting a beaver, if it is too far away from the fighter, music will begin to play and the beaver will start a dangerous spinning dance. This can cause nearby beavers to attack the person and do the same spinning dance. If you can run away, the dance will eventually end. | ||
− | With [[Beaver Skinning]], skinning a single | + | ==Resources== |
− | * | + | With the [[Beaver Skinning]] skill, skinning a single Beaver will yield: |
− | + | {| | |
+ | | | ||
+ | *{{i2|Raw Beaver Pelt}} x 1 | ||
+ | |} | ||
+ | {{Notice|NOTE:|It is important to skin the Beaver first, or the butchering will ruin the skin.}} | ||
− | With all butchering skills | + | With all relevant butchering skills ([[Butcher's Thrift]], [[Butchery]], [[Field Dressing]], and [[Tanning]]), butchering a single Beaver will yield: |
− | *2 | + | {| |
+ | | | ||
+ | *{{i2|Brain}} x 1 | ||
+ | *{{i2|Raw Beaver Steak}} x 2 | ||
+ | *{{i2|Raw Beaver Cut}} x 5 | ||
+ | *{{i2|Meat Shreds}} x 5 | ||
+ | *{{i2|Bone}} x 2 | ||
+ | |} | ||
− | + | Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with [[Viscera & Bits]]. | |
− | + | {| | |
− | + | | | |
− | + | *This includes: {{i2|Beaver Tail}}, {{i2|Fine Beaver Teeth}} … | |
− | + | *And the chance for a {{i2|Stringy Sinew}} for each butchered item. | |
− | * | ||
− | + | There's also a chance for a {{i2|Gelatinous Lard}} drop during a [[Seasons|Cold Snap]]. With [[Viscera & Bits]] the potential drop is increased to 2. | |
− | + | |} |
Revision as of 16:32, 31 July 2015
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About
A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than Deer, but more difficult than Crickets.
Combat Behavior:
When fighting a beaver, if it is too far away from the fighter, music will begin to play and the beaver will start a dangerous spinning dance. This can cause nearby beavers to attack the person and do the same spinning dance. If you can run away, the dance will eventually end.
Resources
With the Beaver Skinning skill, skinning a single Beaver will yield:
|
With all relevant butchering skills (Butcher's Thrift, Butchery, Field Dressing, and Tanning), butchering a single Beaver will yield:
|
Random chance to get various rare items from butchering. Chance of dropping, and sometimes also the potential quantity, is much higher with Viscera & Bits.
There's also a chance for a Gelatinous Lard drop during a Cold Snap. With Viscera & Bits the potential drop is increased to 2. |