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<noinclude>{{tocright}}[[Category:Content]]</noinclude>
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<noinclude>[[Category:Content]]</noinclude>
 
==[[Agriculture/Crop Growth and Rotation|Crop Growth and Rotation]]==
 
==[[Agriculture/Crop Growth and Rotation|Crop Growth and Rotation]]==
[[File:Farming-meters.jpg]]
+
===Influence===
 +
A field has four influence bars that affect the type of products produced.  When the field is harvested, one bar increases by 5 points times the influence percentage.  (The increase is less if you have not yet learned the [[Three-field System]] skill.)  The other three bars are reduced by 5 points.
  
''In this image, the 1st meter has about 5%.  The other meters are empty.''<br>
+
For example, the field
''The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.''
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:[[File:Influence_bars.png]]
 +
has had its influence bars raised by growing cabbage, grains, and cotton.  Higher tier products can be obtained on this field: either tier 2 [[Cabbage]] or [[Cereal]] or tier 3 [[Cotton]], [[Tobacco]], [[Pumpkin]], or [[Corn]].  The relevant influence bars for each type of crop are as follows.
  
From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):
+
:{| class=wikitable
   
+
|-
"The crops use the following meters:
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! Crop !! colspan=2 | Tiered products from !! Gives to
 +
|- align=center
 +
| align=left | [[Cabbage]] || 3 || 4 || 1
 +
|- align=center
 +
| align=left | [[Ear of Cereal]] ||  4 || 1 || 2
 +
|- align=center
 +
| align=left | [[Cotton]] ||  1 || 2  || 3
 +
|- align=center
 +
| align=left | [[Pumpkin]] ||  2 || 3  ||  4
 +
|- align=center
 +
| align=left | [[Corn]] ||  1 || 3  ||  2
 +
|- align=center
 +
| align=left | [[Potato]] ||  3 || 4 ||  1
 +
|- align=center
 +
| align=left | [[Tobacco]] ||  1 || 2 ||  3
 +
|}
  
takes from -> gives to
+
One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop.  For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.
  
(Red) [[Cabbage]]: 3,4 -> 1<br>
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===[[Agriculture/Crop Growth and Rotation#Crop Tiers|Crop Tiers]]===
(Green) [[Ear of Cereal]]s: 4,1 -> 2<br>
 
(Blue) [[Cotton]]: 1,2 -> 3<br>
 
{Red} [[Pumpkin]]: 2,3 -> 4<br>
 
  
The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 4 and 1, so you might rotate cabbage and pumpkin beforehand to raise meters 1+4."
+
Fields will produce higher tier crops as the influence bars get high enough. The following is a table of the various tiers of crops.
  
From Loftar: ''Currently, each cycle depletes 5% (unmodified) of the elements that the crop consumes, and fills 5% (modified by the influence boost) of the meter that the crop adds to. The harvest yields tier 1 output when the sum of the two meters it consumes is 0%-50% (of one meter), a mix of tier 1 and one of the 2nd tiers when the sum is 50%-100%, a mix of the 2nd tiers when the sum is 100%-150% and a mix of one of the 2nd tiers and tier 3 when the sum is 150%-200%. I'm open to changes on that, though.''
+
:{| class=wikitable
 
+
! Seed !! Tier 1 !! Tier 2 !! Tier 3
''Note: There is currently a possible bug where all crops actually drain 5% from every meter besides the one it contributes to. So for example, instead of Cabbage draining 5% from only the 3rd and 4th meters, it also drains 5% from the 2nd meter as well. The amount it contributes to the meter it produces output to seems unchanged.''
+
|-
 
+
| [[Seeds of Cotton]]
Crops will produce new types as the influence gets high enough. The following is a table of the various tiers of crops (order of tiers are as given by the devs).
+
| align=center |[[Yellow-Stained Cotton]]
 
+
| align=center | [[Indian Cotton]]<br/>[[Egyptian Cotton]]
{| border="2" style="width: 770px;"
+
| align=center |[[Sea Island Cotton]]
! Plant Type !! Tier 1 !! Tier 2 !! Tier 3
+
|-
 +
| [[Seeds of Cereal]]
 +
| align=center |[[Ear of Oats]]
 +
| align=center |[[Ear of Rye]]<br/>[[Ear of Barley]]
 +
| align=center | [[Ear of Wheat]]
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Seeds of Cotton]]
+
| [[Seeds of Cabbage]]
| style="vertical-align: top; text-align: center;"| [[Yellow-Stained Cotton]]
+
| align=center |[[Colewort]]
| style="vertical-align: top; text-align: center;"| [[Indian Cotton]]<br/>[[Egyptian Cotton]]
+
| align=center |[[Head of Green Cabbage]]<br/>[[Head of White Cabbage]]
| style="vertical-align: top; text-align: center;"| [[Sea Island Cotton]]
+
| align=center |[[Head of Red Cabbage]]
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Seeds of Cereal]]
+
| [[Seeds of Pumpkin]]
| style="vertical-align: top; text-align: center;"| [[Ear of Oats]]
+
| align=center | [[Agriculture#Pumpkins|varies]]
| style="vertical-align: top; text-align: center;"| [[Ear of Rye]]<br/>[[Ear of Barley]]
+
| align=center | [[Agriculture#Pumpkins|varies]]
| style="vertical-align: top; text-align: center;"| [[Ear of Wheat]]
+
| align=center | [[Agriculture#Pumpkins|varies]]
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Seeds of Cabbage]]
+
| [[Corn|Seeds of Any Corn]]
| style="vertical-align: top; text-align: center;"| [[Colewort]]
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| align=center | [[Yellow Corn]]
| style="vertical-align: top; text-align: center;"| [[Head of Green Cabbage]]<br/>[[Head of White Cabbage]]
+
| align=center |[[White Corn]]<br/>[[Blue Corn]]
| style="vertical-align: top; text-align: center;"| [[Head of Red Cabbage]]
+
| align=center | [[Golden Corn]]
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Seeds of Pumpkin]]
+
| [[Seeds of Potato]]
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
+
| align=center | [[Brown Potato]]
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
+
| align=center |[[Yellow Potato]]<br/>[[Blue Potato]]
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
+
| align=center | [[Red Potato]]
 
|-
 
|-
 +
| [[Seeds of Tobacco]]
 +
| align=center |[[Broad-Leaf Tobacco]]
 +
| align=center | [[Bright-Leaf Tobacco]]<br/>[[Shade-Leaf Tobacco]]
 +
| align=center |[[Gold-Leaf Tobacco]]
 
|}
 
|}
 +
 +
The type of product produced by a field is determined by the sum of the two relevant bars:
 +
* if the sum is between 0 and 50 the field produces all tier 1 products.
 +
* if the sum is between 50 and 100 the field produces both tier 1 and tier 2 products.
 +
* if the sum is between 100 and 150 the field produces tier 2 products.
 +
* if the sum is between 150 and 200, the field produces both tier 2 and tier 3 products.
 +
If the sum is below 150, then the tier 2 product is in the same order on the two tables.  For example, a field with the first bar at 100 and the second at 0 could produce [[Indian Cotton]], while a field with the first bar at 0 and the second at 100 could produce [[Egyptian Cotton]].  If the sum is above 150, then the lower of the two influence bars determines the type of tier 2 product.  For example, a field with the first bar at 95 and the second bar at 80 could produce a mixture of [[Sea Island Cotton]] and [[Egyptian Cotton]].
  
 
===[[Agriculture/Crop Growth and Rotation#Growth Time|Growth Time]]===
 
===[[Agriculture/Crop Growth and Rotation#Growth Time|Growth Time]]===
The base growth time are as follows
+
The base growth time are as follows:
{| border="2" style="width: 250px;"
+
:{| class=wikitable width="200px"
 
! Plant Type !! Base
 
! Plant Type !! Base
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
+
| style="padding-left:0.5em;" | [[Cabbage]]
| style="vertical-align: top; text-align: center;"| 3 Days
+
| align=center | 3 Days
 +
|-
 +
| style="padding-left:0.5em;" | [[Corn]]
 +
| align=center |  3 Days
 +
|-
 +
| style="padding-left:0.5em;" | [[Cotton]]
 +
| align=center | 4 Days
 +
|-
 +
| style="padding-left:0.5em;" | [[Ear of Cereal]]s
 +
| align=center | 3 Days
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
+
| style="padding-left:0.5em;" | [[Potato]]
| style="vertical-align: top; text-align: center;"| 3 Days
+
| align=center | 4 ½ Days
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Cotton]]
+
| style="padding-left:0.5em;" | [[Pumpkin]]
| style="vertical-align: top; text-align: center;"| 4 Days
+
| align=center | 8 Days
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
+
| style="padding-left:0.5em;" | [[Tobacco]]
| style="vertical-align: top; text-align: center;"| 4+ Days
+
| align=center | ? Days
 
|}
 
|}
  
===[[Agriculture/Crop Growth and Rotation#Growth Time|Rotation]]===
+
===[[Agriculture/Crop Growth and Rotation#Rotation|Rotation]]===
This table assumes that harvesting crops should drain all influence bars (contrary to the Jorb's quote), except for the one that particular crop increases. In this case you want the second crop to actually use influence bar raised by first crop, in order to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.
+
This table shows a way to get Tier 3 crops (Wanted Result) while getting particular Tier 2 products (2nd Rotation). In this case you want the second crop to actually use influence bar raised by first crop, in order to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.
  
As of this edit (November 12th 2012) this table is correct.
+
:{| class=wikitable
 
 
{| border="2" style="width: 600px;"
 
 
! Wanted Result !! 1st Rotation !! 2nd Rotation
 
! Wanted Result !! 1st Rotation !! 2nd Rotation
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
+
| {{i|Cabbage}}
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Pumpkin]] ([[Sugar Treat]], [[Connecticut Field]], [[Harvest Moon]])
 
| style="vertical-align: top; text-align: center;"| [[Pumpkin]] ([[Sugar Treat]], [[Connecticut Field]], [[Harvest Moon]])
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Cotton]]
+
| rowspan="2" | {{i|Cotton}}
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s ([[Ear of Barley]])
 
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s ([[Ear of Barley]])
 
|-
 
|-
 +
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
 +
| style="vertical-align: top; text-align: center;"| Corn ([[White Corn]])
  
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
+
|-
 +
| {{i|Ear of Cereal}}
 
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
 
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]] ([[Head of White Cabbage]])
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]] ([[Head of White Cabbage]])
 
|-
 
|-
 
+
| rowspan="3" | {{i|Pumpkin}}
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
 
 
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
 
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
 
 
| style="vertical-align: top; text-align: center;"| [[Cotton]] ([[Egyptian Cotton]])
 
| style="vertical-align: top; text-align: center;"| [[Cotton]] ([[Egyptian Cotton]])
|}
 
 
<!--
 
This table assumes that harvesting draining 3 influence bars, instead of 2 which particular crops uses, is a bug. Therefore it is not correct until the bug is fixed. In this case you will want the second crop (3rd column) to not use influence of the first one (2nd column) so that it's not partially drained when planting final product (first column).
 
 
 
This table will be correct when bug is fixed
 
 
 
Optimal rotation of crops are as following:
 
{| border="2" style="width: 250px;"
 
! Wanted Result !! 1st Rotation !! 2nd Rotation
 
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
+
| style="vertical-align: top; text-align: center;"| [[Corn]]
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
+
| style="vertical-align: top; text-align: center;"| [[Cotton]] ([[Egyptian Cotton]])
| style="vertical-align: top; text-align: center;"| [[Cotton]]
 
 
|-
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
+
| style="vertical-align: top; text-align: center;"| Corn ([[Blue Corn]])
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
 
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
+
| rowspan="2" | {{i|Corn}}
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
+
| style="vertical-align: top; text-align: center;"| [[Cotton]] ([[Indian Cotton]])
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
 
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Cotton]]
| style="vertical-align: top; text-align: center;"| [[Ear of Cereal]]s
+
| style="vertical-align: top; text-align: center;"| [[Cabbage]] ([[Head of Green Cabbage]])
|} -->
+
|}
 +
 
 +
{{Notice|NOTE:|In the above table Potato can be used instead of cabbage, and Tobacco can be used instead of cotton.}}
 +
 
 +
 
 +
===[[Agriculture/Crop Growth and Rotation#Graphical Crop Table|Graphical Crop Table]]===
 +
 
 +
Source: http://forum.salemthegame.com/viewtopic.php?f=5&t=13024
 +
 
 +
:[[File:Lusewing_Crop_Table.png|none|frame|Crop Table by Lusewing]]
 +
 
 +
The highlight around each crop is to indercate which bile it is alined to, red-blood, blue-phlem, yellow-Ybile, black-Bbile. Cotten has a purple highlight since it looks odd without one.
 +
 
 +
<u>'''How to use'''</u>
 +
 
 +
Lets say you wanted to grow teir 3 cabbage. Find it on the table and look to see which two teir 1 crops are touching its position. For cabbage that is Cotton and pumpkin. Thus you need the third (cotton) and fourth (pumpkin) bars to be filled to get teir 3 cabbage. If the cotton bar is higher then you will get green cabbage as well as the red. Ig the pumpkin bar is higher then you will get white cabbage as well as red.
 +
 
 +
 
 +
----
 +
 
 +
Another Crop Table, updated by Murphy [[http://forum.salemthegame.com/viewtopic.php?f=5&t=1603&p=224424#p224424 http://forum.salemthegame.com/viewtopic.php?f=5&t=1603&p=224424#p224424]]
 +
 
 +
:[[File:Murphy_Crop_Table.png|none|frame|Crop Table updated by Murphy]]
 +
 
 +
 
 +
 
 
{{top}}
 
{{top}}

Latest revision as of 13:48, 28 October 2018

Crop Growth and Rotation

Influence

A field has four influence bars that affect the type of products produced. When the field is harvested, one bar increases by 5 points times the influence percentage. (The increase is less if you have not yet learned the Three-field System skill.) The other three bars are reduced by 5 points.

For example, the field

Influence bars.png

has had its influence bars raised by growing cabbage, grains, and cotton. Higher tier products can be obtained on this field: either tier 2 Cabbage or Cereal or tier 3 Cotton, Tobacco, Pumpkin, or Corn. The relevant influence bars for each type of crop are as follows.

Crop Tiered products from Gives to
Cabbage 3 4 1
Ear of Cereal 4 1 2
Cotton 1 2 3
Pumpkin 2 3 4
Corn 1 3 2
Potato 3 4 1
Tobacco 1 2 3

One way of taking advantage of the tiered system is to designate a primary crop for each field and rotate crops that raise the bars it needs to get better products for that crop. For example, for better types of cotton, you can first grow cabbage and cereal to raise the first and second bars.

Crop Tiers

Fields will produce higher tier crops as the influence bars get high enough. The following is a table of the various tiers of crops.

Seed Tier 1 Tier 2 Tier 3
Seeds of Cotton Yellow-Stained Cotton Indian Cotton
Egyptian Cotton
Sea Island Cotton
Seeds of Cereal Ear of Oats Ear of Rye
Ear of Barley
Ear of Wheat
Seeds of Cabbage Colewort Head of Green Cabbage
Head of White Cabbage
Head of Red Cabbage
Seeds of Pumpkin varies varies varies
Seeds of Any Corn Yellow Corn White Corn
Blue Corn
Golden Corn
Seeds of Potato Brown Potato Yellow Potato
Blue Potato
Red Potato
Seeds of Tobacco Broad-Leaf Tobacco Bright-Leaf Tobacco
Shade-Leaf Tobacco
Gold-Leaf Tobacco

The type of product produced by a field is determined by the sum of the two relevant bars:

  • if the sum is between 0 and 50 the field produces all tier 1 products.
  • if the sum is between 50 and 100 the field produces both tier 1 and tier 2 products.
  • if the sum is between 100 and 150 the field produces tier 2 products.
  • if the sum is between 150 and 200, the field produces both tier 2 and tier 3 products.

If the sum is below 150, then the tier 2 product is in the same order on the two tables. For example, a field with the first bar at 100 and the second at 0 could produce Indian Cotton, while a field with the first bar at 0 and the second at 100 could produce Egyptian Cotton. If the sum is above 150, then the lower of the two influence bars determines the type of tier 2 product. For example, a field with the first bar at 95 and the second bar at 80 could produce a mixture of Sea Island Cotton and Egyptian Cotton.

Growth Time

The base growth time are as follows:

Plant Type Base
Cabbage 3 Days
Corn 3 Days
Cotton 4 Days
Ear of Cereals 3 Days
Potato 4 ½ Days
Pumpkin 8 Days
Tobacco ? Days

Rotation

This table shows a way to get Tier 3 crops (Wanted Result) while getting particular Tier 2 products (2nd Rotation). In this case you want the second crop to actually use influence bar raised by first crop, in order to get higher tier results while raising influence for the final product. Items in brackets in 3rd column are possible 2nd tier products you may receive.

Wanted Result 1st Rotation 2nd Rotation
Cabbage icon.png Cabbage Cotton Pumpkin (Sugar Treat, Connecticut Field, Harvest Moon)
Clean Cotton icon.png Cotton Cabbage Ear of Cereals (Ear of Barley)
Cabbage Corn (White Corn)
Ear of Cereal icon.png Ear of Cereal Pumpkin Cabbage (Head of White Cabbage)
Pumpkin icon.png Pumpkin Ear of Cereals Cotton (Egyptian Cotton)
Corn Cotton (Egyptian Cotton)
Cotton Corn (Blue Corn)
Corn icon.png Corn Cabbage Cotton (Indian Cotton)
Cotton Cabbage (Head of Green Cabbage)
NOTE: In the above table Potato can be used instead of cabbage, and Tobacco can be used instead of cotton.


Graphical Crop Table

Source: http://forum.salemthegame.com/viewtopic.php?f=5&t=13024

Crop Table by Lusewing

The highlight around each crop is to indercate which bile it is alined to, red-blood, blue-phlem, yellow-Ybile, black-Bbile. Cotten has a purple highlight since it looks odd without one.

How to use

Lets say you wanted to grow teir 3 cabbage. Find it on the table and look to see which two teir 1 crops are touching its position. For cabbage that is Cotton and pumpkin. Thus you need the third (cotton) and fourth (pumpkin) bars to be filled to get teir 3 cabbage. If the cotton bar is higher then you will get green cabbage as well as the red. Ig the pumpkin bar is higher then you will get white cabbage as well as red.



Another Crop Table, updated by Murphy [http://forum.salemthegame.com/viewtopic.php?f=5&t=1603&p=224424#p224424]

Crop Table updated by Murphy


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