Damage
From Salem Wiki
There are currently two kinds of damage you can cause in Salem:
Blood Damage
This is the damage you do to other players (and creatures?)
The formula used was explained on irc by loftar:
Posted by sabinati on Salem-forum
well, it's possible that it changed, but i doubt it. chatlogs ahoy: 16:48 loftar [swords] didn't get knocked per se. They merely got updated to the new(er) damage model. 16:48 loftar They now do twice as much damage as punch. 16:48 loftar Of course, they'll be replaced altogether with the new fighting system. It was just a stop-gap. 16:50 sabinati punch was sqrt(sqrt(ybile)) or something right 16:51 loftar No, it works such that it draws an amount of your own ybile, which scales as sqrt(current ybile). 16:51 loftar And then does 5 times that amount in blood damage on the target. 16:51 loftar The sword now works the same, except it draws twice the amount of ybile, and therefore does twice the damage. 16:55 loftar For punch, [the amount of yellow bile drained] is sqrt(ybile / 10k) * 0.05 * 10k 16:55 sabinati with 5k being the starting value for ybil 16:55 loftar Yes. 16:57 loftar Note that it's your current amount of ybile that counts, not your cap. 16:59 sabinati what about stomp/uppercut 17:00 sabinati do they use similar damage forumulas w/r/t drain vs damage 17:00 loftar Stomp uses 0.15 instead of 0.05, and uppercut 0.1 instead of 0.05. 17:00 loftar However, they translate worse into blood damage. 17:00 loftar Uppercut does 4 times the drained ybile in blood damage, and stomp 3.
So to sum it up with current numbers and simplified:
- cYB = Current Yellow-Bile
- YBd = Yellow-Bile drain
- Dmg = Blood-Damage done
Attack type: | YBd: | Dmg: | |
---|---|---|---|
Stomp | 1.5 * SQRT(cYB/10) | 3 * YBd | eg. 4.5 * SQRT(cYB/10) |
Uppercut | 1 * SQRT(cYB/10) | 4 * YBd | eg. 4 * SQRT(cYB/10) |
Punch | 0.5 * SQRT(cYB/10) | 5 * YBd | eg. 2.5 * SQRT(cYB/10) |
Example, stomp with 5 YB:
- Yellow Bile Drained = 1.06 points.
- Blood Damage caused = 3.18 points.
Structure Damage
Posted by sevenless on Salem-forum
The stone wall absorbs the first 5 points of damage that you deal to it per "tick" of damage. Your damage is currently calculated as the square root of your phlegm, meaning 25 phlegm deals 5 damage. So just 25 phlegm will deal 0 damage to the wall. I seem to think that stone axes give a damage boost? It might be a base of one or two points (I'm fairly certain it increases flat damage, that's how it worked in haven). So you might be able to get away with 16+ phlegm.