Difference between revisions of "Recent Updates"
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(Added Patchnotes for Patch 1.2.1) |
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*Tasty Taco has been rebalanced. | *Tasty Taco has been rebalanced. | ||
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=17119] | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=17119] | ||
+ | |||
+ | |- | ||
+ | |'''*Salem V.1.2.1*''': Cold Shoulder | ||
+ | |Aug 29, 2016 | ||
+ | | | ||
+ | '''New Major Mechanic: Temperature''' | ||
+ | *Each Season brings a new global temperature to the world of Salem. | ||
+ | *The Temperature inside a house is always nice and cozy. | ||
+ | *All clothing in Salem now has a Thermal factor. The higher the Thermal Stat, the more insulation it provides from Hypothermia. | ||
+ | *New Debuff: Hypothermia. Early Hypothermia barely slows the player. The amount the player is slowed increases the more severe the debuff gets. Once the player’s body temperature drops approx 7 degrees he will no longer be able to regenerate humors. Once a player’s body temperature drops 15 degrees he will begin to stop periodically and shiver/shake to raise his temperature. Once a player’s temperature drops 30 degrees he will become frozen until thawed. | ||
+ | *Players may now craft Wool Blankets. Wool blankets will increase body temperature of a player when they cuddle up in them. | ||
+ | *Players may now build Igloos. Igloos provide an ability to get warm in the snow. | ||
+ | *Drinking Broth will counter the effects of hypothermia. | ||
+ | *Alchemists may now craft a Thermoscope to check the temperature. | ||
+ | |||
+ | '''Snow Exploration''' | ||
+ | *Players may now find shards of ice in the snow. | ||
+ | *There is a new Exploration Event in the Snow Biome. | ||
+ | *Players may now craft two new capes. | ||
+ | *Players may now collect snow and create snowballs. | ||
+ | *Snowballs now spawn less frequently in the snow. | ||
+ | |||
+ | |||
+ | '''Login Fix! (And there was much rejoicing)''' | ||
+ | *Players may now log on into a bed without the dreaded error message causing them to dump their inventory. | ||
+ | *Players may now log into a tile occupied by a gate (open or closed) without causing their inventory to dump. | ||
+ | *Players may now log onto a tile occupied by a leanto without causing their inventory to dump. | ||
+ | *Players may now log onto a tile with a Claimstone without causing their inventory to dump. | ||
+ | |||
+ | |||
+ | '''Additional Hydration Benefits''' | ||
+ | *Turkey hearts now give more blood. | ||
+ | *Argopelter Hearts now give more blood. | ||
+ | *Bear Hearts now give more blood. | ||
+ | *Consuming Blood as a drink now regenerates your blood as a % base. | ||
+ | *Consuming Water as a drink now regenerates your phlegm as a % base. | ||
+ | *New Drink: Glacier Water. Glacier water now regenerates your Phlegm as a % base. | ||
+ | *Whey now regenerates your yellow bile as a % base. | ||
+ | *New Drink: Broth. Players may now make different types of broth. Different types of broth now regenerate a percentage of your black bile when drinking them depending on broth type. | ||
+ | |||
+ | |||
+ | '''A Few Other New Things''' | ||
+ | *New Skill: Shellfish Trapping | ||
+ | *New Skill: Basic Sculptures. Players may now craft chess pieces. | ||
+ | *New Psychotic Episode. | ||
+ | *New Exploration Event added for Oak Savannahs. | ||
+ | *Players may now make a Berry Sack | ||
+ | *Players may now make my Nutsack. | ||
+ | *Cutting up Turkeys and Cutting up Argopelters now makes a sound. | ||
+ | *Players may now craft a new Headdress. | ||
+ | |||
+ | '''New Menu Added: Furniture''' | ||
+ | *Tables and Chairs, Simple Stove, Cupboard, Potion Rack, Bookshelf and Piggy Bank can now be found under Furniture. | ||
+ | |||
+ | '''Tree Rebalancing''' | ||
+ | *Myrtle Acorn Bushes now spawn more Myrtle Acorns | ||
+ | *Chestnut Trees now spawn more Chestnuts when harvestable | ||
+ | *Pine Cones now have 2 Pine nuts under each pine scale. | ||
+ | *Number of Pine Scales from a pine cone have been decreased. | ||
+ | *Number of pine cones from spruce trees has been increaed. | ||
+ | *Number of Walnuts has been increased. | ||
+ | *Number of Hickory Nuts has been increased. | ||
+ | |||
+ | |||
+ | '''More Balance Changes''' | ||
+ | *The Animal Pooping rate has increased. | ||
+ | *Dried fish have been reworked. | ||
+ | *Players inside whales now gain insanity at a faster rate | ||
+ | *Players may now eat and regenerate humors through a rattler poison. | ||
+ | *Players may now eat and regenerate humors through a Quetzalcoatl poison. | ||
+ | *Players may now tickle each other indefinitely without having to break. | ||
+ | *Tickling a player to death adds insanity for all players involved. | ||
+ | *Taxidermy, Jute, Brick, Cliffside, Fyneemerage, Spring Flower, Purple Petal, & Padded wallpaper. All now require paper to craft. | ||
+ | *Challenge Authorities may now be destroyed with Mortars. | ||
+ | *Hit Boxes for baby livestock animals has been dramatically reduced. | ||
+ | *Hit Boxes for larger adult animals has been slightly reduced. | ||
+ | *Rat Team Use up to 5 charges from 3. | ||
+ | |||
+ | |||
+ | '''BugFixes Galore''' | ||
+ | *Eminent Domain on a Claimstone will now cause any player bound to that claimstone to have their inventory pop on the ground. | ||
+ | *It is no longer possible for players to carry Ambergris boulders out of whales. | ||
+ | *Fixed a bug that was allowing trees to fruit in certain circumstances without being pollinated. | ||
+ | *Boiled and Baked Potatoes now appropriately lower the potato foodgroup. | ||
+ | *Fixed the tooltip display on snowballs and tumbleweeds to no longer display alchemy AFTER inspirational values. | ||
+ | *When a player is abruptly halted from tickling, the receiver of the tickling should stop laughing sooner. | ||
+ | *Barkpacks should not longer graphically switch to mannequins. | ||
+ | *Huckleberry and crowberry now require Shrub Orchard like their cranberry/blackberry counterparts. | ||
+ | *Cooked suckling pigs now count as part of the domesticated meats foodgroup. | ||
+ | *Crab Cakes now reduce Shellfish Food instead of Seafood. | ||
+ | *Loyal Lollies now correctly restore Berry Food. | ||
+ | *The Tooltips in Corn Oil have been reworked so that they are more clear on which corn oil is required. "Corn Oil" now refers to the Generic oil, while recipes using Yellow Corn Oil will specifically call for it now. | ||
+ | |||
+ | |||
+ | '''Marp’s Been Busy''' | ||
+ | *Marp added many unique ground textures, especially for clothes. | ||
+ | |||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=18549] | ||
|} | |} |
Revision as of 10:54, 29 August 2016
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update.
- The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.
Update Name | Date | Details | Link |
---|---|---|---|
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[1] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
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[2] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[3] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[4] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[5] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
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[6] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
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[7] |
Remember, Remember.... | November 05, 2015 |
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[8] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[9] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
Tonight our patch will be re-implementing some familiar questing from last year with some small differences.
|
[10] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[11] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
Store Changes
|
[12] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
Other Stuff
Mini Update #1
POPHAM
|
[13] |
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$ Crows
New Stock Bin
Beauty & The Balance
Mini Update #1
Mini Update #2
Mini Update #3
POPHAM
|
[14] |
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
Sound Re-Write
Beauty & The Balance
Popham
|
[15] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
New Stuff
Beauty & The Balance
POPHAM
Mini Update #1
POPHAM
Mini Update #2
POPHAM
Mini Update #3
POPHAM
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[16] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[17] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring. Belt Revamp
Food Changes and New Foods!
A Couple Things You've Been Waiting for for a Long Time
Beauty and the Balance
New Things and Changes to Popham
Minipatch #1
Minipatch #2
Minipatch #3
Minipatch #4
|
[18] |
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
Snow Exploration
New Menu Added: Furniture
Tree Rebalancing
|
[19] |