Difference between revisions of "Clubbing"
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==Clubs== | ==Clubs== | ||
− | With the Skill [[Clubbing]] learned and a Club Equipped in your right hand, a pilgrim can use the {{i|Club}} combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a [[Punch]] or [[Leg Sweep]]. Club is a good attack for hunting small game and PvP players who likes to move quickly. | + | With the Skill [[Clubbing]] learned and a Club Equipped in your right hand, a pilgrim can use the {{i|Club}} combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a [[Punch]] or [[Leg Sweep]]. Club is a good attack for hunting small game and by PvP players who likes to move quickly. Using Club consumes [[Yellow Bile]]. |
− | [[Artifacts]] which increase Blunt Defense or Common Combat Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power or Common Combat Power increase the amount of damage Club does. | + | Club's damage is based on your Artifact Bonus and your current Yellow Bile. [[Artifacts]] which increase Blunt Defense or Common Combat Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power or Common Combat Power increase the amount of damage Club does. |
{{{!}} class=wikitable | {{{!}} class=wikitable |
Revision as of 11:06, 10 January 2020
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In-Game TextSo in war, the way is to avoid what is strong and to strike at what is weak." -Sun Tzu Mans' trusty companion for centuries. The club is still every bit as useful in the absence of a sharp blade or firearm. ClubsWith the Skill Clubbing learned and a Club Equipped in your right hand, a pilgrim can use the Club combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a Punch or Leg Sweep. Club is a good attack for hunting small game and by PvP players who likes to move quickly. Using Club consumes Yellow Bile. Club's damage is based on your Artifact Bonus and your current Yellow Bile. Artifacts which increase Blunt Defense or Common Combat Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power or Common Combat Power increase the amount of damage Club does.
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