Difference between revisions of "Music"
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− | == | + | <onlyinclude>{{#ifeq:{{{transcludesection|basic}}}|basic| |
+ | ==Playing an Instrument== | ||
− | Music is | + | With the [[Musician]] Skill learned, and a basic [[Music|Instrument]] equipped, pilgrims may play {{i|Notes}} at the cost of 1,000x points of [[Inspiration]] per Note. Playing Notes on an Instruments will reduce your [[Insanity]]. A [[Mystery Music Box]] Instrument is needed to change biomes or reduce the Insanity of those listening. |
+ | }}</onlyinclude> | ||
+ | Additionally listening [[Providence#Musicians|Dances with Drums]], [[Providence#Musicians|Douglas]], or [[Providence#Musicians|Oswald]]'s Music in [[Providence]] will lower your Insanity as well. | ||
+ | {{:Musician|transcludesection=insturmenttype}} | ||
+ | ===Notes=== | ||
− | + | There are a number of Notes to play, although they sound different they all do the same thing. | |
− | + | {{{!}} class=wikitable | |
− | + | {{!}}- | |
− | + | {{!}} '''Note''' | |
− | + | {{!}} '''Note''' | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play A}} | |
− | + | {{!}} {{i|Play A Sharp}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play B}} | |
− | + | {{!}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play C}} | |
− | + | {{!}} {{i|Play C Sharp}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play D}} | |
− | + | {{!}} {{i|Play D Sharp}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play E}} | |
− | + | {{!}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play F}} | |
− | + | {{!}} {{i|Play F Sharp}} | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Play G}} | |
− | + | {{!}} {{i|Play G Sharp}} | |
− | + | {{!}}} | |
− | + | {{:Musician|transcludesection=skills}} | |
− | + | {{:Aeolian|transcludesection=music}} | |
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Latest revision as of 03:26, 16 August 2020
Playing an Instrument
With the Musician Skill learned, and a basic Instrument equipped, pilgrims may play Notes at the cost of 1,000x points of Inspiration per Note. Playing Notes on an Instruments will reduce your Insanity. A Mystery Music Box Instrument is needed to change biomes or reduce the Insanity of those listening. Additionally listening Dances with Drums, Douglas, or Oswald's Music in Providence will lower your Insanity as well.
Instrument Type
Instrument | Type | ||
Animal Horn | Mystery Music Box | Banjo | Mystery Music Box |
Christmas Bell | Basic | Cowbell | Basic |
Fife | Mystery Music Box | Glockenspiel | Mystery Music Box |
Harp | Mystery Music Box | Skin Flute | Mystery Music Box |
Snare Drum | Mystery Music Box | Trumpet | Basic |
Viola | Mystery Music Box | Wardrum | Mystery Music Box |
Notes
There are a number of Notes to play, although they sound different they all do the same thing.
Note | Note |
Play A | Play A Sharp |
Play B | |
Play C | Play C Sharp |
Play D | Play D Sharp |
Play E | |
Play F | Play F Sharp |
Play G | Play G Sharp |
Music Skills
Skill | Benefit |
Musician | Play Instruments to reduce Insanity. |
Aeolian | Play Instruments to change biomes. |
Making Music
With the Musician Skill learned, and any Instrument equipped, pilgrims may play Notes at the cost of 1,000x points of Inspiration per Note to lower your Insanity. Playing Notes on a Mystery Music Box Instrument additionally will reduce the Insanity of nearby pilgrims as well, and with the Aeolian Skill learned, change the biome of a random tile around you to the that Instrument's biome type.
Instrument | Biome Type | Instrument | Biome Type |
Animal Horn | Coniferous | Banjo | Greenwood |
Fife | Marshland | Glockenspiel | Grassland |
Harp | Autumnal | Skin Flute | Woodland |
Snare Drum | Badlands | Viola | Shrub |
Wardrum | Crag |