Difference between revisions of "Club"
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(Added more club weapons) |
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{{Action | {{Action | ||
− | | Objects required= | + | | Objects required=Candy Gang Candy Cane;1, Cane;1, Caveman Club;1, Gavel of Justice;1, Golden Cane;1, Priest Staff;1, Primitive Club;1, Pumpkin Scepter;1, Spiked Board;1 |
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+ | <onlyinclude>{{#ifeq:{{{transcludesection|clubmove}}}|clubmove| | ||
+ | ==Club Attack Move== | ||
− | + | With the [[Clubbing]] Skill learned and a Club type Weapon equipped, pilgrims can use the {{i|Club}} Combat Move. Club is a '''Blunt''' Attack which if it connects will in interrupt your opponent's Attack, give them a small amount of {{i|Reel}}, and cause them to become very briefly {{i|Stunned}} an. Club is a good Attack for hunting Small Game and pilgrims who like to move quickly. Using Club consumes [[Yellow Bile]] and does [[Blood]] damage based on your current Yellow Bile, the defender's Reel, and your combined [[Artifact#Blunt Power|Blunt Power]] and [[Artifact#Common Combat Power|Common Combat Power]] [[Artifact]] Bonus. [[Artifact#Blunt Defense|Blunt Defense]] and [[Artifact#Common Combat Defense|Common Combat Defense]] Artifacts will reduce the damage you take from the Club Attack. | |
− | + | }}</onlyinclude> | |
− | + | {{:Clubbing|transcludesection=clubs}} | |
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[[Category:Combat]] | [[Category:Combat]] |
Latest revision as of 01:00, 8 November 2022
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Club Attack MoveWith the Clubbing Skill learned and a Club type Weapon equipped, pilgrims can use the Clubs
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