Difference between revisions of "Recent Updates"
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This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The [[Recent Updates Archive Beta]] holds all Updates while Beta (before V1.0) | This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The [[Recent Updates Archive Beta]] holds all Updates while Beta (before V1.0) | ||
− | + | ==Updates in 2023== | |
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=21013 '''*Salem V2.2.16*''': Water Conservation Efforts] | ||
+ | |Jun 29, 2023 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Players can now draw water directly from freshwater tiles while carrying a barrel overhead!!! Max initial draw is 100L. | ||
+ | *Players can now transfer substances from one object to another while holding the object. | ||
+ | *Removed the restriction on being unable to lift filled Big Barrels. Go nuts, kids. | ||
+ | *Herb Pots now use 20mL of water per harvest, down from 100mL, but still hold 100mL. . | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Easter eggs have once more been disabled. Easter is dead, long live Easter! | ||
+ | <br /> | ||
+ | '''Bug Fixes/Small Changes''' | ||
+ | *Substances can once more be messed with whilst inside trade containers in Providence | ||
+ | *Tripled the value of corn husks used on hay stacks | ||
+ | *Characters now sink a bit into shallow water and swamps. This is in preparation for other things, but in the meantime, enjoy wading. | ||
+ | *Fixed the bugged starfish spawning. If you have buggy starfish, toss or keep them, but they are functionally useless :) | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=21009 '''*Salem V2.2.15*''': Friendship FUNdamentals] | ||
+ | |Apr 16, 2023 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Made salvage considered vandalism for the purpose of Town Claims. | ||
+ | *Added permission options to Town Claims for Building, Theft, and Vandalism. Now go live together. | ||
+ | *Redefined the criminality of a host of activities, see below under Small Changes for a full list. | ||
+ | *Made substance transfers a criminal offense (salting fields, adding/taking water from a barrel, etc) | ||
+ | *Significantly reduced proficiency costs required to learn Potato Growing, Maize Planting, and Tobacco Planting. | ||
+ | *Changed Timber Pile drying time from 5.5 days to 3 days | ||
+ | *Adjusted Timber Piles to cascade into moldiness with less severity | ||
+ | *Adjusted hookah timer to 1 puff per 20 hours (was 23 hours) | ||
+ | *Adjusted pay respects timer so that you can pay respects with a flower at a grave once per 10 hours (was 24 hours) | ||
+ | *Vanilla client users can now toggle the Flatness Tool with Ctrl+L much like their Custom Client cousins. | ||
+ | *If a player does not have theft permissions on a claim, the player can't pull a sled/cart onto the claim (from Ideas channel, does not [yet] apply to boats as there has been contention of whether this would be good). | ||
+ | *Adjusted a timer of a certain whiffing mechanic in a certain room in a certain Mason Lodge to 20 hours (from 24 hours). | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Reduced reed value to compost bins from 1.5 to 0.3 | ||
+ | *Players can no longer salvage claimstones, borderstones, crosses of st. george, or leantos [done during a bugfix between this and last patch] | ||
+ | <br /> | ||
+ | '''Bug Fixes/Small Changes''' | ||
+ | CRIME CHANGES | ||
+ | *Made the following theft instead of vandalism:<br /> | ||
+ | -- Tree Chopping<br /> | ||
+ | -- Tree Planting<br /> | ||
+ | -- Bush Lifting<br /> | ||
+ | -- Bush Planting<br /> | ||
+ | -- Woodblock Chopping<br /> | ||
+ | -- Field Tending (with a hoe)<br /> | ||
+ | -- Field Tilling<br /> | ||
+ | -- Bellows Tending<br /> | ||
+ | -- Flag Hanging<br /> | ||
+ | -- Flag Gathering<br /> | ||
+ | -- Clay Digging<br /> | ||
+ | -- Human Sausage Making<br /> | ||
+ | -- Melting Pot Emptying<br /> | ||
+ | -- Putting Corpse into Coffin<br /> | ||
+ | -- Burying Coffin<br /> | ||
+ | -- Paving with a Lilypad<br /> | ||
+ | -- Branding Livestock<br /> | ||
+ | -- Putting a Fish in a Fish Bowl<br /> | ||
+ | <br /> | ||
+ | *Made the following trespassing instead of vandalism:<br /> | ||
+ | -- Writing on a sign<br /> | ||
+ | -- Paying respects at a grave<br /> | ||
+ | <br /> | ||
+ | *Made the following vandalism instead of theft:<br /> | ||
+ | -- Desecrating a body<br /> | ||
+ | <br /> | ||
+ | *Made the following theft instead of trespassing:<br /> | ||
+ | -- Cask opening<br /> | ||
+ | -- Cask sealing/unsealing<br /> | ||
+ | -- Fruit picking<br /> | ||
+ | <br /> | ||
+ | *Fixed bug involving ballocks withdrawals and infinite stuns. | ||
+ | *Upated dropres for coal, trailmix | ||
+ | *Updated icon for dead wild turkey | ||
+ | *Updated icons for crunchy rabbit and garlic rabbit so they look less similar | ||
+ | *Increased size of bark cup model, updated texture | ||
+ | *Revised tree-picking animation so character feet no longer leave the ground | ||
+ | *Moved Nine Man's Morris and Decorative Woodcarving to Carpentry | ||
+ | *Revised Filet on the Rocks recipe to cost 1 Granite and 1 Gneiss | ||
+ | *Reduced affluence required to enter The Den to 200 (from 201). | ||
+ | *Fixed gembox so it shows full when full. | ||
+ | *Fish in the Reeds and Peppertuna both require fire in order to cook | ||
+ | *Changed recipe for Simple Table and Simple Chair | ||
+ | *Added "Pack" to Big Autumn Pack window. | ||
+ | *Made some adjustments to cravings table. | ||
+ | *Fixed the font on Trade Orders to be kinder to the eyes. | ||
+ | *Hickory nut again(?) has a dropres. | ||
+ | *Changed recipe for Buddies on a Branch | ||
+ | *Wicker and Reed Baskets now sound more like wicker and reed baskets when opening them | ||
+ | *Meat shreds harvested from rabbits and marchhares now retain the rabbit meat buff. | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=21002 '''*Salem V2.2.14.5*''': The Nitty Gritty] | ||
+ | | Jan 20, 2023 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Cricket Teams can once more be sold on the stalls in town (may change in the future so you can't sell last use after studying the first four, but for now, it is what it is). [suggested multiple times over the years, but most recently requested by RifRaf on the ideas channel of the discord] | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *By what seems to be popular demand, players can no longer log out with a concussion. Let's see how this plays out. | ||
+ | <br /> | ||
+ | '''Bug Fixes/Small Changes''' | ||
+ | *New dropres models for Arcane Amethyst [per request on discord] and Pectin Prison | ||
+ | *Male and female goats now drop skeletons. | ||
+ | *Livestock no longer drop any meat/lard when sick (this was always in the code, but never properly implemented like the Beaver lard bug). Should clarify things for those of you who find your livestock have died but aren't sure why. | ||
+ | *Spruce cones that spawn on the ground in the coniferous biome look like cones instead of saplings | ||
+ | *Made the Bloodmoon season a bit less frequent. | ||
+ | *Changed fruiting bush replenish timer - bushes will now replenish between 23 hours and 2.5 days (does not include thornbush). | ||
+ | *Changed tree replenish method to be timed like bushes, to match the above (does not include fruit trees). | ||
+ | *Stones now repair churches at a rate of 10 hp/stone rather than 1 hp/stone. | ||
+ | *Updated Turkscap and Trout Lily models (thus completing the flower rework! yay!) | ||
+ | *Fixed typo when trying to repair shroom furniture. | ||
+ | *Adjusted weight of sharpened stick. | ||
+ | *Geode, bloodshard, and arcane amethyst now go into gem box [can't find where but this was definitely requested, probably by Heff] | ||
+ | *If a player logs out with an item on the cursor, the item is sent to their inventory instead. If their inventory is full, the item is dropped on the ground. | ||
+ | *Characters who wake up from a bed that's been claimed now get a warning when logging in, allowing them to port to their homestead at the loss of their inventory. | ||
+ | *Updated concussion buff description. | ||
+ | *Mannequins no longer retain a graphical bug when used while wearing a Founders Sash (update also will allow for other such objects to be properly ignored, so get ready for updated/restored graphics to pirate sash and the other lost belts!) | ||
+ | *Douglas the violin player in town has reverted to less festive music. | ||
+ | |} | ||
==Updates in 2022== | ==Updates in 2022== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20998 '''*Salem V2.2.14*''': Topped with a Star] | ||
+ | |Dec 23, 2022 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Added a new Inspirational - the Wayward Starfish! They can be found on beaches or mermaid purses. Study if you want, but the nice thing to do would be to toss them back (and gain a healthy bit of sanity). | ||
+ | *Added clothing item - Star Bikini | ||
+ | *Added a new class of objects - Rugs! Right click it in your inventory to see the blueprint go down, left click where you'd like it to go. Right click to roll it back up into your inventory. And yes, you can put them under things. Rugs can be placed indoors or outdoors (will decay outdoors). Salvaging a rug will destroy it. (Right now they can be placed "inside" walls a little bit. I limited where I could, but if you guys think it is too immersion breaking or looks very, very bad, let me know) | ||
+ | *Added a new rug - Bearskin Rug | ||
+ | *Added a new wallpaper - Sobrius | ||
+ | <br /> | ||
+ | '''Yuletide Gaiety''' | ||
+ | *The holiday spirit has come to the New World yet again. Grateful for all your help in repairing his sled in the past, Santa has sent all players who have logged in during the past month a Holiday Tree! Here are the deets on trees, lest tragedy strikes like last year: | ||
+ | *Holiday Trees will decay offclaim. Can be placed inside/outside. Can be lifted and moved inside/outside. Can be decorated as you see fit (no bearing on gifts), but you can't remove decorations once they've been placed. Reference image to see what the tree might accept as decorations. On Christmas eve, assuming you haven't been naughty, Santa will deliver gifts beneath the tree. For those of you who live in towns, trees spawn gifts per player. The tree won't remember who built it, but rather will spawn when a character sees it after Santa has visited it (and each player can only do this once). So, each player in town will want their own tree up and will want to check their tree on Christmas. Trees set up after Christmas will not be visited by Santa. | ||
+ | revised for clarity - a tree will spawn gifts once when seen by a player after midnight of December 24th. Once a player has seen a tree spawn gifts, the player (account) will not be able to spawn future gifts from other trees. Once a tree has spawned gifts, a tree will not spawn future gifts | ||
+ | *Mystery Sweater Box added to His Majesty's Stall - festive holiday sweaters for IOUs! | ||
+ | *Douglas the violin player in town has learned a new tune for the holidays. I will try to make sure the song is removed before taking a 3 year hiatus from development. *badum, tsss* | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *See below | ||
+ | <br /> | ||
+ | '''Bug Fixes:''' | ||
+ | *Wishpooshes now drop skeletons | ||
+ | *Beavers no longer (probably) drop lards during seasons that aren't Coldsnap | ||
+ | *All pinecones in Providence have now become spruce cones! Spruce cones act just like pinecones did, except you need to plant a whole cone to get a new tree. May adjust in the future. Pinecones will make a return - in time. | ||
+ | *Players can no longer lift objects out of sleds/carts on shore while mounted on a canoe. | ||
+ | *Players can no longer open kilns and similar objects while mounted (done to fix the notorious kiln/urn/herbpot stuck on cursor bug) | ||
+ | *Players can no longer pull sleds/carts while mounted. | ||
+ | *Updated models for Spring Beauty and Shooting Star flowers, Strawman, Acorn Indian, and Adventurer's Trailmix. | ||
+ | *Gave a model to Founding Father's Sash and added a tooltip describing its function. | ||
+ | *Adjusted display requirement for food in a food trough to be greater than the largest bite an animal may need to take. | ||
+ | *Changed the font of paper and books for legibility. | ||
+ | *Adjusted the ui size and buttons for paper and books. | ||
+ | *Coat bottoms (and a few other wearables, basically everything with a skirt) are no longer see-through when seen from within. | ||
+ | *Reduced possible mortar range to be limited by maximum default map render range. | ||
+ | *Fixed wallpaper animation | ||
+ | *Adjusted alchemy of marrowdumplings. | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20995 '''*Salem V2.2.13*''': Good Bones] | ||
+ | |Oct 23, 2022 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *March Hares, Cougars, and Male Pigs now rot into skeletons. | ||
+ | *Animal skeletons now have a chance to drop Cracked Bones rarely while deboning. | ||
+ | *(Most) Bones can be put into a fireplace to be converted into Bone Ash, a handy fertilizer. | ||
+ | *Added a festive new backpack - the Pumpkin Pack | ||
+ | *Mr. Bones has returned for a limited time to celebrate the last harvest of the season. You can find him in town. He will be leaving a week or so after Halloween. Players have until then to finish his quest(s). | ||
+ | <br /> | ||
+ | '''Bug Fixes:''' | ||
+ | *Updated studded chap pant varieties to better match jacket coloring. | ||
+ | *Animal Skeletons no longer squelch when being deboned, they now rattle | ||
+ | *Animal Skeletons no longer drop Stringy Sinew. | ||
+ | *Marrow Dumplings now take Any Bone | ||
+ | *Mostly fixed a bug involving wrapping paper | ||
+ | *Increased Fine Leather Backpack inventory from 24 to 28 | ||
+ | *For the helpful among you, added a new bug finder item - Bugpack! This will be given out similar to the bughat. | ||
+ | |- | ||
+ | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20994 '''*Salem V2.2.12*''': Rotting and Hopping] | ||
+ | |Oct 03, 2022 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Added a new Kritter - Toads (scientifically posited to be the same as Frogs, but we make our own science here.) | ||
+ | *Added two new food recipes - Turtoadit and Toad in the Hole | ||
+ | *Added a host of items one might find when dissecting a toad or a frog (happy hunting). | ||
+ | *Added some new craftable capes: Frog, Lambskin, and Fine Hide Capes. | ||
+ | *Added a new mask: Frog Mask. | ||
+ | *Raw Suckling pigs now take the Aether value of the knife used while butchering. | ||
+ | *Beavers, Deers, and Bears now drop a skeleton after being Butchered (or having their meat rot away). Skeletons can be harvested for bone and themselves rot after two days. | ||
+ | *Updated model for Mayapple and Lady's Slipper to be larger and more similar to other forageables. Adjusted Red Trillium texture to more closely match the flower and icon. | ||
+ | *Deer now drop Deer Skull, from which you can harvest antlers. Deer skulls can be hung upon walls. | ||
+ | *Pumpkins of all sorts may now be added to stockbins. | ||
+ | *Added a new wine that pairs nicely with the Cabbages & Kale foodgroup: Cabbarnet Saurvignon. Thank you to Taipion for bringing its absence to my attention. | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *As referenced, butcherable animals both wild and domestic now decay. A day after death, they will lose their pelt. Two days later, their meat, leaving only the bones. | ||
+ | *At the moment, completing a butcher stage (ie. removing the skin, butchering all/any of the meat) does NOT reset the rot timer, which will move on to the next stage at its original set time or, if occuring on a skeleton, will destroy the animal. | ||
+ | *Also, the bone phase currently makes the same sloppy geriatric fornication sound as the rest of butchery, also drops stringy sinew. These are known bugs that will be addressed in the future. | ||
+ | <br /> | ||
+ | '''Bug Fixes:''' | ||
+ | *Fixed a bug that allowed for infinite ammunition in towers (special thanks to those who found and reported this) | ||
+ | *Adjusted typos in Zweidelt recipe | ||
+ | <br /> | ||
+ | '''Update 1''' | ||
+ | Added words to toes and tongues | ||
+ | *Overhauled how pigs drop lard based on productivity. Now comes from butchering and scales with productivity level of adult pigs. | ||
+ | *Pulling apart deer skull now requires boneworks skill | ||
+ | *Gembox now holds 100 gems | ||
+ | *Stockbins now hold 400 pumpkins | ||
+ | *Made it so amphibious capes remember their maker and difficulty | ||
+ | *Increased spawn rate of toads slightly | ||
+ | <br /> | ||
+ | *Please do consider supporting the patch with the purchase of a Hedge Wizard Hat, for when you feel like pulling up your roots to practice all kinds of magicks out on the road, equipped with your whit and more than a few scrolls of arcane lore! Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so! | ||
+ | |- | ||
+ | |'''*Salem V2.2.11*''': Free-Range Living | ||
+ | |Jul 23, 2022 | ||
+ | | | ||
+ | '''Marp Giveth''' | ||
+ | *Livestock no longer have destructive fits when their Temperment is too high. | ||
+ | *Livestock no longer have a greater chance of getting sick outside just because it is a Coldsnap season. | ||
+ | *Livestock are (/should be, let me know if you find otherwise) only willing to breed outside during an Everbloom season. Baby juice still teleports, for now, so castrate and separate as needed. | ||
+ | *Livestock Pedigree UI has been adjusted so that high = good in all attributes. "Ornery" is now known as "Tranquility" and "Vulnerability" is now known as "Immunity". "Metabolism" is still called "Metabolism" if/until I can think of something better. There have also been minor adjustments to how these stats function as a result of having new equations, but by-and-large should ROUGHLY work the same. However, mostly as a refresher, here's how everything goes: | ||
+ | *Tranquility - determines initial Temperament (Temperament is UNCHANGED! 0 Temperament = Good, 100 Temperament = Bad) | ||
+ | - makes "happy" events (treats, mating, etc) more effective at adjusting Temperament (higher = more happy) | ||
+ | - makes "angry" events (witnessing death, castration, etc) less effective at adjusting Temperaments (higher = less angry) | ||
+ | *Immunity - determines whether or not an animal gets sick (higher = lower chance) | ||
+ | - determines whether or not a sick animal dies as a result of its sickness (higher = lower chance) | ||
+ | *Metabolism - determines how much food a creature eats (higher = less food) | ||
+ | - determines how often a creature tries to eat (higher = less often) | ||
+ | *Size - determines how much meat players can butcher from a creature (higher = more meats) | ||
+ | *Productivity - determines how much industry-related items you can source from a creature (higher = more products) | ||
+ | *Longevity - determines how long it will take for the creature to die naturally of "old age" (high = longer lived) | ||
+ | *Because players don't breed for Temperament, I'm inclined to leave it as is (low good, high bad) since it's not a bar/static value but something that changes over time. Let me know if this enrages you. Size, Productivity, and Longevity are unchanged with this patch. | ||
+ | *Existing livestock will likely have the first three attributes inversed in terms of usefulness. Apologies to the pedigrees that are nerf'd as a result of this change. | ||
+ | *Added new skill: Advanced Husbandry. | ||
+ | *Players can now Shoo! animals. Simply right-click on a healthy, living domesticated animal and shoo it out of your way. | ||
+ | *Players can now add silk to stockbins. | ||
+ | *Updated model for Flame Azalea and Iris Prismatica to be larger and more similar to other forageables. | ||
+ | *Buffed Slow Roast | ||
+ | *Adjusted recipe for curry and scary stroganoff | ||
+ | *Winners of the Summer Cookout contest will receive their prizes by mail. The winning new food has been added to the game (though who would want to bother with trying to make such a thing, I can only imagine). | ||
+ | <br /> | ||
+ | '''Marp Taketh Away''' | ||
+ | *Characters now require the Dairy Maid skill to milk domesticated animals. | ||
+ | *Nerf'd Spooky Redcaps | ||
+ | <br /> | ||
+ | '''Bug Fixes:''' | ||
+ | *Saurkraut no longer considers itself to be Cranberry Sauce nor a Berry Food. Wrap your head around that one. | ||
+ | *Players can again make Lucky Die and Googly Glower. | ||
+ | *Buffed Undertaker Shovel. 2 ticks on dirt (unchanged), 3 ticks on sand/clay/snow (down from 4). | ||
+ | *Fixed a small, teensie little issue that had the values of Vulnerability (now Immunity) and Metabolism swapped in the UI window for all domesticated animals since their inception. Not sure how this will effect current animals, but very likely that they will swap. | ||
+ | *Characters can no longer milk sick cows. | ||
+ | *Players can now boil eagle eggs. | ||
+ | <br /> | ||
+ | '''Update 1''' | ||
+ | *Added slaughter option to branded livestock! Make sure you have a knife and that the animal isn't too upset. | ||
+ | *Fixed a bug in the mating check related to Temperament | ||
+ | *Adjusted the death timer formula - Livestock should now live from 5 days - 15 weeks depending on Longevity | ||
+ | *Livestock can now have babies during Everbloom or Coldsnap while outside (they will not have a baby during a Bloodmoon). | ||
+ | <br /> | ||
+ | *Should you be interested in spending more time outdoors with your kritters, please do consider supporting the patch with the purchase of a Sun Hat, perfect for those late summer afternoons spent gathering manure, sipping cold drinks, or wrangling cattle, not necessarily in that order. Also, I'll be retiring the Gnome Hat in a few days where it will be locked up in the Salem vault. So, if you haven't grabbed yours yet, be sure to do so! | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20988] | ||
|- | |- | ||
|'''*Salem V2.2.10*''': Bricks and Baubles | |'''*Salem V2.2.10*''': Bricks and Baubles | ||
Line 89: | Line 355: | ||
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=20977] | |[http://forum.salemthegame.com/viewtopic.php?f=2&t=20977] | ||
|} | |} | ||
+ | |||
==Updates in 2021== | ==Updates in 2021== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ! class="unsortable" style="width:200px;" | Update Name !! style="width:100px;" | Date !! class="unsortable" | Details !! style="width:50px;" | Link | ||
+ | |- | ||
+ | |'''*Salem V2.2.4*''': Witch way? This Way! | ||
+ | |Jan 30, 2018 | ||
+ | | | ||
+ | '''MAJOR WARNINGS''' | ||
+ | *#1: Witches will be MUCH more powerful, and MUCH more fragile in the upcoming months. A witch Hunter will appear in the main towns, who will currently serve no purpose other than to remind you that a 'known witch' may die much easier in the future. Players will be able to start witch hunts, and by virtue of just being on a kin list a witch may curse you, and you may accuse them. Because of this major change, a Priest will also show up on Providence and for a small fee he will take you away from your previous path and turn witches back to pilgrims. All witches who do not want to be involved in the trade during these changing times should take him up on the offer and indeed unlearn your witch ways before he leaves town forever. | ||
+ | *#2: Providence Claim Drain. It was meant that claims would 'persist' as a way for players to take a break from Providence for long periods of time to enjoy expeditions. Expeditions that were meant to last 6 months(ish). However, the state of things is that players instead built massive claims, and decided to simply not pay them at all. In an upcoming patch I currently plan to INCREASE Pclaim 'buffer' to hold 6 months of silver so that you can indeed leave Providence for a bit to enjoy the expeditions. However, at this point I see no reason that your silver-less claims should continue to provide you protection. Plan accordingly. | ||
+ | <br /> | ||
+ | '''Mason Lodge Level 4''' | ||
+ | *The Mason Lodge level 4 will be live. As always players are encouraged to PM me screenshots of it so I can gauge when best to begin work on Level 5. | ||
+ | <br /> | ||
+ | '''WitchCraft Re-Write Part I''' | ||
+ | *Part I of the Witchcraft Re-write is in. Numen is a thing on the test server as well as plenty of more powerful and fun spells. The balance, however, is not quite right and instead of having some chaotic mess I'm going to table implementation of the basic spells for at least another week. In the meantime, Perennial Philosophy is re purposed after this patch. I'll most likely need to nerf the hell out of existing Perennial as well. But for now there should be no more pilgrim skills, and no more pilgrim inspirationals that use the stat. | ||
+ | *Witches no longer gain madness when they see darkness monsters. | ||
+ | *Argopelters now give madness when being seen by Pilgrims. | ||
+ | <br /> | ||
+ | '''Bot Tracking''' | ||
+ | *I've written new traffic Messages for more automated tracking as requested by Marp. Please take this as a reminder that I will now receive more server messages than normal regarding highly repetitive actions. I will as such, be utilizing "Salem Man" more often. If he shows up, and witnesses botting, he will become very angry and start torching bases. So take this as yet another warning that automating complex salem tasks is not acceptable. | ||
+ | <br /> | ||
+ | '''Further Animation Work''' | ||
+ | *We have been working further on animations. Wander and Run have been changed. These are NOT their final forms. But are live for additional feedback. Walking and moving about is what you do most often in Salem, and as such, Marp is attempting to refine his skills on animations as much as possible before we settle on a final walk/wander/run series. | ||
+ | <br /> | ||
+ | '''Playtime Calculation Adjustment''' | ||
+ | *The way playtime is calculated has been rewritten. Players will now accrue total play time while playing and will no longer need to log out to update their playtime for the sake of Trade orders. Please keep in mind that hte Timekeeper himself still visits you when you sleep to change your hair white and thus his record keeping will still require sleeping in a bed as your official way to register your playtime with him. | ||
+ | *His Majesty Royal Ginger will now tell you how many minutes you have remaining before you can gather a trade order due to lack of playtime between orders. | ||
+ | <br /> | ||
+ | '''New Content''' | ||
+ | *New Clothing Item: Fyne Gown. | ||
+ | *New Clothing Item: Peasant Gown. | ||
+ | *New Trade Order: Pumpkin Carving | ||
+ | *New Trade Order: Plantation Owner | ||
+ | *New Trade Order: Bee Torture | ||
+ | *New Trade Order: Two Ferns | ||
+ | *New Trade Order: Bee Fire Squad | ||
+ | *New Trade Order: Toothpicks | ||
+ | *New Trade Order: TwoBrains | ||
+ | *New Trade Order: Lucky Coin | ||
+ | *New Trade Order: AYCE. | ||
+ | <br /> | ||
+ | '''PVP Changes''' | ||
+ | *Cannons now fire a cannonball as opposed to tracing a line. | ||
+ | *Loaded and Unlit Cannons may now be 'tilted' left or right prior to lighting for further accuracy. | ||
+ | *Structures now make sound effects when destroyed depending on what they are made out of. | ||
+ | *Players may no longer Salvage cannons. | ||
+ | <br /> | ||
+ | '''Minor Balance Changes''' | ||
+ | *Wingarangs now return to the spot they were thrown from if not connecting with their target. | ||
+ | *Trial By Fires now require less materials as requested Here | ||
+ | *Players now have additional uses for wool as requested Here | ||
+ | *BUGFIX: The persisting sound effect when digging up paved tiles should no longer be a thing. | ||
+ | *The paving from gem shards is now done from fractured gems. | ||
+ | *Windmill Theory now further down the Stocks Tree. | ||
+ | *Whetstones are now an inspirational | ||
+ | *Torches may now go in Toolbelts and toolboxes. | ||
+ | *Sick players who vomit will now appropriately leave it on the ground. | ||
+ | *Giant Bat now spawns bats less often. | ||
+ | *Giant Bats are now more aggressive in their attack behavior. | ||
+ | *Wild Turtles now hibernate during a cold snap. | ||
+ | *Turtle Rattle Inspirational Uses nerfed. | ||
+ | *Players may no longer Salvage dry board piles that are done drying. | ||
+ | *Players may no longer salvage pinata poles. | ||
+ | *PLayers now visually cuddle up with their wool blanket. | ||
+ | *Monarch Butterflys can sometimes be found on milkweeds. | ||
+ | <br /> | ||
+ | '''Support the Patch''' | ||
+ | *Support the Patch will be back with a new cosmetic item. The Dark Plague Masque as displayed above. | ||
+ | <br /> | ||
+ | '''Patch 2.2.4.1''' | ||
+ | <br /> | ||
+ | '''SuperBALL Weekend''' | ||
+ | *The Salem Superball Event is back. Players will find that they have their Jerseys from the 17 Superball given free. And a gaming token to place a bet on the 18 superball for the jersey of the winning team should they win!. | ||
+ | *This Superball has a new special feature. | ||
+ | *While Holding a Superball you may also Exude Bravery through a Trumpet. | ||
+ | *Bravery will quickly exhaust any fear buff you may have. | ||
+ | *Players may also Take a Knee while they are Exuding Bravery, and would be foolish to do so. | ||
+ | <br /> | ||
+ | '''New Content''' | ||
+ | *New Item: Boomstick Duffle Bag. | ||
+ | *New Item: Bark Binder | ||
+ | <br /> | ||
+ | '''Minor Tweaks''' | ||
+ | *Bark Boots now require more bark to make. | ||
+ | *Splitting Potatoes into Potato Chunks now makes a sound. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20322] | ||
+ | |- | ||
+ | |'''*Salem V2.2.3*''': Throwing a Bone | ||
+ | |Jan 22, 2018 | ||
+ | | | ||
+ | '''Server-Client Render Changes''' | ||
+ | *In anticipation for a more-mounted world we have increased the radius in which objects are drawn. Players will notice a fairly significant increase to the distance in which they can view things. This is the maximum we are prepared to push the limits without also changing the distance in which terrain is drawn. Feedback on this would be appreciated. The general idea is that traveling at larger speeds felt cumbersome given how quickly you could travel vs. the speed in which you could see objects in the distance. We will monitor the server strain. Its also worth noting that clients loading a heavy number of objects may be more stressed as the number of visible objects is also going to place strain there. If clients or the server decide this is too much we will have to revert this change. | ||
+ | <br /> | ||
+ | '''Bone Furniture!''' | ||
+ | *Have you ever slain an enemy and wished you could sit on him for all eternity? How about having a long-lost friend at the dinner table with you long after their time has passed? Well you are in luck as there is now a furniture set you can build with the skulls of your friends! | ||
+ | *Players may now add somebody to their buddy list by memorizing their Skull. The skull will still display their real name but you may memo them off the skull as you would a player. | ||
+ | *Pilgrims may now desecrate skeletons by ripping the skulls off them. This was previously an ability given only to witches which is being re purposed in the witchcraft changes going on in the test server. | ||
+ | *Stealing the head off a Skeleton counts as Larceny. | ||
+ | *Witches can still for the time being use these skulls as they always have. | ||
+ | *Skeletons that have been desecrated will no longer persist. | ||
+ | *These skulls may be more and more valuable as time passes so it is not a terrible idea to hang onto them. I expect the crypt on providence will be raided in short order. | ||
+ | <br /> | ||
+ | '''Leather Clothes''' | ||
+ | *New Craftable Clothing: Leather Chaps | ||
+ | *New Craftable Clothing: Moo Chaps | ||
+ | *New Craftable Clothing: Studded Chaps | ||
+ | *New Craftable Clothing: Moo Trappers Jacket | ||
+ | *New Craftable Clothing: Studded Trappers Jacket | ||
+ | *There are also 3 additional leather clothing items hidden in this patch. | ||
+ | <br /> | ||
+ | '''Movement Changes''' | ||
+ | The first of the Movement changes made their way into this. | ||
+ | *Sneak: A new movement skill that will omit leaving footprints when used. | ||
+ | *Forage now has a unique animation | ||
+ | *Forage is now slower | ||
+ | *Forage now drains less yellow bile. | ||
+ | <br /> | ||
+ | '''Bugfixes & Small Changes''' | ||
+ | *BUGFIX: The Long-standing bug of brazier/torchposts 1-shotting players has finally been found and fixed. This should no longer be a thing. | ||
+ | *BUGFIX: Rafts should now persist correctly. | ||
+ | *BUGFIX: Jars should now display the correct number to be created in the crafting window. | ||
+ | *BUGFIX: Graphical issue with Shrouded Buff should be corrected. | ||
+ | *BUGFIX: Graphical Issue with Tea Buffs should be corrected | ||
+ | *BUGFIX: Brambles will no longer grow over water. | ||
+ | *There should no longer be a chance to gain 2 madness levels when LEAVING a blood moon season. | ||
+ | *When entering a bloodmoon season all players now hear a sound effect. | ||
+ | *Players require a Scalp Score of 500+ to partake in the Grape Juice Pirate Event on Concord. | ||
+ | *The Mason Lodge Levels now require higher and higher scalp scores even if you have the necklace. | ||
+ | *The Amount of madness gained when coughing on players has been reduced. | ||
+ | *Coughing on a player who is already diseased will not further raise madness. | ||
+ | *Bees now have a chance to sting when investigating the skep and your player will say "Ouch" if he is stung in the process. | ||
+ | *The Mason Lodge now allows access to its benefits every 23 hours instead of every 24. | ||
+ | *The Timekeeper now keeps time in months as well as displaying how many hours of play time once players move to 'days'. | ||
+ | *Crickets now hop faster. (Not move faster this is an animation change only). | ||
+ | *Drop Rate for Swim Bladders has been increased. | ||
+ | *Rabbit in the Cabbage now requires rabbit cuts down from rabbit steaks. | ||
+ | *Chuck Roast now requires brown potatos instead of carrots. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20273] | ||
+ | |- | ||
+ | |'''*Salem V2.2.2*''': Saleming Along | ||
+ | |Jan 08, 2018 | ||
+ | | | ||
+ | '''New Sea Vessel''' | ||
+ | *Rafts. Sail with more friends and bring more stuff than ever before! | ||
+ | <br /> | ||
+ | '''New Mason Lodge Floor''' | ||
+ | <br /> | ||
+ | *The 3rd floor of the masonlodge has been added in all its glory! Go check it out! Feel free to PM me when you are there and if you have a 4th floor necklace and I will discuss with marp dropping the next floor. | ||
+ | *New Music Track: Mason lodge now has its own music track. | ||
+ | *Mason Lodge Guards now appropriately March in place. | ||
+ | <br /> | ||
+ | '''Concord Non-Witch Event''' | ||
+ | <br /> | ||
+ | *Merchants will not arrive until the first season after this post, namely the next everbloom/bloodmoon as of this post. | ||
+ | *This Patch comes with the Pilgrim event to Concord! On the eastern beaches of Concord a handful of reasonable individuals who claim to be from from a non-profit organization have landed on the beaches. They go by the Pilgrims International Eating Rights or PIE-RIGHTS for short. Their foul mouths and pegged legs make you feel skeptical but why would they lie? Anyways, they claim that Grapejuice can be used to make a wonderful wine that will cure the sick in far away lands and wish you to bring them litres of it to help the cause. In exchange for doing so they will share with you a recipe for a Wine. Each season change the recipe they will share with you changes and they will be willing to accept another 10 liters of grapejuice! IN addition to this His Majesty has gotten involved with their operation and each time you satisfy their needs you will be awarded with 15 BONUS IOU's (these will not count towards the leaderboard but can be used to upgrade your Mason Necklaces). | ||
+ | *Please note that Grapes are very tempermental on the soil they are planted in and they will not fruit if planted too far east. In addition to this His Majesty has declared that only him and hiw newfound friends may transport the liquid. As such, all Wine must now be traded in person and transported by foot. Any fast-traveling with Wine has been strictly outlawed. | ||
+ | *Lastly, they heard that the settlers of Concord may have an interest in shipping some grapes back to providence. Each shipment turned in will reward them with Pieces of Eight. Turn in 50 of these bottles to a merchant who showed up in town and he promises to take grapes back to Providence! | ||
+ | <br /> | ||
+ | '''Variant Creature System''' | ||
+ | *In an effort to make the world feel a bit more alive I have tampered with a variant animal system. These are not NEW creatures. But they are new textures for various existing creatures with slightly adjusted stats and combat. The first phase of this is rolling out to our dear friend the bunny rabbit. | ||
+ | *New Variant Kritter: Appalachian Cottontail. The larger of his Cousins, this bunny has higher hit points and exhibits a red-hue to his coat. He moves a bit slower as well. | ||
+ | *New Variant Kritter: Eastern Cottontail. These exhibit a greyish color and are much quicker than his cousins. | ||
+ | *New Variant Kritter: Mountain CottonTail. These exhibit a brownish coat and are positioned right between the other two stat-wise. | ||
+ | <br /> | ||
+ | '''Transient World Objects''' | ||
+ | *I've implemented a transient world object system. Things that exist but only for short periods of time. I'm open to suggestions on where you guys think we could go with this and what would be interesting but I like the idea that players can make an impact on the world around them and 'feel' the other players maybe even if you have that missed encounter. These of course have major implications in the PVP side of things as well so here ya go. | ||
+ | *Players now leave footsteps when they walk through the lands. These footsteps can be seen when tracking is enabled. This will both allow players to see if others have been snooping around their base recently, as well as leave little trails back to your base when you go out foraging. Seeing these footsteps requires that the character has indian tracking. Black footprints are innocent pilgrims and red footsteps are left by criminals with a crime buff. | ||
+ | *Players now leave small pools of blood each time they bleed from a bleeding effect. | ||
+ | *Players now leave small pools of blood each time they finish butchering an animal. | ||
+ | <br /> | ||
+ | '''Nightcaps''' | ||
+ | *Pajamas are not complete without Nightcaps. I shame y'all for not bringing this to my attention sooner. | ||
+ | *New Nightcap: Plaid Slumbercap | ||
+ | *New Nightcap: Twinkle Topper | ||
+ | *Jute Caps are now Jute Nightcaps and have an appropriate sleep bonus. | ||
+ | <br /> | ||
+ | '''New Content''' | ||
+ | *It now only takes 4 witches to complete Seance of the damned. | ||
+ | *Reagents for gravecrave reduced. Gravecrave now increases the difficulty of a players next craving by 'double' their humors. | ||
+ | *New Flag: Reedflag | ||
+ | *NEW ITEM: Players may now craft Bark Boots | ||
+ | *New Item: Rainbow Fishscale Cape. | ||
+ | *New Building: Webchest. A new Booby Trap fashioned with Spider Silks | ||
+ | *There is now a unique sound effect in Turkey coops that have Fertile Hens | ||
+ | *There is now a unique sound effect in Turkey coops that have a Golden Goose. | ||
+ | *Players should be sure to keep their coops far from their outer wall sso would-be raiders cannot hear your treasures and further entice them! | ||
+ | *Players may no longer enter houses when they are in combat. | ||
+ | *Players now make a yawn sound effect when waking up out of a bed. The session may not connect by the time this plays so only those 'around' the bed of a waking player may hear the yawn. | ||
+ | *When a cannon fires on Concord the sound ripples through the lands and every player playing can hear it. | ||
+ | <br /> | ||
+ | '''Balance Changes & Bugfixing''' | ||
+ | *Players may no longer port with something on their hand. | ||
+ | *Grapevines Spread Slower | ||
+ | *Curious Grapes have been adjusted. | ||
+ | *Boiled Gourds are now pumpkin food instead of vegetable food. | ||
+ | *Damage done by clubbing has been adjusted up. | ||
+ | *Woowoo wands may now go in toolboxes. | ||
+ | *Basket Presses now unlock directly off Vintner as opposed to both Vitner and Pulleys & Levers. | ||
+ | *Hypothermia no longer prevents humour regeneration. It still slows and occasionally stuns when you are shivering. | ||
+ | *Boil time on mushrooms has been dramatically lowered. | ||
+ | *Side of Venison and Walk on the wild side have been moved ot crave in the 40's. | ||
+ | *Cranberry Sauce, Bluebeary, berry seabass, Berry Bar, Berry Cobler, Wildberry Pie & Fruit Jelly Craving adjusted up | ||
+ | *Roast Rattler Steak Craving has been pushed significantly farther back. | ||
+ | *Seafood Omelette has had its craving pushed significantly farther back. | ||
+ | *Jolly Roger Flag now requires murder. | ||
+ | *Deerskull Flag now requires big game hunting. | ||
+ | *Hudson Bay Company flag now requires mercantilism. | ||
+ | *A country flag now requires compacts to craft. | ||
+ | *Yule Logs no longer spawn. | ||
+ | *Drop Rate from Rusty Coins has been nerfed. | ||
+ | *All potatoes now split into the same type of potatochunks. | ||
+ | *Building requirements on Textsigns has been lowered. | ||
+ | *Marrow Dumplings Craving adjusted back. | ||
+ | *Players may now put testicles in a nutsack. | ||
+ | *Stonehedge Gate requires a dry board. | ||
+ | *Flutterbomb now require regular boards down from dry boards. | ||
+ | *Spiders now make a sound when they spit webs. | ||
+ | *Digging Clay now makes a sound effect. | ||
+ | *Barrels now decay twice as fast when left in the open. | ||
+ | *Basketpress has been moved down from planedboards ot boards but now requires beeswax. | ||
+ | *Prince Ruperts Drop spawns less and breaks more frequently. | ||
+ | *Hookahs can now be hit once every 24 hours guaranteed. Regardless of if you have failed a hit, or have had multiple hits in the interim. | ||
+ | *Potato Crops should no longer give Seed potatoes. | ||
+ | *oakworth and Fiddleheads now grow in 2 hours in pots. | ||
+ | *Wild garlics now grow in 4 hours. | ||
+ | *Players who spread disease and watch themselves crumble the very fabric of society now gain insanity. | ||
+ | *The distance between plcaims requirement has been slightly extended. | ||
+ | *Rusty Coin has a new ground drop graphic and appears when digging. | ||
+ | *Earthworms now have a ground graphic when dropped but will dig back into the ground 30 seconds after dropping them. | ||
+ | *BUGFIX: Stocks were not behaving properly for the person who put somebody in the stocks. This has been changed and fixed. This bug was only affecting Concord. | ||
+ | <br /> | ||
+ | '''Support the Store''' | ||
+ | *The White top Hat sold well enough that we decided to keep this trend going. If you feel yourself enjoying this patch feel free to support it by buying your very own Skimmerhat! (Updated shortly after patch). | ||
+ | <br /> | ||
+ | '''Patch 2.2.1''' | ||
+ | <br /> | ||
+ | '''New Trade Order''' | ||
+ | *New Trade Order has been Added | ||
+ | <br /> | ||
+ | '''Footprint Changes''' | ||
+ | *Players no longer drop footprints over water. | ||
+ | *Players no longer drop footprints on pavement. | ||
+ | <br /> | ||
+ | '''Craving Changes''' | ||
+ | *Farmer Omelette Craving Adjusted Up. | ||
+ | *Scrambled Egg Craving Adjusted Up. | ||
+ | *Cornmash Gobler Craving Adjusted Up. | ||
+ | *Things with Wings Craving adjusted down. | ||
+ | *Domesticated Turkey Base meats adjusted UP. | ||
+ | *Oakworth Tart Craving adjusted UP. | ||
+ | *Salted Radish Craving Adjusted Up. | ||
+ | *Tendergrass Steak Craving Adjusted up. | ||
+ | *Apple, Cherry, Mulberry, Peach, Pear, Persimmon, Plum, and Snozberry Cravings moved up from 45 to 80. | ||
+ | *Players may now crave a hardboiled Egg. | ||
+ | *Players may now Crave Wild Turkey Breast | ||
+ | *Players may now Crave Wild Turkey Wing | ||
+ | *Players may now Crave Wild Turkey Drumstick | ||
+ | *Players may now crave Wild Turkey Thight | ||
+ | *Players may now crave milkweeds | ||
+ | *Players may now crave fiddlehaeds | ||
+ | *Players may now crave Oakworths | ||
+ | *Players may now crave tomatos | ||
+ | *PLayers may now crave carrots | ||
+ | *Players may now crave radishes | ||
+ | *PLayers may now crave Onions. | ||
+ | *Players may now crave Sugar Caps | ||
+ | *PLayers may now crave Lavender Blewits | ||
+ | *Mushroom Pie Craving Adjusted up | ||
+ | *Mushroom Frikadel Craving Adjusted Up. | ||
+ | *Shrooms on a stick craving adjusted up. | ||
+ | *Shroom Rolls Craving Adjusted Up. | ||
+ | <br /> | ||
+ | '''Wild Turkey Changes''' | ||
+ | *Stuffed Wild Turkey now unlocks with Small Game down from Turkey Farming. | ||
+ | *Gelatinous Lard now removed from Stuffed Wild Turkey recipe. Pine Nut stuffing replaced with simple pine nuts. | ||
+ | *All Wild Turkey Parts now nerfed. | ||
+ | <br /> | ||
+ | '''Bugfixes''' | ||
+ | *BUGFIX: Black screen of death resolved. | ||
+ | *BUGFIX: Bark Boots Crafting Menu Tab now displays correctly. | ||
+ | <br /> | ||
+ | '''Patch 2.2.2''' | ||
+ | <br /> | ||
+ | '''Boomstick Barrels''' | ||
+ | *Players may now build Boomstick Barrels on the expedition. These are currently unlocked via Artillery. A single Boomstick Barrel will most certainly destroy a splitrail fence. A few are required to destroy stonehedge. Once players obtain brick walls boomstick barrels would be a very expensive proposition to blow a hole through brick. They are on a 2 hour timer so players are encouraged to check and make sure no suspicious barrels show up on their claim. | ||
+ | <br /> | ||
+ | '''New Emotes''' | ||
+ | *NEW EMOTE: Players may now walk in place. | ||
+ | *NEW EMOTE: Players may now sit cross-legged. | ||
+ | <br /> | ||
+ | '''Footprint Changes''' | ||
+ | Regular Footprints begin to disappear after 15 minutes. | ||
+ | Criminal Footprints begin to disappear after 1 hour. | ||
+ | <br /> | ||
+ | '''New Sounds''' | ||
+ | *Cotton Cleaners now make a sound when being used. | ||
+ | *Looms now make a sound when being used. | ||
+ | *Carpenty Benches now make a sound when being used. | ||
+ | *Digging up Pavement now makes a sound. | ||
+ | <br /> | ||
+ | '''Minor Changes''' | ||
+ | *Beetles now drain for less Juice | ||
+ | *Light Immunity has been significantly buffed. | ||
+ | *Mighty Muscles, and All variants of Tea Buffs have had their durations doubled. | ||
+ | *Players may now crave Roasted Crab Meat. | ||
+ | *Players now make a sound effect when a mine boulder is pulled. | ||
+ | *Players now have a very small chance to mine granite from a quarry without granite excavation. | ||
+ | *There is now a sound effect when Quarrying Granite. | ||
+ | *Beetle Nerfed as an inspirational. | ||
+ | *Exploration Events have been increased. | ||
+ | *Drop rate of rusty coins while digging has been nerfed slightly. | ||
+ | *Berry Cobler Craving adjusted up. | ||
+ | *Shellshrooms Craving Adjusted up. | ||
+ | *Unscathed Woods drop less. | ||
+ | *Opening a bee skep now causes pilgrims to get stung. The severity of the sting is proportionate to the number of bees in the skep. | ||
+ | *Wild Tubers now satisfy on cravings when eating any other potato food. | ||
+ | *Tobacco Leaves now show on Drying Racks. They will appear like hides, but it is a step in the right direction as we formalize a better solution. | ||
+ | *Evidence now has a new ground drop graphic. | ||
+ | <br /> | ||
+ | '''Food Buffing''' | ||
+ | *Some foods have been buffed. The list is below. This is the first go-through. Additional foods and foodgroups will also be evaluated as the expedition moves along. Please feel free to comment on appropriate threads going on at the moment about foods you feel could use adjustment or love. | ||
+ | <br /> | ||
+ | '''Berries''' | ||
+ | *Berry Seabass now restores Fish Foodgroup. | ||
+ | *Pemmican Buffed. | ||
+ | *Jam Sandwich F&F Adjusted Down | ||
+ | *Jelly Roll F&F Adjusted Down | ||
+ | *Fruit Jelly F&F Adjusted Down, Glutton Values Adjusted down. | ||
+ | *Berry Jam F&F Dramatically adjusted down. | ||
+ | *Players now get refunded hte Jar when consuming Cranberry Sauce. | ||
+ | *Players now get refunded the Jar when consuming Berry Jam | ||
+ | *Players now get Refunded the Jar when creating a Jam Sandwitch. | ||
+ | *Wildberry Pies have had their values increased. | ||
+ | <br /> | ||
+ | '''Shellfish''' | ||
+ | *Surf & Turn F&F Adjusted Down. | ||
+ | <br /> | ||
+ | '''Bugs''' | ||
+ | *Pest Morrel no longer requires the rabbit cut. | ||
+ | *Grub De La Grub requires 2 blackberries and more sugar in lieu of berry jam. | ||
+ | <br /> | ||
+ | '''Nuts''' | ||
+ | *Crunchy Rabbit no longer requires the fiddleheads. | ||
+ | *Picked Venison F&F Timer Adjusted Down. | ||
+ | *Nut Stuffing Adjusted ot be more in line with other intermediate foods. | ||
+ | <br /> | ||
+ | '''Mushrooms''' | ||
+ | *Mushroom Frikadel Values Adjusted Up. | ||
+ | *Shroom Rolls no longer requires the roasted Hickory Nut. | ||
+ | *Baked Bell no longer requires garlic and has its values adjusted up. | ||
+ | *Sauce Chauseur has had its F&F Reduced. | ||
+ | *Mushroom Pies have had their values increased. | ||
+ | <br /> | ||
+ | '''Game Meats''' | ||
+ | *Lean Rabbit has had its F&F Reduced. | ||
+ | *Walk on the Wild Side has had its F&F Reduced. | ||
+ | *Windy Pooh has had its F&F Timer Reduced | ||
+ | <br /> | ||
+ | '''Poultry''' | ||
+ | *Jelly Poultry & Lilly Poultry both had their F&F Timer Reduced. | ||
+ | <br /> | ||
+ | '''Bread''' | ||
+ | *Clover Roll now takes one CLover. | ||
+ | <br /> | ||
+ | '''Vegetables''' | ||
+ | *Wild Salad no longer requires a lillypad | ||
+ | *Garden Veg no longer requires a carrot | ||
+ | *Snake in the grass has had its values reduced slightly and its F&F timer reduced by a lot. | ||
+ | *dragonbreath Salad F&F reduced. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20177] | ||
+ | |- | ||
+ | |'''*Salem V2.2.1*''': Warming up the Masons | ||
+ | |Jan 01, 2018 | ||
+ | | | ||
+ | '''Masonic Lodge''' | ||
+ | *The masonic Lodge has actually been live this whole time. And ya'll disappoint me for nobody pointing out its entrance. The only thing missing was the necklaces not on the stall. Which shortly after the downtime I will add. With the necklaces you can begin advancing down the halls of the Masonic Lodge. Each floor offering better and better daily rewards. Necklace pricing will remain the same on Providence. And the Lodge will be made available on Providence as well soon enough. However, on Concord the Necklaces AND their toolkits will be substantially cheaper. I may not allow you to take your necklace back to providence however, or may cap it to the 'highest' necklace that is currently achieved on Providence. | ||
+ | *A new rule exists as well. I do not want to see any screenshots of the Masonic Lodge on this forum. I reserve the right to smite all those who would photo the inner sanctum of such a marvelous place. Think of it like witchcraft, but discussion is allowed just not photos. As those who are not in the lodge, surely will not be able to confirm nor deny what happens in that lodge. That all being said. Discussing what happens is still frowned upon by other masons. | ||
+ | *In conclusion, I will spill the beans that the FIRST Lodge level offers a solution for your 'difficult' cravings. Each level has multiple 'perks'. So those who have a craving they dislike or feel was not balanced are urged to finish their Trade ORders, get their necklace, and solve it in the Lodge. As of right now the first two floors are open. The remaining floors are closed off. I will push floors as we progress through development and get a good feel for the correct ordering of them. | ||
+ | <br /> | ||
+ | '''Hypothermia Minor Rework''' | ||
+ | *Players will now warm up if carrying something warm in their hand. Items currently able to eminate warmth from your hand are torches and flaming pinecones. Every 30 seconds you should see gains from this. | ||
+ | *New Inspirational Heated Stone. Created by leaving stones in a fireplace. | ||
+ | *Players may carry around heated up stones in their inventory which will also keep them warm when traveling. | ||
+ | *Fireplaces now take 30 seconds to 'heat up'. | ||
+ | *Fireplaces and PilesofWood now help mitigate the effects of hypthermia. | ||
+ | <br /> | ||
+ | *Some quick stats/facts about the mechanics for those who may want to copy it into wikis or what not. A Holding a Torch is half as effect of standing by a fireplace, and may not be enough to completely counteract the effects but will surely slow them depending on the severity of the cold snap and your elevation. Keeping (4 heated) stones in your inventory is the effect of carrying one torch. Keeping 8 is the effect of standing by a fireplace. Keeping 12 is the effect of both and should counter even the most harsh conditions. Even carrying 1 though makes a difference towards slowing down the effects. | ||
+ | <br /> | ||
+ | '''Potato Minor Rework''' | ||
+ | *Potatoes may now be planted with Potato Chunks. Potato seeds will soon be phased out of the code and all players who have potato seeds are encouraged to get them in the ground before the next major patch thus not losing all your high purity seeds. | ||
+ | *New Food Item: Players may now cook Candied Yams. This replaces Hash Browns as the Potatoe Restore. | ||
+ | *Hashbrowns, the previous Potato restore have been re balanced and replaced a normal intermediate food in the potato foodgroup. | ||
+ | *New Item: Wild Tubers may now be found in the lands of Salem, and can be planted by those with potato growing as if they were a potato chunk. | ||
+ | <br /> | ||
+ | '''New Trade Order''' | ||
+ | *New Trade Order has been added: Pied Piper | ||
+ | <br /> | ||
+ | '''Minor Changes''' | ||
+ | *New Graphical Icon for Bramble Roots | ||
+ | *Trick or Treat Trade order now gives 3 IOUs. | ||
+ | *Winebottles now have a unique graphic when held. | ||
+ | *pumpkin pies now have a unique graphic when dropped. | ||
+ | *Default Client now displays the 'values' of the animal on the tooltips of their descriptions. | ||
+ | *The Farmerman Vendor now dispeses Corn Seeds instead of Potato Seeds. | ||
+ | *Woven Reeds now weigh slightly less than reeds. | ||
+ | *Seaweed spawn on shallow water adjusted up. | ||
+ | *Seashell spawn on shallow water adjusted up. | ||
+ | *Seashells can now spawn on beaches. | ||
+ | *Birchbark Origami has been nerfed in values. | ||
+ | *All Potato Foods now Crave 30 Points Later. | ||
+ | *All Corn Foods now crave 30 points later. | ||
+ | *All Pumpkin Foods now crave 20 points later. | ||
+ | *All Bread Foods now crave 10 points later. | ||
+ | *All cabbages foods now crave 5 points later. | ||
+ | *Cereal Fields no longer return a hay. | ||
+ | *Tophats now hang correctly on walls. | ||
+ | *Myrtle Acorns now weigh the same as roast myrtle acorns. | ||
+ | *Trade Order requiring leeches now only requires 2. | ||
+ | *BUGFIX: Winebottles now empty correctly. | ||
+ | *BUGFIX: Concord Stocks should be working again. | ||
+ | <br /> | ||
+ | '''Rewards''' | ||
+ | *Golden Goblets will be pushed to all players who joined us on Concord this weekend. | ||
+ | *Megaphones will be pushed to all players who submitted their entries for spreading the word about Salem. | ||
+ | *Noisemakers will be pushed to all Salemites who logged on during the year of 2017. | ||
+ | <br /> | ||
+ | '''Support The Store''' | ||
+ | *We will be 'borrowing' a concept called "Support the Patch". Its been a tricky balance with the store as to be perfectly honest I feel like developing things for the store is in contrast or at odds of developing things for y'all in just general appreciation for your support and companionship. However, like our friends over at H&H we decided that one milestone patches of around 'this' size content. So in that spirit. Behold the first Support the Patch item! A white Tophat. This item will be added to the store for $5.00 and should stay until 2.2 at which point we will have a new item to support that patch! Thanks guys! | ||
+ | <br /> | ||
+ | '''2.1.1 Patch Notes''' | ||
+ | *Upon Finishing the 10th Trade Order and advancing to the main pool of trade orders players are now awarded 1 IOU to get them started. | ||
+ | *Cravings for Turkey Food group has been pushed back 20 points. | ||
+ | *Wild Tubers have been nerfed in drop rate by 50%. | ||
+ | *Wild Tubers now appopriate count in the potato foodgroup | ||
+ | *Players may now crave wild tubers. | ||
+ | *Minor Bugfix | ||
+ | <br /> | ||
+ | '''2.1.2 Patch Notes''' | ||
+ | *Grapes now press for less liquid. | ||
+ | *Grapes now spawn 9-11 hours. | ||
+ | *Potato Foodgroup should no longer crash. | ||
+ | *Fruit Foodgroup is now skill gated behind fruit orchards until I can create a better debuff system for grapes as a variable recipe. This will probably land somewhere different but is a short-term solution. | ||
+ | *BUGFIX: Grapes should no loger be misbehaving. | ||
+ | *BUGFIX: Mason Lodge should no longer allow fighting. | ||
+ | <br /> | ||
+ | '''2.1.3 Patch Notes''' | ||
+ | *Curious Grape Adjustment | ||
+ | *Q&Q Debuff now removes points on craving satisfies. | ||
+ | *Q&Q Debuff points now lower less through Gluttony. | ||
+ | *Gluttony reducers no longer improperly affecting expedition gluttony timers. | ||
+ | | [http://forum.salemthegame.com/viewtopic.php?f=2&t=20122] | ||
|} | |} | ||
==Updates in 2017== | ==Updates in 2017== |
Latest revision as of 10:20, 4 July 2024
Introduction
This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update. The Recent Updates Archive Beta holds all Updates while Beta (before V1.0)
Updates in 2023
Update Name | Date | Details | |
---|---|---|---|
*Salem V2.2.16*: Water Conservation Efforts | Jun 29, 2023 |
Marp Giveth
| |
*Salem V2.2.15*: Friendship FUNdamentals | Apr 16, 2023 |
Marp Giveth
-- Tree Chopping
-- Writing on a sign
-- Desecrating a body
-- Cask opening
| |
*Salem V2.2.14.5*: The Nitty Gritty | Jan 20, 2023 |
Marp Giveth
|
Updates in 2022
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.14*: Topped with a Star | Dec 23, 2022 |
Marp Giveth
revised for clarity - a tree will spawn gifts once when seen by a player after midnight of December 24th. Once a player has seen a tree spawn gifts, the player (account) will not be able to spawn future gifts from other trees. Once a tree has spawned gifts, a tree will not spawn future gifts
| |
*Salem V2.2.13*: Good Bones | Oct 23, 2022 |
Marp Giveth
| |
*Salem V2.2.12*: Rotting and Hopping | Oct 03, 2022 |
Marp Giveth
| |
*Salem V2.2.11*: Free-Range Living | Jul 23, 2022 |
Marp Giveth
- makes "happy" events (treats, mating, etc) more effective at adjusting Temperament (higher = more happy) - makes "angry" events (witnessing death, castration, etc) less effective at adjusting Temperaments (higher = less angry)
- determines whether or not a sick animal dies as a result of its sickness (higher = lower chance)
- determines how often a creature tries to eat (higher = less often)
|
[1] |
*Salem V2.2.10*: Bricks and Baubles | Apr 03, 2022 |
Marp Giveth
However, I assure you that high carat gems are incredibly rare, made all the more difficult by the hardness rating and inherent difficulty of more complex cuttings. If they need additional tweaking, I will be happy to oblige, but I think these values are in-line and gives the gem industry a much needed boost.
|
[2] |
*Salem V.2.2.9*: Heartburn | Feb 11, 2022 |
Marp Giveth
|
[3] |
Updates in 2021
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.8*: Tidings of Comfort and Joy | Dec 22, 2021 |
Marp Giveth
|
[4] |
*Salem V2.2.7*: Hunting for Change | Dec 03, 2021 |
Marp Giveth
|
[5] |
*Salem V2.2.6*: (Under)Taking Stock | Oct 30, 2021 |
Marp Giveth
|
[6] |
*Salem V2.2.5*: Return and Reformation | Oct 09, 2021 |
Marp Giveth
credit to the winner's grand prize as a consolation. In addition, and for historic reference, although witchcraft will be a focus eventually, it is not as immediate as the last patch notes indicated. Don't worry though, it's on the horizon...somewhere.
|
[7] |
Updates in 2018
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V2.2.4*: Witch way? This Way! | Jan 30, 2018 |
MAJOR WARNINGS
|
[8] |
*Salem V2.2.3*: Throwing a Bone | Jan 22, 2018 |
Server-Client Render Changes
|
[9] |
*Salem V2.2.2*: Saleming Along | Jan 08, 2018 |
New Sea Vessel
|
[10] |
*Salem V2.2.1*: Warming up the Masons | Jan 01, 2018 |
Masonic Lodge
|
[11] |
Updates in 2017
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.4.4*: Pressing On | Dec 27, 2017 |
New Exploration Event
|
[12] |
*Salem V1.4.2*: Santa's Struggles | Dec 17, 2017 |
Santa Has been Captured!
Our story begins with a lovely gentleman by the name of St. Nick. A man who would visit you each X-mas and bring you presents was preparing for his annual ritual, but something was different this year. He was responding to a letter he received from a small boy who apparently had a single dying wish and the doctors said he wouldn't make it to X-mas so Santa was arriving to his place a week early. Unfortunately, this child turned out to be none other than His Majesty and his wish was that Santa not mess up his latest plans to dominate the market during X-mas. For his Majesty has developed a New X-mas Wallpaper and placed it on the stalls. It is a marvelous wallpaper, one that he he feels should command a lovely price and he was very concerned upon hearing Santa's plans that all the hustle and bustle of presents and sleds this year would distract from his wallpaper. So he was left with no choice but to Enslave Santa forcing him to work off a tremendous debt before releasing him. Will you give the captured Santa your IOU's to help him be debt-free with his Majesty and make bail in time for the holidays? Or will Santa be doomed? Only time will tell.
|
[13] |
*Salem V1.4.3*: Santa Escapes! | Dec 24, 2017 |
|
[14] |
*Salem V1.4.1*: Jingle Jumble | Dec 11, 2017 |
New Trade Orders
Bugfixes & Misc.
|
[15] |
*Salem V.1.4*: Craving some Changes | Nov 06, 2017 |
Major New System: Cravings
Over time players will begin craving a food. When a craving strikes a small dropdown near your gluttony forks will appear with an image of the food that you crave to eat. Players may choose to ignore cravings without penalty. However, if you choose to eat a piece of food which shares the same food group as what you crave then you will instantly gain a single humor point in a random humour. If you choose to eat the exact food that you crave, then you will instead gain 1 to EACH humour. As players advance in the world of Salem they will find that not only does their pallette begin to diversify on the types of foods that they begin to crave, but also that the time between cravings extends as well. This system is not intended as a replacement for the existing gluttony system, but it is our hopes that these small meaningful mini-goals can both assist a new player in providing some direction while also providing a nice supplement and alternate way of advancement to seasoned veterans as well.
|
[17] |
Updates in 2016
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V.1.3.2*: DarkenBoom | Dec 20, 2016 |
In Reason of a used bug in case of Darkenbear Eyes JC had to employ Hagatha.
At the moment it is not possible to create new Homonculus and the Pentagram was removed.
Some Witchcraft spells are now changed or not possible until the requirements will be replaced.
|
[18] |
*Salem V.1.3.1*: Holiday Cheer | Dec 17, 2016 |
New Things
|
[19] |
*Salem V.1.3*: Flags, Fish & Furniture | Nov 20, 2016 |
Flagpoles Display your loyalties with pride! Salemites may now construct a Flagpole and craft 10 new flags for it. There are actually 30 flags in the game, but it did not seem fitting that most of the fun and silly flags be craftable so those will be used for gifts, events, prizes, and more.
|
[20] |
*Salem V.1.2.1*: Cold Shoulder | Aug 29, 2016 |
New Major Mechanic: Temperature
|
[21] |
*Salem V.1.2*: Exploring the Bowels | Feb 14, 2016 |
Exploration Events
There are now dozens of new items in the game related to special events you can find in the wilderness. Finding these strange, wondrous, or sometimes spooky structures and discovering what they mean is something we're going to leave up to you! This mechanic will most likely need a lot of balance and tweaking that will require use on a large-scale vs. our test server environment. As it stands at launch each season a random number of exploration events will be seeded throughout the world. On Popham that number will be closer to 100 and on Providence that number will be closer to 1,000. The hope is that on each turn of the season the Pilgrims will feel an incentive to leave their base and get out exploring.
|
[22] |
*Salem V1.1.8*: Windmill Revamp | January 08, 2016 |
Windmill Revamp
Networking & Lag Fix
Beauty & The Balance
|
[23] |
*Salem V.1.1.9*: Superball L! | Feb 06, 2016 |
|
[24] |
*Salem V1.1.7*: Couch Potato | January 06, 2016 |
New Store Item: Classic Sofa
|
[25] |
Updates in 2015
Update Name | Date | Details | Link |
---|---|---|---|
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! | December 28, 2015 |
New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$
Mini Update #1
POPHAM
|
[26] |
*Salem V1.1.5*:Jingle Bombs Adjusted | December 27, 2015 |
CRIME/Raiding
POPHAM
|
[27] |
*Salem V1.1.4*:Jingle Bombs | December 24, 2015 |
Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.
|
[28] |
*Salem V1.1.3*:& All through the house... | December 22, 2015 |
|
[29] |
*Salem V1.1.2*:Tick Tock The X-mas Clock | December 16, 2015 |
|
[30] |
*Salem V1.1.1*: Mo Ballin' Snow Ballin' | December 15, 2015 |
|
[31] |
Remember, Remember.... | November 05, 2015 |
|
[32] |
*Salem V.1.1*: Passive Prof Gains | October 22, 2015 |
|
[33] |
Don't be a fool - Wrap your Authority Object | September 09, 2015 |
The forgotten patchnote
|
[34] |
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock | August 16, 2015 |
|
[35] |
*Salem V.1.0.3*: Popham Witchery | July 12, 2015 |
|
[36] |
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered | June 25, 2015 |
|
[37] |
*Salem V.1.0.1*: Nubfood Tweaks | June 22, 2015 |
|
[38] |
RELEASE! *Salem 1.0.0*: Greener Pastures | June 19, 2015 |
Start of the first Expedition with Server Popham.
|
[39] |
Old Roadmaps
- 2016 Road Mappish: Roadmap for 2016
- Development Roadmap: Expedition #1 (Popham)
- The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.