Difference between revisions of "Three-field System"

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{{Skill
 
{{Skill
 
| Description=
 
| Description=
| Arts & Crafts=3000
+
| Arts & Crafts=
 
| Cloak & Dagger=
 
| Cloak & Dagger=
| Faith & Wisdom=2500
+
| Faith & Wisdom=1800
| Frontier & Wilderness=
+
| Flora & Fauna=
 
| Hammer & Nail=
 
| Hammer & Nail=
| Hunting & Gathering=
+
| Hunting & Hideworking=
 
| Law & Lore=
 
| Law & Lore=
 
| Mines & Mountains=
 
| Mines & Mountains=
| Pots & Pans=
+
| Herbs & Sprouts=1800
 
| Sparks & Embers=
 
| Sparks & Embers=
| Stocks & Cultivars=4500
+
| Stocks & Cultivars=4700
 
| Sugar & Spice=
 
| Sugar & Spice=
 
| Thread & Needle=
 
| Thread & Needle=
| Natural Philosophy=2500
+
| Natural Philosophy=
 
| Perennial Philosophy=
 
| Perennial Philosophy=
 
| Skills unlocked=
 
| Skills unlocked=

Revision as of 21:45, 6 May 2015

Three-field System icon.png Three-field System
description unknown
Requirements:
Skill(s) required:
Proficiencies required:
1800 Faith & Wisdom icon.png Faith & Wisdom
1800 Herbs & Sprouts icon.png Herbs & Sprouts
4700 Stocks & Cultivars icon.png Stocks & Cultivars
Skills Unlocked:
None
Crafts Unlocked:
None
Builds Unlocked:
None
Others Unlocked:
None


About

In-Game Text By learning and adopting the use of the three-field system you can increase the effectiveness of any influence increasing fertilizer.

Effect

Three-field System provides a flat bonus to the Influence-gain for each use of a fertilizer. This bonus is equal to 1/5th of the base value of the Fertilizer.

  • Hay, with a base influence value of 50, gets an extra +10 influence every time it is used.
  • Humus, with a base value of 20, gets an extra +4 influence for each use.
  • Clay, with a base value of 10, gets an extra +2 influence per use. (Still not enough though to offset its nasty nasty speed penalty).