Difference between revisions of "Terrain/Any"

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  This page is being split into [http://salemwiki.info/index.php?title=Special%3APrefixIndex&prefix=Terrain%2F&namespace=0 separate subpages] see list below.{{:User:©TriMoon™/Signature}} 16:13, 22 July 2012 (CDT)
 
  This page is being split into [http://salemwiki.info/index.php?title=Special%3APrefixIndex&prefix=Terrain%2F&namespace=0 separate subpages] see list below.{{:User:©TriMoon™/Signature}} 16:13, 22 July 2012 (CDT)
{{-}}
 
{{#ask: [[:+]] [[-Locations::+]]
 
|link=none
 
|format=ul
 
|columns=3
 
|userparam=no
 
|template=List Locations/query template
 
}}
 
{{-}}
 
  
 
== Plains ==
 
== Plains ==
  
{| style="float:left;" width="50%"
+
{| valign="top" cellspacing="15"
| valign="top" width="150" | [[File:Terrain_Grassland.png|thumb|150px|left|Grassland]]
+
|{{List Locations/query template|Terrain/Grassland}}
 
+
|{{List Locations/query template|Terrain/Badlands}}
=== Grassland ===
 
 
 
<small>''AKA: plains, steppe''</small>
 
 
 
Grasslands range from wide, open plains to small patches within forests. They are characterized as being largely flat, with few trees, and vary in color from brown, to yellow, to pale green, to a rich green. At the time of writing, grasslands are the only terrain in which [[:Category:Creatures|creatures]] spawn, making them essential to any budding settlement.
 
 
 
'''Creatures:'''
 
<br>
 
{{#ask:[[:+]] [[Loot::+]] [[Locations::Terrain#Grassland]]
 
|format=list
 
|default=No [[:Category:Creatures|creatures]] found here.
 
}}
 
 
 
'''Unique items:'''
 
 
 
Foraged:
 
<br>[[Autumn Grass]], [[Blackberry]], [[Huckleberry]], [[Honeysuckle Kudzu]], [[Lavender Blewit]], [[Milkweed Roots]], [[Oakworth]], [[Sugar Cap]]
 
 
 
Inspirational:
 
<br>[[Devil's Wort]]
 
 
 
 
|}
 
|}
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Badlands.png|thumb|150px|left|Badlands]]
 
 
=== Badlands ===
 
 
<small>''AKA: desert, steppe, dunes''</small>
 
 
Badlands tend to vary a lot in elevation, being very flat in one place and sporting sheer cliffs in another. They are much like grasslands, but completely lack [[:Category:Creatures|creature]] spawns.
 
 
'''Creatures'''<br />
 
{{#ask:[[Category:Creatures]][[Locations::Terrain#Badlands]]
 
|format=list
 
|default=No [[:Category:Creatures|creatures]] found here.
 
}}
 
 
Foraged:
 
<br>[[Autumn Grass]], [[Blackberry]], [[Huckleberry]], [[Honeysuckle Kudzu]], [[Lavender Blewit]], [[Sugar Cap]]
 
 
Inspirational:
 
<br>[[Devil's Wort]]
 
|}
 
 
{{top}}
 
  
 
== Forests ==
 
== Forests ==
Line 75: Line 21:
 
Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals, yet often lack enough grassy patches to satisfy the determined hunter. This will likely change with time, as the developers create new animals or extend the territories of existing ones.
 
Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals, yet often lack enough grassy patches to satisfy the determined hunter. This will likely change with time, as the developers create new animals or extend the territories of existing ones.
  
{| style="float:left;" width="50%"
+
{| valign="top" cellspacing="15"
| valign="top" width="150" | [[File:Terrain_Autumnal.png|thumb|150px|left|Under a maple tree]]
+
|{{List Locations/query template|Terrain/Autumnal}}
| valign="top" |
+
|{{List Locations/query template|Terrain/Coniferous}}
 
 
=== Autumnal ===
 
 
 
<small>''AKA: maple forest''</small>
 
 
 
{|
 
| width="100" | '''Unique items:'''
 
|-
 
| Foraged:
 
[[Blackberry]], [[Maple Leaf]], [[Virginia Snail]], [[Waxing Toadstool]], [[Wild Garlic]], [[Witch's Hat]]
 
|-
 
| Inspirational:
 
[[Chestnut]], [[New World Gourd]], [[Perfect Autumn Leaf]], [[Singing Old Log]]
 
|}
 
|}
 
 
 
{| style="float:left;" width="50%"
 
| valign="top" width="150" | [[File:Terrain_Coniferous.png|thumb|150px|left|The pine-filled woods]]
 
| valign="top" |
 
 
 
=== Coniferous ===
 
 
 
<small>''AKA: pine forest, lumberwoods, woods''</small>
 
 
 
{|
 
| width="100" | '''Unique items:'''
 
|-
 
| Foraged:
 
[[Blackberry]], [[Lavender Blewit]], [[Virginia Snail]], [[Waxing Toadstool]], [[Wild Garlic]], [[Witch's Hat]]
 
|-
 
| Inspirational:
 
[[Chestnut]], [[Singing Old Log]]
 
|}
 
 
|}
 
|}
 
{{top}}
 
  
 
== Lakes and Rivers ==
 
== Lakes and Rivers ==
  
Much of Salem is streaked with rivers, lakes and pools of water. New characters will find they are a viable source of food via [[Fishing]], but note that deeper water requires [[Swimming]] to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
+
Much of Salem is streaked with rivers, lakes and pools of water. New characters will find they are a viable source of food via Fishing, but note that deeper water requires Swimming to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.
  
{| style="float:left;" width="33%"
+
{| valign="top" cellspacing="15"
| valign="top" width="105" |[[File:Terrain_Water.png|thumb|100px|left|A lake's edge]]
+
|{{List Locations/query template|Terrain/Water}}
| valign="top" |
+
|{{List Locations/query template|Terrain/Sand}}
 
+
|{{List Locations/query template|Terrain/Swamp}}
=== Water ===
 
<small>''AKA: lake, sea, ocean, river, stream''</small>
 
 
 
{|
 
| width="100" | '''Unique items:'''
 
|-
 
| valign="top" | Foraged:
 
[[Any Fish|Fish]], [[Lilypad Bulb]], [[Seaweed]]
 
|-
 
| valign="top" | Inspirational:
 
[[Beautiful Seashell]]
 
|}
 
| width="10" |
 
 
|}
 
|}
  
{| style="float:left;" width="33%"
 
| valign="top" width="105" | [[File:Terrain_Sand.png|thumb|100px|left|Shoreline]]
 
| valign="top" |
 
  
=== Sand ===
+
== Quarries ==
<small>''AKA: beach, shore''</small>
 
  
{|
+
{| valign="top" cellspacing="15"
| width="100" | '''Unique items:'''
+
|{{List Locations/query template|Terrain/Stone}}
|-
+
|{{List Locations/query template|Terrain/Lime}}
| valign="top" | Foraged:
+
|{{List Locations/query template|Terrain/Clay}}
[[Coarse Salt]], [[Seaweed]]
 
|-
 
| valign="top" | Inspirational:
 
[[Aged Driftwood]], [[Beautiful Seashell]]
 
|}
 
| width="10" |
 
 
|}
 
|}
  
{| style="float:left;" width="33%"
+
== Terrain Oddities ==
| valign="top" width="105" | [[File:Terrain_Sand.png|thumb|100px|left|PLACEHOLDER]]
 
| valign="top" |
 
  
=== Swamp ===
+
{| valign="top" cellspacing="15"
<small>''AKA: bog, wetland''</small>
+
|{{List Locations/query template|Terrain/Trails}}
 
 
{|
 
| width="100" | '''Unique items:'''
 
|-
 
| valign="top" | Foraged:
 
[[Lilypad Bulb]], [[Seaweed]], [[Waxing Toadstool]]
 
|}
 
 
|}
 
|}
 
{{top}}
 
 
== Quarries ==
 
Found in all biomes, quarries can be gathered from by digging over them with a shovel and the skill [[Quarrying]].
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Stone.png|thumb|100px|left|A stone quarry]]</td>
 
<td valign="top">
 
 
=== Stone ===
 
 
Stone quarries are abundant, found in varying sizes in any biome. Digging on one will yield one [[Stone Boulder]].
 
 
</td> <td width="5"></td> </table>
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Limestone.png|thumb|100px|left|Limestone]]</td>
 
<td valign="top">
 
 
=== Limestone ===
 
 
Lime quarries are much rarer than their stone counterpart, and often much smaller. Digging on one will yield one [[Lime Boulder]].
 
 
</td> <td width="5"></td> </table>
 
 
<table style="float:left;" width="33%">
 
<td valign="top" width="105">[[File:Quarry_Clay.png|thumb|100px|left|A pit of clay]]</td>
 
<td valign="top">
 
 
=== Clay ===
 
 
[[Clay]] can be collected from clay pits, which share the same tile as dug dirt yet appear naturally.
 
 
</td> <td width="5"></td> </table>
 
 
{{top}}
 
 
== Terrain Oddities ==
 
 
[[File:Terrain_Trail.png|thumb|100px|left|Shoreline]]
 
 
=== Trails? ===
 
 
As well as the standard biomes, Salem is dotted with the occasional trail. These are brown, muddy-looking streaks resembling roadways, are of varying length and seem to be placed quite randomly. It is not known whether these are simply to spice up the landscape and act as landmarks or if they will have some other purpose in the future. Digging over one yields only dirt.
 
  
 
{{top}}
 
{{top}}

Revision as of 12:28, 23 July 2012

About

Salem's world is made up of many unique terrain types or biomes.
Many of these are home to unique animal and item spawns, which are catalogued here.
Note that universal spawns (such as Flint and Smooth Stones) will be omitted.

Creature and item spawns will also be governed by the level of civilization in a particular area.
Please see the Darkness article for more specific information.

This page is being split into separate subpages see list below.
⇐⇑©TriMoon™TalkHandyWikiLinks @ 16:13, 22 July 2012 (CDT)

Plains

Grassland Grassland. Badlands Badlands.

Forests

Two types of forest populate the world of Salem. These forests make for brilliant homes (or neighbors) as they are rich in mushrooms and inspirationals, yet often lack enough grassy patches to satisfy the determined hunter. This will likely change with time, as the developers create new animals or extend the territories of existing ones.

Autumnal Autumnal. Coniferous Coniferous.

Lakes and Rivers

Much of Salem is streaked with rivers, lakes and pools of water. New characters will find they are a viable source of food via Fishing, but note that deeper water requires Swimming to cross. Also note that (currently) none of the water-based terrain types are dig-able, and that swamps are rather rare.

Water Water. Sand Sand. Swamp Swamp.


Quarries

Stone Stone. Lime Lime. Clay Clay.

Terrain Oddities

Trails Trails.
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