Difference between revisions of "Template:Creature"

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(Combined some of the boxes. Inventory animal field not working, will try fix.)
m (colspan=2 for cannot skin line.)
Line 50: Line 50:
 
| {{#switch: {{{Skill to skin|}}}
 
| {{#switch: {{{Skill to skin|}}}
 
  | = style{{=}}"width:125px" {{!}}'''Skill required to skin:'''{{!}}{{!}}''unknown (use 'none' if cannot be skinned)''
 
  | = style{{=}}"width:125px" {{!}}'''Skill required to skin:'''{{!}}{{!}}''unknown (use 'none' if cannot be skinned)''
  | none = style{{=}}"text-align:center" {{!}}You cannot skin this creature.
+
  | none = style{{=}}"text-align:center" colspan="2" {{!}}You cannot skin this creature.
 
  | style{{=}}"width:125px" {{!}}'''Skill required to skin:'''{{!}}{{!}}[[Requires skill::{{{Skill to skin}}}]]
 
  | style{{=}}"width:125px" {{!}}'''Skill required to skin:'''{{!}}{{!}}[[Requires skill::{{{Skill to skin}}}]]
 
}}
 
}}
Line 56: Line 56:
 
| {{#IFEQ: {{{Items gained}}} | none | | style="text-align:center" colspan="2" {{!}}'''NOTE: ''Items and quantities depend upon skills known.'''''}}
 
| {{#IFEQ: {{{Items gained}}} | none | | style="text-align:center" colspan="2" {{!}}'''NOTE: ''Items and quantities depend upon skills known.'''''}}
 
|-
 
|-
| {{#switch: {{{Items from butchering|}}}
+
| {{#switch: {{{Items gained|}}}
 
  | = style{{=}}"width:125px" {{!}}'''Item(s) gained:'''{{!}}{{!}}''unknown (use 'none' if cannot be butchered)''
 
  | = style{{=}}"width:125px" {{!}}'''Item(s) gained:'''{{!}}{{!}}''unknown (use 'none' if cannot be butchered)''
 
  | none = style{{=}}"text-align:center" colspan="2" {{!}}You cannot butcher this creature.
 
  | none = style{{=}}"text-align:center" colspan="2" {{!}}You cannot butcher this creature.

Revision as of 23:18, 12 August 2012

Basic Info:
Creature Name: Creature
Where found: unknown
Attacking:
Skill required: unknown
Blood (health): unknown
Liftable or Inventory?: unknown
Item(s) gained: unknown
Skinning/Butchering:
Skill required to skin: unknown (use 'none' if cannot be skinned)
NOTE: Items and quantities depend upon skills known.
Item(s) gained: unknown (use 'none' if cannot be butchered)
Rare item(s): unknown (use 'none' if no chance for rare items)
200px


{{Creature
<!-- Please separate entries with commas when more than one entry is required -->
| Where found=
| Skill to attack=
| Blood (health)=
| Liftable or Inventory=
| Dead animal=
| Skill to skin=
| Items gained=
| Rare items=
}}