Difference between revisions of "Teasel"

From Salem Wiki
Jump to: navigation, search
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Foraged
 
{{Foraged
| Where found=
+
| Where found=Autumnal, Badlands, Coniferous, Crag, Grassland, Greenwood, Marshland, Shrub, Woodland
| Weight=0.01 kg
+
| Weight= 0.01
 +
}}
 +
{{AddCraft
 +
| Objects required=Shears;1, Sheep;1
 
}}
 
}}
 
|}
 
|}
 
+
{|
 +
|
 
==About==
 
==About==
  
Rare random drop when foraging other items or when sheering a [[Ram]]. Great for newbies to sell to older players.
+
A {{i|Teasel}} is received rarely when Picking Foragables from any biome, or by chance when Shearing male {{i|Sheep}}. Each time Teasel is used there is about a 50% chance for it to break.
 
+
{{:Artifacts|transcludesection=teasel}}
It is used to lower the difficulty on any item of clothing that is at 25 difficulty. To use, click the Teasel, then right click on the item you wish to use it on twice.
+
|}
 
 
Teasel has the best results when used by characters with high [[Thread & Needle]]. As with crafting clothes, the higher your [[Thread & Needle]] the more the clothing's difficulty will be lowered.
 
 
 
==Flavor Text==
 
 
 
''Caress the Teasel on poorly woven fabrics for a chance to improve their difficulty rating.
 

Latest revision as of 16:34, 7 October 2023

Teasel icon.png Teasel
Where found:
Weight: 0.01
Required by: Objects
None
Structures
None
Alternative Acquisition:
Object(s) Required:

About

A Teasel icon.png Teasel is received rarely when Picking Foragables from any biome, or by chance when Shearing male Sheep icon.png Sheep. Each time Teasel is used there is about a 50% chance for it to break.

Changing Clothing's Difficulty

While generally Any Clothing icon.png Any Clothing's Difficulty is set by the Thread & Needle icon.png Thread & Needle of the pilgrim who made the Clothing, items of Clothing which have a Difficulty of 25, the highest Difficulty possible, can be lowered by selecting a Teasel icon.png Teasel and right-clicking it on the item of Clothing. Like crafting, the Clothing's new Difficulty will be based off the Thread & Needle of the person using the Teasel. This process is generally used on Developer and Store Bought Clothing.