Difference between revisions of "Soak"

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(Created page with "Beanieman: Damage is sqrt(phlegm / 10k) * 10. Beanieman: Where phlegm is of course specified as per the server's internal idea of preciseness. So 5 points would be 5000 to the...")
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Beanieman: Damage is sqrt(phlegm / 10k) * 10.
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Beanieman: Damage is sqrt(phlegm / 10k) * 10.<br>
Beanieman: Where phlegm is of course specified as per the server's internal idea of preciseness. So 5 points would be 5000 to the server.
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Beanieman: Where phlegm is of course specified as per the server's internal idea of preciseness. So 5 points would be 5000 to the server.<br>
Beanieman: Which means that if the game tells you that you have 20 points of phlegm then the formula would read sqrt(20k/10k) * 10
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Beanieman: Which means that if the game tells you that you have 20 points of phlegm then the formula would read sqrt(20k/10k) * 10<br>
Beanieman: Soak is then simply subtracted from that number.
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Beanieman: Soak is then simply subtracted from that number.<br>
Beanieman: So, basically, if you have less then 45 (45000 to the server) phlegm, hitting a brazier with increased soak accomplishes nothing.
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Beanieman: So, basically, if you have less then 45 (45000 to the server) phlegm, hitting a brazier with increased soak accomplishes nothing.<br>
Beanieman: Note that it counts present phlegm when determining damage, not the maximum cap
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Beanieman: Note that it counts present phlegm when determining damage, not the maximum cap<br>

Revision as of 07:55, 7 May 2012

Beanieman: Damage is sqrt(phlegm / 10k) * 10.
Beanieman: Where phlegm is of course specified as per the server's internal idea of preciseness. So 5 points would be 5000 to the server.
Beanieman: Which means that if the game tells you that you have 20 points of phlegm then the formula would read sqrt(20k/10k) * 10
Beanieman: Soak is then simply subtracted from that number.
Beanieman: So, basically, if you have less then 45 (45000 to the server) phlegm, hitting a brazier with increased soak accomplishes nothing.
Beanieman: Note that it counts present phlegm when determining damage, not the maximum cap