Recent Updates/Fearsome Creatures of the Lumberwoods

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Game Development: Fearsome Creatures of the Lumberwoods

We've been developing, and a lot of things are new.
Apologies for the delay.
We've primarily been working on the fighting system, but have also been thrown off a bit by some auxiliary tasks (Webpage, payment systems, other nonsense.)
But, here we are.
The core of the fighting system is in many ways the same, but a couple of changes are worth noting:

  • Attacks are no longer initiated primarily via an attack cursor.
    Instead they are executed immediately upon activation from the hotbelt in the direction of your mouse cursor.
    You will only get an attack cursor if you activate the attack via the actions menu.
  • You can no longer arbitrarily cancel an attack.
    If an attack has been initiated, you will remain in postion until the attack has been fully carried through.
  • Killing other players is now done via a special "Killing Blow" attack, rather than by any and all damage received when you are knocked out.
  • Animals fight back.
    Excercise proper caution when taking them on.
  • Stomp is now canceled if you receive damage during the buildup of it.
    Stomp also has a slight cooldown after execution, and stomping repeatedly will not restun animals.
  • There are three debuffs you can receive while fighting: Imbalance, Reel and Fear.
  • Imbalance causes your attacks to become slightly misdirected.
    If you max out on imbalance you will become stunned for a while while the debuff ticks away.
    Most attacks come at the cost of increased imbalance.
    Imbalance does not tick away while you are moving.
  • When you are dealt damage you will also begin to reel.
    Some attacks deal more damage when the target is reeling.
  • Fear will cause you to lose some amount of Black Bile in proportion to how scared you are.

There is also a sign that you can build and write messages on, and a barrel that you can store fluids and solid substances such as flour or sugar in, and some randomly updated graphics here and there.
The big thing here is that we now have a decent system for handling animal AI.
Enjoy!