Difference between revisions of "Music"

From Salem Wiki
Jump to: navigation, search
(Corrected Violin into Viola)
(added mentioning about cowbell)
Line 29: Line 29:
 
*{{i|Wardrum}}
 
*{{i|Wardrum}}
  
Currently the {{i|Trumpet}} is the only instrument that will not alter biomes, however the [[Aeolian]] skill is also required for any of the [[Mystery Music Box]] instruments to change biomes. Without Aeolian the instrument can still be played but the biomes around will not change.
+
Currently the {{i|Trumpet}} and the {{i|Cowbell}} is the only instruments that will not alter biomes, however the [[Aeolian]] skill is also required for any of the [[Mystery Music Box]] instruments to change biomes. Without Aeolian the instrument can still be played but the biomes around will not change.
  
 
===Insanity===
 
===Insanity===

Revision as of 11:41, 3 June 2015

About

Music is a fun little mechanic for altering Biomes in Salem.

Pilgrims may play musical instruments at the cost of inspiration. Nature will adapt and change based on the type of music being played nearby.

To play an instrument, a player must unlock the Musician skill, which will give the player access to the different notes:

Each instrument will change the area around you to a different specific Biome. Not all instruments will do this - only those found in the Mystery Music Box which includes:

Currently the Trumpet icon.png Trumpet and the Cowbell icon.png Cowbell is the only instruments that will not alter biomes, however the Aeolian skill is also required for any of the Mystery Music Box instruments to change biomes. Without Aeolian the instrument can still be played but the biomes around will not change.

Insanity

Playing any instrument will calm your Insanity.

Playing any of the Mystery Music Box instruments with the Aeolian skill will also calm the Insanity in the surrounding players.