Difference between revisions of "Foraging"

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(added Forage movement to requiredby and gave a short description of what it does.)
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|enabled = [[Essential Mineralogy]], [[Lore of The Lumberwoods]], [[Nuts & Seeds]]
 
|enabled = [[Essential Mineralogy]], [[Lore of The Lumberwoods]], [[Nuts & Seeds]]
 
|requiredby = [[Berries-on-a-Straw]], [[A Taste of Autumn]], [[Movement|Forage]]
 
|requiredby = [[Berries-on-a-Straw]], [[A Taste of Autumn]], [[Movement|Forage]]
 +
|frontier=200
 +
|hunting=300
 +
|mines=300
 
|cost = [[Frontier & Wilderness]]: 200<br> [[Hunting & Gathering]]: 300<br> [[Mines & Mountains]]: 300
 
|cost = [[Frontier & Wilderness]]: 200<br> [[Hunting & Gathering]]: 300<br> [[Mines & Mountains]]: 300
 
|caption = "But perhaps I had better pass over our divines in silence and not stir this pool or touch this fair but unsavory plant." <p>-Erasmus of Rotterdam, The Praise of Folly
 
|caption = "But perhaps I had better pass over our divines in silence and not stir this pool or touch this fair but unsavory plant." <p>-Erasmus of Rotterdam, The Praise of Folly

Revision as of 17:13, 11 May 2012

Template:Infobox skill

This skill enables you to forage some basic herbs which is essential for your survival in the New World.

You can also use a special movement called Forage that increases the number of items found in the wilderness. However, leaving this skill on continuously drains Yellow Bile and costs Phlegm while moving. This skill is a toggle: use once to start foraging, use a second time (or activate another movement skill) to stop foraging.

In-Game Text

Foraging for supplies can be a difficult endeavor under the best of circumstances, but in a strange and wild land unfamiliar to the would-be woodsman the difficulty of this most critical art of survival can approach the Herculean. Foraging allows you your first insights into the wild plant-life of the New World