Difference between revisions of "Fencing"

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{{Skill
 
{{Skill
| Description=
+
| Description=Allows you to wield Swords and Rapiers.
 
| Arts & Crafts=
 
| Arts & Crafts=
| Cloak & Dagger=1700
+
| Cloak & Dagger=4500
 
| Faith & Wisdom=
 
| Faith & Wisdom=
 
| Frontier & Wilderness=
 
| Frontier & Wilderness=
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==About==
 
==About==
 +
"Fencing (Right honorable) in this new fangled age, is like our fashion, every day a change, resembling the chameleon, who alters himself into all colours save white."
 +
--George Silver, Paradoxes of Defence
 +
 +
Not all minds are noble that wield the noblest of weapons, and not only to noble designs do such weapons lend their employ. Fencing allows you to wield Swords and Rapiers.
  
 
Combat Moves:
 
Combat Moves:

Revision as of 19:18, 1 October 2014

Fencing icon.png Fencing
"Allows you to wield Swords and Rapiers."
Requirements:
Skill(s) required:
Proficiencies required:
4500 Cloak & Dagger icon.png Cloak & Dagger
{{{Flora & Fauna}}}"{{{Flora & Fauna}}}" is not a number. Flora & Fauna icon.png Flora & Fauna
{{{Herbs & Sprouts}}}"{{{Herbs & Sprouts}}}" is not a number. Herbs & Sprouts icon.png Herbs & Sprouts
{{{Hunting & Hideworking}}}"{{{Hunting & Hideworking}}}" is not a number. Hunting & Hideworking icon.png Hunting & Hideworking
2500 Law & Lore icon.png Law & Lore
1500 Sparks & Embers icon.png Sparks & Embers
Skills Unlocked:
None
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:


About

"Fencing (Right honorable) in this new fangled age, is like our fashion, every day a change, resembling the chameleon, who alters himself into all colours save white." --George Silver, Paradoxes of Defence

Not all minds are noble that wield the noblest of weapons, and not only to noble designs do such weapons lend their employ. Fencing allows you to wield Swords and Rapiers.

Combat Moves: