Difference between revisions of "Crow"

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| Liftable or Inventory=none
 
| Liftable or Inventory=none
 
| Dead animal=Crow Feather
 
| Dead animal=Crow Feather
 +
| Items gained=none
 
| Rare items=none
 
| Rare items=none
 
}}
 
}}
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* Crows are largely cosmetic creatures when found in the wild.
 
* Crows are largely cosmetic creatures when found in the wild.
 
* Crows will accompany new technology that will let us choose to spawn animals on claims.
 
* Crows will accompany new technology that will let us choose to spawn animals on claims.
* Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle.
+
* Should a crow manage to get to your fields and stay there pecking them for too long, he will ruin them by dramatically increasing the upkeep for the next plant cycle.
 
* Crows can be shoo'd away by either running at them and scaring them away, or by a [[Scarecrow]]. When shoo'd away, it will drop a [[Crow Feather]].
 
* Crows can be shoo'd away by either running at them and scaring them away, or by a [[Scarecrow]]. When shoo'd away, it will drop a [[Crow Feather]].

Revision as of 09:02, 20 September 2016

Basic Info:
switch to New Haven
Where found:
Attacking:
Skill required: unknown
Blood (health): unknown
Liftable or Inventory?: none
Item(s) gained:
Skinning/Butchering:
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
You cannot butcher this creature.
Crow


About

  • Crows are largely cosmetic creatures when found in the wild.
  • Crows will accompany new technology that will let us choose to spawn animals on claims.
  • Should a crow manage to get to your fields and stay there pecking them for too long, he will ruin them by dramatically increasing the upkeep for the next plant cycle.
  • Crows can be shoo'd away by either running at them and scaring them away, or by a Scarecrow. When shoo'd away, it will drop a Crow Feather.