Clubbing

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Clubbing icon.png Clubbing
"Clubbing allows you to wield clubs."
Requirements:
Skill(s) required:
Proficiencies required:
1500 Cloak & Dagger icon.png Cloak & Dagger
1200 Hammer & Nail icon.png Hammer & Nail
1000 Hunting & Hideworking icon.png Hunting & Hideworking
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:


In-Game Text

So in war, the way is to avoid what is strong and to strike at what is weak."

-Sun Tzu

Mans' trusty companion for centuries. The club is still every bit as useful in the absence of a sharp blade or firearm.

Clubs

With the Skill Clubbing icon.png Clubbing learned and a Club Equipped in your right hand, a pilgrim can use the Club icon.png Club combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a Punch or Leg Sweep. Club is a good attack for hunting small game and PvP players who likes to move quickly.

Artifacts which increase Blunt Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power increase the amount of damage Club does.

Club Notes
Candy Gang Candy Cane icon.png Candy Gang Candy Cane
Cane icon.png Cane
Caveman Club icon.png Caveman Club
Gavel of Justice icon.png Gavel of Justice
Golden Cane icon.png Golden Cane
Hobby Horse icon.png Hobby Horse Cannot be used to attack.
Priest Staff icon.png Priest Staff
Primitive Club icon.png Primitive Club Can be crafted.
Spiked Board icon.png Spiked Board