Difference between revisions of "Argopelter Beak"

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==About==
 
==About==
  
An {{i|{{PAGENAME}}}} is obtained by chance when [[Butchery|Butchering]] an {{i|Argopelter}}. The chance of receiving this item increases once you've learned the [[Viscera & Bits]] Skill.
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An {{i|{{PAGENAME}}}} is obtained by chance when Butchering an {{i|Argopelter}}. The chance of receiving this item increases once you've learned the [[Viscera & Bits]] Skill.
  
==How to Slot Artifacts==
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{{:Artifacts|transcludesection=slotting}}
 
 
Slotting is the process of taking an [[Artifact]] and attaching it to an item of Clothing.
 
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1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two [[Proficiencies]], and Bonuses below that.
 
* Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty.
 
* The Max Difficulty can be lowered towards the Min Difficulty if your characters Proficiencies are high in same ones listed on the Artifact.
 
* Bonuses are how each Artifact benefits you when you wear the Clothing that Artifact is Slotted into.
 
2. Inspect your item of Clothing. Clothing has Slots and a Difficulty as well.
 
* The Higher the {{i|Thread & Needle}} of the pilgrim who made the clothing the lower its Difficulty. {{i|Teasel}} can also be used to lower this Difficulty.
 
* The number of Slots is the number of Artifacts which can be added to that Clothing. Some Artifacts like {{i|Decorative Lace}}, add additional Slots.
 
3. Once ready select your Artifact from your inventory and right-click it on the item of Clothing you wish to Slot.
 
* This will show you what % chance you have of a successful Slot. It is determined by a combination of both the Artifact and Clothing's Difficulty.
 
4. Select Slot to attempt to Slot your Artifact.
 
* A successful Slotting will see your Artifact attached to the item of Clothing. An unsuccessful Slotting will destroy the Artifact as well as one of the Clothing's Open Slots.
 
* There is a chance to remove an Artifact from an item of clothing by making sure you have a pair of scissors, such as {{i|Steel Scissors}}, equipped, and turning the Clothing into {{i|Rags}}. This will destroy the Clothing. The higher the scissors' Keen, the better chance there is to recover the Artifact.
 
 
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Revision as of 05:32, 10 January 2020

Argopelter Beak icon.png Argopelter Beak
Skill(s) required:
Object(s) required:
Weight: 0.10
Required by: Objects
Structures
None
Proficiencies:
Proficiencie(s) gained:
1750 Cloak & Dagger icon.png Cloak & Dagger
3150 Hunting & Hideworking icon.png Hunting & Hideworking
1150 Perennial Philosophy icon.png Perennial Philosophy
Inspiration Required: 6050
Uses: 1
Inspiration Efficiency:
0.2893 Cloak & Dagger icon.png Cloak & Dagger
0.5207 Hunting & Hideworking icon.png Hunting & Hideworking
0.1901 Perennial Philosophy icon.png Perennial Philosophy
Artifact:
Difficulty: 30 to 15
Proficiency Type:
When Slotted:
5 Common Combat Defence
20 Feasting
6 Productivity


About

An Argopelter Beak icon.png Argopelter Beak is obtained by chance when Butchering an Argopelter icon.png Argopelter. The chance of receiving this item increases once you've learned the Viscera & Bits Skill.