Difference between revisions of "Argopelter"

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(confirmed:argopelters found in coniferous terrain,and butchering them doesn't always yield beak)
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{{Creature
 
{{Creature
 
<!-- Please separate entries with commas when more than one entry is required -->
 
<!-- Please separate entries with commas when more than one entry is required -->
| Where found=Autumnal,Darkness
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| Where found=Autumnal,Coniferous,Darkness
 
| Skill to attack=  
 
| Skill to attack=  
 
| Blood (health)= 45
 
| Blood (health)= 45
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==About==
 
==About==
  
Argopelters can only be found in [[Darkness]] within [[Autumnal]] biomes. They spawn in packs of up to 5. Interestingly, they seem to have the propensity to follow a player for short distances even while not engaged in combat. Once within close range, the argopelter will inevitably attack the player if the player fails to move away in time. If there is a nearby tree, the argopelter will immediately move to climb it and begin pelting the player with sticks, dealing highly variable damage (0.3 to 33.8) which will quickly incapacitate the player. It is not possible to attack the argopelter while it is in the tree. The only way to remove the argopelter from the tree is to cut the tree down. The argopelter will then simply move into the next adjacent tree. It may be useful to confuse the argopelter by building a maze of makeshift fences around the bases of trees.
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Argopelters can only be found in [[Darkness]] within [[Autumnal]] or [[Coniferous]] biomes. They spawn in packs of up to 5. Interestingly, they seem to have the propensity to follow a player for short distances even while not engaged in combat. Once within close range, the argopelter will inevitably attack the player if the player fails to move away in time. If there is a nearby tree, the argopelter will immediately move to climb it and begin pelting the player with sticks, dealing highly variable damage (0.3 to 33.8) which will quickly incapacitate the player. It is not possible to attack the argopelter while it is in the tree. The only way to remove the argopelter from the tree is to cut the tree down. The argopelter will then simply move into the next adjacent tree. It may be useful to confuse the argopelter by building a maze of makeshift fences around the bases of trees.
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Butchering an Argopelter not always yield beak.
  
 
'''WARNING:''' Becoming KO'ed by an argopelter will result in the character becoming stuck in the KO state for excessively long periods of time. This is a known bug.
 
'''WARNING:''' Becoming KO'ed by an argopelter will result in the character becoming stuck in the KO state for excessively long periods of time. This is a known bug.

Revision as of 16:36, 12 April 2013

Basic Info:
Where found:
Attacking:
Skill required: unknown
Blood (health): 45
Liftable or Inventory?: Liftable
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained:
Rare item(s): unknown (use 'none' if no chance for rare items)
Argopelter


About

Argopelters can only be found in Darkness within Autumnal or Coniferous biomes. They spawn in packs of up to 5. Interestingly, they seem to have the propensity to follow a player for short distances even while not engaged in combat. Once within close range, the argopelter will inevitably attack the player if the player fails to move away in time. If there is a nearby tree, the argopelter will immediately move to climb it and begin pelting the player with sticks, dealing highly variable damage (0.3 to 33.8) which will quickly incapacitate the player. It is not possible to attack the argopelter while it is in the tree. The only way to remove the argopelter from the tree is to cut the tree down. The argopelter will then simply move into the next adjacent tree. It may be useful to confuse the argopelter by building a maze of makeshift fences around the bases of trees. Butchering an Argopelter not always yield beak.

WARNING: Becoming KO'ed by an argopelter will result in the character becoming stuck in the KO state for excessively long periods of time. This is a known bug.