User:©TriMoon™/Sandbox
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Semantics use
Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....
- The current menus are layout like this
- (as far as i'm able to see them)
- Build (isBuildable)
- Buildings & Structures (isBuildings&Structures)
- Claims & Defenses (isClaims&Defenses)
- Containers (isContainers)
- Tools & Utilities (isTools&Utilities)
- Buildings & Structures (isBuildings&Structures)
- Craft (isCraftable)
- Clothes, Equipment & Weapons (isClothes,Equipment&Weapons)
- Hats, Caps & Helmets (isHats,Caps&Helmets)
- Tools & Weapons (isTools&Weapons)
- Food (isFood)
- Forage & Freerange (isForage&Freerange)
- Meat & Game (isMeat&Game)
- Inspirationals (isInspirationals)
- Collections & Potpourris (isCollections&Potpourris)
- Masques (isMasques)
- Toys (isToys)
- Miscellaneous Tools (isMiscellaneousTools)
- Fishing Equipment (isFishingEquipment)
- Keys & Locks (isKeys&Locks)
- Processing & Materials (isProcessing&Materials)
- Clothes, Equipment & Weapons (isClothes,Equipment&Weapons)
- Build (isBuildable)
fe. Blazing Brazier, would need:
- isBuildable=true
- isBuildings&Structures=true
- isClaims&Defenses=true
Sample Querries
{{#set:isBuildings&Structures=y}}
- Listing all pages where
- isBuildable==true
no results
- Listing all pages where
- isBuildings&Structures==true
no results
- Listing all pages where
- isClaims&Defenses==true
no results
- Listing all pages where
- isBuildings&Structures==true && isClaims&Defenses==false
no results