Difference between revisions of "User:©TriMoon™/Sandbox"

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m (→‎Semantics use: ingame menu layout)
Line 117: Line 117:
 
*isBuildings&Structures=true
 
*isBuildings&Structures=true
 
*isClaims&Defenses=true
 
*isClaims&Defenses=true
 +
<pre>{{#set:isBuildable=true
 +
|isBuildings&Structures=true
 +
|isClaims&Defenses=true
 +
}}</pre>
  
{{#set:isBuildable=true|isBuildings&Structures=true|isClaims&Defenses=true}}
+
{{#set:isBuildable=true
 +
|isBuildings&Structures=true
 +
|isClaims&Defenses=true
 +
}}

Revision as of 10:51, 10 June 2012

{{infobox}}:
Template:Infobox/debugTheme Template:Infobox/debugTheme
Template:Infobox/debugTheme Template:Infobox/debugTheme

Semantics use

Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....

The current menus are layout like this
(as far as i'm able to see them)
  • Build (isBuildable)
    • Buildings & Structures (isBuildings&Structures)
      • Claims & Defenses (isClaims&Defenses)
    • Containers
    • Tools & Utilities
  • Craft (isCraftable)
    • Clothes, Equipment & Weapons
      • Hats, Caps & Helmets
      • Tools & Weapons
    • Food
      • Forage & Freerange
      • Meat & Game
    • Inspirationals
      • Collections & Potpourris
      • Masques
      • Toys
    • Miscellaneous Tools
      • Fishing Equipment
      • Keys & Locks
    • Processing & Materials

fe. Blazing Brazier, would need:

  • isBuildable=true
  • isBuildings&Structures=true
  • isClaims&Defenses=true
{{#set:isBuildable=true
|isBuildings&Structures=true
|isClaims&Defenses=true
}}