Difference between revisions of "User:©TriMoon™/Sandbox"

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m (→‎Semantics use: ingame menu layout)
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==Semantics use==
 
==Semantics use==
Lets try to describe properties of [[:Category:Objects|Objects]] using their placement in the game-menus to aid in later auto-categorization....<br/>
+
Lets try to describe properties of [[:Category:Objects|Objects]] using their placement in the game-menus to aid in later auto-categorization....
 +
 
 +
;The current menus are layout like this: (as far as i'm able to see them)
 +
:*Build ''(isBuildable)''
 +
:**Buildings & Structures ''(isBuildings&Structures)''
 +
:***Claims & Defenses ''(isClaims&Defenses)''
 +
:**Containers
 +
:**Tools & Utilities
 +
:*Craft ''(isCraftable)''
 +
:**Clothes, Equipment & Weapons
 +
:***Hats, Caps & Helmets
 +
:***Tools & Weapons
 +
:**Food
 +
:***Forage & Freerange
 +
:***Meat & Game
 +
:**Inspirationals
 +
:***Collections & Potpourris
 +
:***Masques
 +
:***Toys
 +
:**Miscellaneous Tools
 +
:***Fishing Equipment
 +
:***Keys & Locks
 +
:**Processing & Materials
 +
 
 
fe. [[Blazing Brazier]], would need:
 
fe. [[Blazing Brazier]], would need:
 
*isBuildable=true
 
*isBuildable=true

Revision as of 10:48, 10 June 2012

{{infobox}}:
Template:Infobox/debugTheme Template:Infobox/debugTheme
Template:Infobox/debugTheme Template:Infobox/debugTheme

Semantics use

Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....

The current menus are layout like this
(as far as i'm able to see them)
  • Build (isBuildable)
    • Buildings & Structures (isBuildings&Structures)
      • Claims & Defenses (isClaims&Defenses)
    • Containers
    • Tools & Utilities
  • Craft (isCraftable)
    • Clothes, Equipment & Weapons
      • Hats, Caps & Helmets
      • Tools & Weapons
    • Food
      • Forage & Freerange
      • Meat & Game
    • Inspirationals
      • Collections & Potpourris
      • Masques
      • Toys
    • Miscellaneous Tools
      • Fishing Equipment
      • Keys & Locks
    • Processing & Materials

fe. Blazing Brazier, would need:

  • isBuildable=true
  • isBuildings&Structures=true
  • isClaims&Defenses=true