Difference between revisions of "Clubbing"
Line 32: | Line 32: | ||
==Clubs== | ==Clubs== | ||
− | With the Skill | + | With the Skill [[Clubbing]] learned and a Club Equipped in your right hand, a pilgrim can use the {{i|Club}} combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a [[Punch]] or [[Leg Sweep]]. Club is a good attack for hunting small game and PvP players who likes to move quickly. |
− | [[Artifacts]] which increase Blunt Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power increase the amount of damage Club does. | + | [[Artifacts]] which increase Blunt Defense or Common Combat Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power or Common Combat Power increase the amount of damage Club does. |
:{| class=wikitable | :{| class=wikitable |
Revision as of 06:49, 10 January 2020
|
In-Game Text
So in war, the way is to avoid what is strong and to strike at what is weak."
-Sun Tzu
Mans' trusty companion for centuries. The club is still every bit as useful in the absence of a sharp blade or firearm.
Clubs
With the Skill Clubbing learned and a Club Equipped in your right hand, a pilgrim can use the Club combat move. Club is a Blunt Attack which will in most cases interrupt your opponents attacks and stun for slightly longer than a Punch or Leg Sweep. Club is a good attack for hunting small game and PvP players who likes to move quickly.
Artifacts which increase Blunt Defense or Common Combat Defense will reduce the damage you take from a Club. Artifacts which increase Blunt Power or Common Combat Power increase the amount of damage Club does.
Club Notes Candy Gang Candy Cane Cane Caveman Club Gavel of Justice Golden Cane Hobby Horse Cannot be used to attack. Priest Staff Primitive Club Can be crafted. Spiked Board