Difference between revisions of "Aeolian"
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ShadowTani (talk | contribs) (Added about details relevant to the insanity update) |
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked= | | Skills unlocked= | ||
− | | Crafts unlocked= | + | | Crafts unlocked=Phantom Masque |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked= | | Others unlocked= | ||
}} | }} | ||
+ | {| | ||
+ | | | ||
==In-Game Text== | ==In-Game Text== | ||
+ | |||
''"He who sings scares away his woes."'' | ''"He who sings scares away his woes."'' | ||
''Cervantes'' | ''Cervantes'' | ||
− | Some music is so elegant that it is as if nature herself transforms to compliment the note. Aeolian will cause a Pilgrim's music to change the Biomes around him or her depending on the instrument used. *NOTE* Not all instruments will change | + | Some music is so elegant that it is as if nature herself transforms to compliment the note. <br /> |
+ | Aeolian will cause a Pilgrim's [[Music|music]] to change the Biomes around him or her depending on the instrument used. <br /> | ||
+ | *NOTE* Not all instruments will change Biomes. Only those which can be found in the elusive [[Mystery Music Box]] have this ability. | ||
+ | |||
+ | <onlyinclude>{{#ifeq:{{{transcludesection|music}}}|music| | ||
+ | ==Making Music== | ||
+ | |||
+ | With the [[Musician]] Skill learned, and any [[Music|Instrument]] equipped, pilgrims may play {{i|Notes}} at the cost of 1,000x points of [[Inspiration]] per Note to lower your [[Insanity]]. Playing Notes on a {{i2|Mystery Music Box}} Instrument additionally will reduce the Insanity of nearby pilgrims as well, and with the [[Aeolian]] Skill learned, change the biome of a random tile around you to the that Instrument's biome type. | ||
− | == | + | {{{!}} class=wikitable |
− | + | {{!}}- | |
+ | {{!}} '''Instrument''' | ||
+ | {{!}} '''Biome Type''' | ||
+ | {{!}} '''Instrument''' | ||
+ | {{!}} '''Biome Type''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Animal Horn}} | ||
+ | {{!}} {{i|Coniferous}} | ||
+ | {{!}} {{i|Banjo}} | ||
+ | {{!}} {{i|Greenwood}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Fife}} | ||
+ | {{!}} {{i|Marshland}} | ||
+ | {{!}} {{i|Glockenspiel}} | ||
+ | {{!}} {{i|Grassland}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Harp}} | ||
+ | {{!}} {{i|Autumnal}} | ||
+ | {{!}} {{i|Skin Flute}} | ||
+ | {{!}} {{i|Woodland}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Snare Drum}} | ||
+ | {{!}} {{i|Badlands}} | ||
+ | {{!}} {{i|Viola}} | ||
+ | {{!}} {{i|Shrub}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Wardrum}} | ||
+ | {{!}} {{i|Crag}} | ||
+ | {{!}}} | ||
+ | }}</onlyinclude> | ||
+ | {{:Musician|transcludesection=skills}} | ||
+ | |} |
Latest revision as of 00:55, 25 August 2021
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In-Game Text"He who sings scares away his woes." Cervantes Some music is so elegant that it is as if nature herself transforms to compliment the note.
Making MusicWith the Musician Skill learned, and any Instrument equipped, pilgrims may play Notes at the cost of 1,000x points of Inspiration per Note to lower your Insanity. Playing Notes on a Mystery Music Box Instrument additionally will reduce the Insanity of nearby pilgrims as well, and with the Aeolian Skill learned, change the biome of a random tile around you to the that Instrument's biome type.
Music Skills
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