Difference between revisions of "Aeolian"
From Salem Wiki
m (8 revisions imported) |
|||
(8 intermediate revisions by the same user not shown) | |||
Line 21: | Line 21: | ||
| Others unlocked= | | Others unlocked= | ||
}} | }} | ||
+ | {| | ||
+ | | | ||
==In-Game Text== | ==In-Game Text== | ||
+ | |||
''"He who sings scares away his woes."'' | ''"He who sings scares away his woes."'' | ||
Line 28: | Line 31: | ||
Some music is so elegant that it is as if nature herself transforms to compliment the note. <br /> | Some music is so elegant that it is as if nature herself transforms to compliment the note. <br /> | ||
Aeolian will cause a Pilgrim's [[Music|music]] to change the Biomes around him or her depending on the instrument used. <br /> | Aeolian will cause a Pilgrim's [[Music|music]] to change the Biomes around him or her depending on the instrument used. <br /> | ||
− | *NOTE* Not all instruments will change | + | *NOTE* Not all instruments will change Biomes. Only those which can be found in the elusive [[Mystery Music Box]] have this ability. |
+ | |||
+ | <onlyinclude>{{#ifeq:{{{transcludesection|music}}}|music| | ||
+ | ==Making Music== | ||
+ | |||
+ | With the [[Musician]] Skill learned, and any [[Music|Instrument]] equipped, pilgrims may play {{i|Notes}} at the cost of 1,000x points of [[Inspiration]] per Note to lower your [[Insanity]]. Playing Notes on a {{i2|Mystery Music Box}} Instrument additionally will reduce the Insanity of nearby pilgrims as well, and with the [[Aeolian]] Skill learned, change the biome of a random tile around you to the that Instrument's biome type. | ||
− | == | + | {{{!}} class=wikitable |
− | + | {{!}}- | |
+ | {{!}} '''Instrument''' | ||
+ | {{!}} '''Biome Type''' | ||
+ | {{!}} '''Instrument''' | ||
+ | {{!}} '''Biome Type''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Animal Horn}} | ||
+ | {{!}} {{i|Coniferous}} | ||
+ | {{!}} {{i|Banjo}} | ||
+ | {{!}} {{i|Greenwood}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Fife}} | ||
+ | {{!}} {{i|Marshland}} | ||
+ | {{!}} {{i|Glockenspiel}} | ||
+ | {{!}} {{i|Grassland}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Harp}} | ||
+ | {{!}} {{i|Autumnal}} | ||
+ | {{!}} {{i|Skin Flute}} | ||
+ | {{!}} {{i|Woodland}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Snare Drum}} | ||
+ | {{!}} {{i|Badlands}} | ||
+ | {{!}} {{i|Viola}} | ||
+ | {{!}} {{i|Shrub}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Wardrum}} | ||
+ | {{!}} {{i|Crag}} | ||
+ | {{!}}} | ||
+ | }}</onlyinclude> | ||
+ | {{:Musician|transcludesection=skills}} | ||
+ | |} |
Latest revision as of 00:55, 25 August 2021
|
In-Game Text"He who sings scares away his woes." Cervantes Some music is so elegant that it is as if nature herself transforms to compliment the note.
Making MusicWith the Musician Skill learned, and any Instrument equipped, pilgrims may play Notes at the cost of 1,000x points of Inspiration per Note to lower your Insanity. Playing Notes on a Mystery Music Box Instrument additionally will reduce the Insanity of nearby pilgrims as well, and with the Aeolian Skill learned, change the biome of a random tile around you to the that Instrument's biome type.
Music Skills
|