Difference between revisions of "Scent"
(Created page with "Crime leaves Scents on the ground based on the crime committed. '''Trespassing:''' left when a player tries to cross a hostile claim, or use a door, gate, or chest on tha...") |
(Created page with "Crime leaves Scents on the ground based on the crime committed. '''Trespassing:''' left when a player tries to cross a hostile claim, or use a door, gate, or chest on tha...") |
(No difference)
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Revision as of 17:07, 21 April 2015
Crime leaves Scents on the ground based on the crime committed.
Trespassing: left when a player tries to cross a hostile claim, or use a door, gate, or chest on that claim. You can cross/enter/leave a hostile claim without learning the Trespassing Skill. Trespassing is not summonable. Trespassing scents expire after 1 day.
Larceny (Theft): left when a character tries to take anything off a claim they don't have permissions on (such as out of a chest, carry an object across the claim borders), or loot a body (leaves no scent if it is your direct ancestor). Larceny scents expire after 9 days.
Witchcraft: left when a Witch tries and fails to attune a doll to a player. Otherwise, Witchcraft leaves no scents and so it is most dangerous to stand still in a public place and give a Witch a good target for attuning. Witchcraft scents expire after 5(?) days.
Waste: left when a character attempts to destroy or build anything on a claim you don't have permissions on. Waste scents expire after 11 days.
Assault: left when one player initiates combat with another player. Assault scents expire after 1 day.
Battery: left when one player knocks out another player. Battery is not summonable. Battery scents expire after 3 days.
Murder: left when any character is killed by another player. Murder scents expire after 16 days.