Difference between revisions of "Splash damage"
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Splash damage is done to walls when on other wall segment in a small distance. | Splash damage is done to walls when on other wall segment in a small distance. | ||
* Stone walls get damaged for ~80%; | * Stone walls get damaged for ~80%; | ||
− | * The distance the splash travels is at least 4 complete tiles between wall segments | + | * The distance the splash travels is at least 4 complete tiles between wall segments(Safe distance seems to be 6 gaps between your outmost wall and any buildable tile) |
* Between 2 connected walls segments splash damages only the adjacent segment | * Between 2 connected walls segments splash damages only the adjacent segment | ||
* A wall segment you are facing gets damaged | * A wall segment you are facing gets damaged |
Revision as of 14:54, 6 April 2014
Splash damage is done to walls when on other wall segment in a small distance.
- Stone walls get damaged for ~80%;
- The distance the splash travels is at least 4 complete tiles between wall segments(Safe distance seems to be 6 gaps between your outmost wall and any buildable tile)
- Between 2 connected walls segments splash damages only the adjacent segment
- A wall segment you are facing gets damaged
(All these rules apply at all times)