Difference between revisions of "Recent Updates"

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(Splitting Recent Update since Release V1.0 for better overview.)
(Splitting Recent Update since Release V1.0 for better overview.)
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Revision as of 22:40, 14 January 2016

Introduction

This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update.

Update Name Date Details Link
RELEASE! *Salem 1.0.0*: Greener Pastures June 19, 2015

Start of the first Expedition with Server Popham.

  • Animal Husbandry
  • Statues
  • Cannons
  • Booby Traps
  • Cheese Making
  • More Witchcraft
  • Several other things
[1]
*Salem V.1.0.1*: Nubfood Tweaks June 22, 2015
  • Food Balance: some buffs and nerfes on Noobfood
  • Some other balance things
[2]
*Salem V.1.0.2*: Pigs get fat, hogs get slaughtered June 25, 2015
  • New NPC in town on Popham who sells Piglets.
  • Thornbush Flowers can now be visually seen if they are on a Thornbush.
[3]
*Salem V.1.0.3*: Popham Witchery July 12, 2015
  • A Ritual has been added that will allow Witches to learn their trade on Popham.
  • Turtles can now be poisoned with a diet consisting of Flame Azalea.
  • Other Animals are now for sale from the Popham Vendor.
  • Several Fixes and minor changes
[4]
*Salem V.1.0.4*: Hide Yo' Kids, Hide Yo' Livestock August 16, 2015
  • Players may now build an Ark on Popham.
  • Animal Sickness Rebalance & Bugfixes
  • Changes to Rubble and Gem Hardness
  • Stamp Mills have been further buffed and are now extremely quick.
[5]
Don't be a fool - Wrap your Authority Object September 09, 2015

The forgotten patchnote

  • Authority objects under Trial By Fire are destroyable regardless of there being silver in the bell.
[6]
*Salem V.1.1*: Passive Prof Gains October 22, 2015
  • New Mechanic: Passive Proficiency Gains
  • Insanity Rebalances
  • New Skill: French Tickler - Players may now tickle each other.
  • New Skill: Wrangling - Players may now Wrangle each other (and animals).
  • Store Updates: Two New Hats in Mystery Hat Box; Peacock Masque is now a legacy item and can no longer be obtained via Hat boxes or in game.
[7]
Remember, Remember.... November 05, 2015
  • Players may now begin crafting Pagan Masques. Currently these are just inspirationals. However, we spent a fair bit of time working on the possibility of Paganism and what more we could do with it.
  • Players now require the skill "Bullying" to push other players.
  • New Mini-map Graphic has been added to the radar for all animals
  • KOing in the stocks will now cause permadeath.
[8]
*Salem V1.1.1*: Mo Ballin' Snow Ballin' December 15, 2015
  • Players may now throw snowballs at each other, gathered from snow piles which can be found around Providence.
  • A handful of goodies from the Inspirational contest have been pushed. I will leave it to Marp to alert the winners and hand out prizes.
[9]
*Salem V1.1.2*:Tick Tock The X-mas Clock December 16, 2015

Tonight our patch will be re-implementing some familiar questing from last year with some small differences.
Pilgrims will once again have the opportunity around town to be either Naughty or Nice.
Once a Pilgrim becomes Naughty or Nice they will receive a buff to that effect.
Players may not get both buffs.
The buffs should last until X-mas and will determine the gifts that Santa gives you.

  • Players may now hide ticks in clothing. Ticks carry diseases.
  • Players with Bullying may now interrogate Gingerbread Men
  • Cooking over a fire Passive Proficiency Gain now 3 up from 1.
[10]
*Salem V1.1.3*:& All through the house... December 22, 2015
  • Sleeping Overhaul: Changes to Beds with maximum inspiration gain, New Item Category: Pajamas
  • Aggressive Insanity: New Building: Crab on a spike
  • Minor Changes: adjusting some spawnrates of animals
[11]
*Salem V1.1.4*:Jingle Bombs December 24, 2015

Raiding Changes: Massive Changes to Raidsystem. Stage 1 - read forumpost for more information.

  • New Siege & Defensive Structure: Mortar
  • New Skill: Long Range Bombardment
  • KOing while under the crime debuff now causes permadeath. (please refer to V1.1.5)
  • New Building: Players may now build Iron Walls
  • New Building: Barrel of Tar. Can be launched out of Long-Range Mortars.
  • New Building: Baby Brazier. Fires extremely fast. Extremely short range. Can be carried and moved to the side of your base under attack.
  • Torch Posts have been nerfed and now fire slightly slower
  • New Combat Debuff: Concussion. Players may receive head trauma from being too close to blast radius from mortars.
  • The distance one has to run to run off crime debuff is now dramatically less. Approx half the distance of a trial by fire
  • Tea now recovers your SOFT humours, not your HARD humours. But more importantly not allow regeneration of biles when your regen is halted.
  • Whipping a criminal now does a MINIMUM of 5 Bile Drain per whip.


Misc Changes & Content

  • Livestock that died to sickness or combat should no longer keep attempting to eat out of troughs when dead.
  • Savage Charms now take a full hour to despawn when thrown on the ground.
  • Sifting Pan now unlocks with mineralsifting instead of mining.
  • Crab On a Spike, Braziers, and Torchposts now all decay when not on a claim.
  • Players may now put Rattler Serums in Potion Racks.
  • Players may now put Quetzalcoatl Serums in Potion Racks.
  • Players may no longer sleep in beds which are on the providence town claim.
  • Fix'd a bug where Night Stands wouldn't display the item on them until the tile loaded again.
  • Turkey Droppings & Fertile Turkey droppings now add influence as a fertilizer as well.
  • New Item: Guano. Works as fertilizer
  • Players may no longer lasso a KO player
  • Players may no longer lasso a dead player.
  • New God command that lets me disease players simply by clicking on them.
  • Added additional safeguards against livestock changing from dead behaviors to sick behaviors.
  • New Decorative Object added to Providence: Kegbarrels.
  • New 2D art added for Pinata Pole.
  • Steel Pickaxe now weight slightly more than regular pick axe.
  • Harvesting a field now uses more phlegm.
  • Harvesting a field now takes slightly more time.
  • 2D art for Lunar Cape has been modified (Y1Q2), Loyalty Reward Item.
  • Fix'd a bug that caused server crashes with Darkenbear Eyeballs.
  • Plucked Wild Turkeys now compost for 4.0 down from 7.0.
  • Waxen Candle inspirational has been nerfed into the ground.

Store Changes

  • New Mystery Tool Added to Mystery Toolbox: Scythe. A Scythe will dramatically speed up the time it takes to harvest a field.
  • A new hat has been added to the mystery hat box.
  • A new cape has been added to the mystery cape hanger.
  • Apothecary Kit from store now has a Serpent Serum in it in place of one of the snake oil potions.
[12]
*Salem V1.1.5*:Jingle Bombs Adjusted December 27, 2015

CRIME/Raiding

  • Crimes no longer permakill the raider.
  • Whipping Damage has been adjusted down.
  • Running off Crimes has been re-written to be adequate to a world without raid-tea.
  • Standing around on an enemy claim now drains significantly more black bile.

Other Stuff

  • Honey now boosts biles closer to 25% up from 10%.
  • Royal Jelly now spawns in 1-3 down from 2-5.
  • Royal Jelly is now a fairly good inspirational.
  • Draining Honey from a Bee Skep now takes significantly less time.
  • Plucking a Turkey has been Buffed to 15 Flora & Fauna
  • Cracking an Egg has been buffed to 5 Flora & Fauna
  • Players may now put their Amethysts inside their Iron Walls.

Mini Update #1

  • There is now a sound effect when 'locking' onto an object to give an audible queue you have done so.

POPHAM

  • P-Claims that are out of silver are now lootable without leaving crimes or scents.
[13]
*Salem V1.1.6*:The Crows Are Coming! The Crows Are Coming! December 28, 2015

New Store Item: Harvest Pack: With Scarecrow and cornucopia. Seasonal Storepack for 5$

Crows

  • Crows are largely cosmetic creatures when found in the wild.
  • Crows will accompany new technology that will let us choose to spawn animals on claims.
  • Should a crow walking around inside your base manage to get to your fields and stay there pecking them for too long he will ruin them by dramatically increasing the upkeep for the next plant cycle.
  • Crows can be shoo'd away by either running at them and scaring them away, or by a scarecrow.

New Stock Bin

  • Players may now stockpile dross in quantities of 1,000.

Beauty & The Balance

  • New Psychoatic Episode. Players will now sometimes create questionably effective nails.
  • Royal Jelly buffed slightly
  • Players now passively gain 10 Flora & Fauna for each piece of honey drained from a skep.
  • Les Fleurs du Mal now gives 5 uses and requires 2 more bones and a piece of beeswax. Values have been tweaked.
  • Coin collection now has 5 uses and has had its values tweaked.
  • Steel shovel now digs slower on clay.
  • Phlegm use to dig in clay has been raised from .15 phlegm to .6 per piece of clay.
  • Leather, Cotton, Egyptian, & Sea Isalnd Seed Bags now display how many seeds they can hold in their Craft-Menu Tooltip.
  • Cotton Swabs now weigh .13KG When cleaned they weigh .11KG, and when turned into a cotton cloth it weighs .85KG
  • Booby Trapped chests now require different subset of skills for unlocking each chest:
    • Grenade Chests now require Boobytraps & Handheld Explosives
    • Snake Chest now requires Boobytraps & Small game hunting.
    • Plague chest now requires Boobytraps & Folk Medicine.
  • Fix'd a typo in Feline Pajama pants in the craft window.
  • Potion Racks and Book Shelves may no longer be locked.
  • Fix'd a bug where chests and containers would play their sound effect even when you were unable to open them (locks or crimes).
  • Extracting Honey from a Bee Skep now costs Phlegm.
  • Dross now has a new ground graphic when dropped.
  • Players now gain 7 Stocks & Cultivars for each item crafted on a Grindstone.
  • Grindstone now has a custom animation
  • Grindstone now has a custom sound effect
  • Grindstone speed has been buffed
    • Note: We are aware this probably works dumb with copper grinder and will make adjustments in the future to try to seperate these structures with their own unique sound effects and animations.
  • Crafting with a Crucible now provides a passive gain of 7 Sparks & Embers.
  • Crab Meat can now be thrown in compost bins as well as acts as an decent food for turkeys.
  • Feeding Grubs to Turkeys has had the value buffed.
  • Beetles may now be thrown in compost bins and work as the same quality of food for turkeys as grubs.
  • Working a Trip hammer, be it for pounding raggy pulps or for working blooms now requires phlegm.

Mini Update #1

  • Players may now stock pile Clay.
  • Players may now stock pile Metal Bars
  • Bricks may now be stocked into quantities of 600.
  • Trees now shatter to blocks when DIRECTLY falling onto things. Players standing directly under a tree will also take blood damage. I reserve the right to cause falling trees to damage your walls, houses, and bases in the future. Plan accordingly as if one day I do.

Mini Update #2

  • Salamanders may spawn on Claims.
  • Houses can now be locked under the same lock & Key mechanic used for chests.
  • Porting to and from your homestead is now 20 seconds, down from 40.
  • Crows spawn slightly less.

Mini Update #3

  • Players may now load up their Stock Bins with Cotton Cloth.
  • The inventory size of all tables has been significantly buffed.
  • Fix'd issue with cotton swab weight where recently posted values were actually reversed.
  • Repaired some memory leaks involving the stockades.
  • Players may now carry Piggy Banks even if they are full of coins.
  • Stampmill Inventory size has been doubled.
  • Roasted Pumpkin seeds now provide 50% more heal value.
  • Concordant of Worms now has 5 uses, up from 3.
  • Crows now spawn slightly less.
  • Fixed a bug that was causing scarecrows to scare in a smaller range than their radius was suggesting.

POPHAM

  • Playing with baby animals is now significantly more effective.
  • A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
  • The amount of insanity gained when witnessing a baby animal dying has been lowered.
  • The Amount of insanity gained when naming an animal that has already died has been increased.
  • Players now Passively gain 20 Flora and Fauna when playing with baby animals.
  • There is now a sound effect when you successfully attach a lead rope to your animal.
[14]
*Salem V1.1.7*: Couch Potato January 06, 2016

New Store Item: Classic Sofa

  • Restores yellow bile over time and restores small amounts of inspiration while being used.
  • Has a chance to proc 1,000 inspiration.
  • This first piece of furniture is being priced at $9.99.

Sound Re-Write

  • Some core ways that we play sounds have been rewritten.
  • Washing Ragballs now makes a sound.

Beauty & The Balance

  • Lean Rabbit now requires less carrots, a regular game cut, and no colewort to create.
  • Berry Bar now provides more humours for gluttony, requires only 1 turkey egg, and restores poultryfood slightly
  • Barley Cakes now require only 1 turkey egg and restore poultryfood slightly
  • Crickebab now requires 1 bug and no longer requires a morel
  • Capacity of finery forge has been increased.
  • Running bellows now requires phlegm.
  • Cutting Cloth into rags no longer brings up a flower menu. Beware it will now instantly cut your cloth into rags.
  • Cutting cloth into cloth now yields 3 rags per piece of rags.
  • The passive gains to Thread for cutting cloth into rags is now 12, up considerably.
  • Brown Pants now require 2 Hides, up from 1.
  • Rye Bread no longer requires salt.
  • Rolling various doughs at a baking table now makes a unique sound effect.
  • Using a Rolling pin when rolling doughs more than doubles the chance to get a Gingerbread Man and also allows in rare cases two gingerbread men to be obtained.
  • Face in the dross has been buffed.
  • Drying Frames in Mortars have been nerfed.

Popham

  • Players now require Pig Keeping to gather lard from Pigs.
  • If players have prayed to a statue, when trying to pray again the system message will display how much time is remaining before they can do so.
[15]
*Salem V1.1.8*: Windmill Revamp January 08, 2016

Windmill Revamp

  • WARNING: JC decided to leave legacy windmills and they "SHOULD" work like they did before more or less.
  • To gain the functionality of the new Windmills you will unfortunately need to build it again.
  • Windmills are now 3 stories with more generous allotment of tiles inside.
  • Windmills now have their own music while inside.
  • The Windmill grindstone now acts in 3 parts. The bottom holds 1 Thousand kg of flour or cornmeal in a similar fashion to a barrel. The middle part is simply for looks and to get in your way when traveling to the 3rd floor. The top piece is where you load your grain. The interaction with the top floor is the same as before with the difference that the flour does not go in your inventory but instead fills up the bottom windmill grinder. The speed of all this is 50% ticks so processing large chunks of flour is now faster on average.
  • There is no safeguard if you overspill. If you attempt to put more than 1000 KG of grinding in a session the flour will just spill out onto the floor and be wasted. If you are doing a massive session on an already nearly fill windmill it is best to have a friend watching the bottom and emptying it.
  • Windmill Theory now requires stocks and cultivars in place of mines and mountains.

Networking & Lag Fix

  • Implemented new server technology that will flood out clients who send too many requests to the server. This will decrease both harmful and unfortunately non-harmful activities that have caused server lag in the past. For the record you will need to do quite literally thousands of messages to the server in a second to trigger this, so it is quite impossible to accidentally do this unless you have a malfunctioning or misbehaving custom client, or are attempt malicious things.

New Stuff

  • New Building: Questionably Effective Scarecrow. Works like regular scarecrow, but worse radius.
  • New Building: Makeshift Table. A wonderous creation unlocked from those who are skilled enough to get to Whittling .
  • New Inspirational: Silver Spoon
  • New Artifice: Silver Platter

Beauty & The Balance

  • Broken Bough now provides significantly more fuel than a branch.
  • Side of Venison now requires one chestnut, down from 2.
  • Walk on the wild side now requires 2 of each cut, down from 3.
  • Hovering over the various influence bars on a field now display what crops add to those bars when planted on it.
  • Hovering over the visual meter in a Bee Skep will now display a tooltip telling you it is honey.
  • Hovering over the visual meter in a Compost Bin will now display a tooltip telling you it is Organic Materials
  • Hovering over the visual meter in a Turkey Coop will now display a tooltip telling you it is Turkey Feed.
  • The Cool kids who hang out in the Den have a sick new beat.
  • Simple Table now has 5x5 up from 4x4.
  • Feasting Table has been Graphically adjusted and now has a unique graphic if it has food set out on it or not.
  • Feasting table has had its build materials adjusted.
  • Feasting Table has had its hit box fixed.
  • System message for pushing another pilgrim no longer assumes the character is a male.

POPHAM

  • Checking the Pedigree of your Animal now causes them to make a noise.
  • Highlighting over the bars for your animals now displays what each bar represents for your animals genetic dispositions.
  • Praying at the Piety Statue now shows a number floating above your character representing how much inspiration you gained. This amount is always 10,000 Inspiration for every point of faith and wisdom you have.

Mini Update #1

  • Feasting Table hit boxes adjusted again.
  • Meat Smoker now uses any fuel instead of just only accepting branches.
  • Golden Santa Hat now appears more gold.
  • Home Fries now requires 1 coarse salt, down from 2.
  • Shepherds Pie has buffed status and slightly longer F&F
  • Green Bell Peppers now restore Pumpkin food group instead of slugs & Bugs.
  • The effects of 'anyegg' has been dramatically buffed on a recipe.
  • Recipes made with a Sparrow egg now restore the nut food group.
  • Recipes made with a Turkey Egg now restore the Slugs & Bugs Food Group
  • Recieps made with a Argopelter Egg now restore the Game Food Group.
  • Fish Recipe Iscariot now uses Any Egg.
  • Berry Bar now uses Any Egg
  • Tasty Cakes now uses Any Egg
  • Pumkin Gnochi now Requires Any egg
  • Potato Salad now requires any egg.
  • Shellfish Omlette now requires anyegg
  • Shellfish Omlette now requires 1 egg, down from 2.
  • corn Pudding now requires 1 egg, down from 2.
  • Flesh Covered Gourd has been buffed.
  • Gelatinous Lard now adds less Herbs & Sprouds and more Sugar & Spice
  • Funny Foam now adds Natural Philsophy instead of Sparks & Embers.
  • Really lucky is now slightly more lucky.
  • Ridiculously Lucky is now slightly less lucky but still more lucky than really lucky.

POPHAM

  • Hoof Mouth, Mad Cow, Scrapie, and Swine Flu Suppository have all had their craft menu icon adjusted to their in-game icon.

Mini Update #2

  • Players may now craft Sacks. It is limit to categories related to the gardening profession.
  • Mannequins will no longer take your backpacks or your tool belts.
  • Tool Belts now have more slots.
  • Fixed a bug with Divisionating Slimes that was causing them to divisionate far less than they should.
  • Dropping Wild Sled now makes a sound.
  • Dropping Regular Sled now makes a sound.
  • Dropping a Canoe now makes a sound.
  • Picking up a Canoe now makes a sound.
  • Removing a stashed item from a canoe now makes a sound.
  • Majestic Tailfeather now provides Flora & Fauna in place of Arts and Crafts
  • Justice Points for throwing food at players in the stocks now varies based on what food is being thrown at them.
  • Curious Cabbage now adds more Stocks when studied.
  • Curious Cabbage now mini food restore for Vegetable Food Group.
  • Franklin Bar now has a higher chance to restore all food groups.
  • Franklin bar now restores potato food group.
  • Franlkin Bar now restores fruit food group
  • Franklin Bar now restores domestic meat food group.
  • Fixed a bug in Gingerbread Men.

POPHAM

  • it now requires sheep herding to sheer a sheep
  • Rams now have a rare chance to have a Teasel stuck in their wool when you sheer them.
  • Sheep now provide approx 35% more wool when sheered during a cold snap. Up from 25%
  • Fix'd a bug where female pigs were not butchering correctly and were exhibiting similar bugs Male Pigs had earlier.

Mini Update #3

  • Garlic CLoves now fit in a Garlic Sack
  • Garlic Braids now fit in a Garlic Sack
  • Tables Should now only accept food in them.
  • Prying the face of an oyster and smashing the face of a crab no longer give you a flower menu option.
  • Corn Chowder now takes less crab meat, and cornmeal.
  • Cornmeal Bluegill has had its food debuff values adjusted.
  • Berry Bajiel now 1.5 Hour F&F up from 1 hour.
  • Berry Bajiel now lowers berry foodgroup significantly less.
  • Bottom feeder Bajiel now 1.5 Hour F&F up from 1 hour.
  • Bottom feeder Bajiel now lowers shellfish foodgroup significantly less.
  • Ghost Loaf now has a small pumpkin restore.
  • Empire BLuecakes now has a small mushroom restore.
  • Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New England Dinner, has been significantly Buffed.
  • Windy Pooh, DRagonbreath Salad, Pickled Veniosn, Brown Bread, New England Dinner, has had its food group reductions decreased
  • Windy Pooh, Dragonbreath Salad, Pickled Venison, Brown Bread, New ENgland Dinner, has had its F&F reduced.
  • Jelly Roll, Jam Sandwitch, Tamale, Surf & Turf, Jonah & the Whales, Fyne Salad, Sauce Chasseur, WOrtbaked Wortbite, Lillypoultry, Jellypoultry, Tenderbroiled Terraine, has had its F&F Reduced and its food group reductions decreased.
  • New England Dinner now takes Raw Beef Steak.
  • Tamale now takes Raw beef cuts.
  • Tumbleweed now provides slightly less cloak & Dagger.
  • Things with wings now takes only a single cricket.

POPHAM

  • Meat Grinder is now faster on pigs. Same speed for other Pilgrims.
[16]
2016 Road Mappish Ongoing
  • Roadmap for 2016
[17]
Development Roadmap: Expedition #1 (Popham) Ongoing
  • Roadmap for first expedition
[18]
Development Roadmap Ongoing
  • The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.
[19]