Difference between revisions of "Prospect"
From Salem Wiki
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− | {{Action|Objects required=Woo-Woo-Wand;1, | + | {{Action|Objects required=Dowsing Rods;1, Woo-Woo-Wand;1,}} |
− | + | {| | |
+ | | | ||
+ | {{:Prospecting|transcludesection=prospecting}} | ||
− | {{Gamemenu | + | {{:Prospecting|transcludesection=nodes}} |
− | | item=Prospect | + | |} |
− | | key=0 | + | |
− | | parent1=Adventure | + | {{Gamemenu | item=Prospect |
− | | key1=V | + | | key=0 | parent1=Adventure |
− | | parent2= | + | | key1=V | parent2= |
− | | key2= | + | | key2= | parent3= |
− | | parent3= | + | | key3= | parent4= |
− | | key3= | + | | key4= | parent5= |
− | | parent4= | + | | key5= |
− | | key4= | ||
− | | parent5= | ||
− | | key5= | ||
}} | }} |
Revision as of 17:49, 15 March 2020
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NodesThe initial signpost for a Mine Entrance or Well must be built on the appropriate Node with Prospect activated. NOTE: While a Copper Node and Iron Node look different, they are functionally the same.
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