Difference between revisions of "Beaver"

From Salem Wiki
Jump to: navigation, search
Line 4: Line 4:
 
|location = Near the water
 
|location = Near the water
 
|hp      = ??
 
|hp      = ??
|loot    = [[Raw Beaver Pelt]], [[Meat Shreds]], [[Raw Beaver Cut]], [[Raw Beaver Steak]], [[Brain]]}}
+
|loot    = [[Raw Beaver Pelt]], [[Meat Shreds]], [[Raw Beaver Cut]], [[Raw Beaver Steak]], [[Brain]], [[Fine Beaver Teeth]]*, [[Stringy Sinew]]*}}
 +
 
 +
* - random chance of obtaining, see notes below
  
 
A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than Deer, but more difficult than Crickets. [[Beaver Skinning]] allows you to gain Beaver Skins from them. As with most creatures, Stomp is invaluable to keep them from attacking back.
 
A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than Deer, but more difficult than Crickets. [[Beaver Skinning]] allows you to gain Beaver Skins from them. As with most creatures, Stomp is invaluable to keep them from attacking back.

Revision as of 19:50, 3 June 2012

Basic Info:
Where found: unknown
Attacking:
Skill required: unknown
Blood (health): unknown
Liftable or Inventory?: unknown
Item(s) gained: unknown
Skinning/Butchering:
NOTE: Items and quantities depend upon skills known.
Item(s) on pickup: unknown (use 'none' if cannot be butchered)
Item(s) gained: unknown (use 'none' if no chance for pickup items)
Rare item(s): unknown (use 'none' if no chance for rare items)
Beaver


  • - random chance of obtaining, see notes below

A nonaggressive creature found near freshwater biomes such as lakes. They are less difficult than Deer, but more difficult than Crickets. Beaver Skinning allows you to gain Beaver Skins from them. As with most creatures, Stomp is invaluable to keep them from attacking back.

With Beaver Skinning, skinning a single beaver will yield:

With all butchering skills acquired, butchering a single beaver will yield: