Difference between revisions of "Agriculture/Fertilizers & Field Values"

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<noinclude>[[Category:Content]]</noinclude>
 
<noinclude>[[Category:Content]]</noinclude>
 
==[[Agriculture/Fertilizers & Field Values|Fertilizers & Field Values]]==
 
==[[Agriculture/Fertilizers & Field Values|Fertilizers & Field Values]]==
You should fertilize right after you plant as you can no longer fertilize after crops are harvestable.<br>
+
You should fertilize right after you plant as you can no longer fertilize after crops are can be harvested. Each fertilizer can have one or more effects on the field:
Each value has a specific effect on the field:
 
  
*'''Upkeep''': This reduces the amount of [[Humus]] needed to prepare a field as well as reduces the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding [[Wood Choppings]] to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 3 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.
+
*'''Upkeep'''
*'''Plenty''': This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's [[Stocks & Cultivars]]/100. The S&C bonus doesn't effect the fertilizer stacking penalty.
+
: This reduces the amount of [[Humus]] needed to prepare a field as well as the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding [[Wood Choppings]] to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 3 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.
*'''Speed''': This value reduces the growth time of the field. Currently, the field advances one stage every 24 hours and may be harvested after four days after planting. Example: a field at 200% speed should gain a stage of growth every 12 hours (needs testing for verification).
+
*'''Plenty'''
*'''Influence''': This value increases the amount of gain of the four output meters. Boosting this will speed the field to higher tiers of crops faster.
+
: This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's [[Stocks & Cultivars]]/100. The S&C bonus doesn't effect the fertilizer stacking penalty.
 +
*'''Speed'''
 +
: This value reduces the growth time of the field. Normally, a field advances one stage every 24 hours and the speed value reduces that time. For example, a field at 200% speed should gain a stage of growth every 12 hours.
 +
*'''Influence'''
 +
: This value boosts the amount of gain for the influence generated by the crop. Increasing this will speed the field to higher tiers of crops faster.
  
{| class=wikitable
+
:{| class=wikitable
 
! Fertilizer Type !! Upkeep !! Plenty !! Speed !! Influence
 
! Fertilizer Type !! Upkeep !! Plenty !! Speed !! Influence
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Hay]]
+
| [[Hay]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
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| style="vertical-align: top; text-align: center;"| ▲(Crop)
 
| style="vertical-align: top; text-align: center;"| ▲(Crop)
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Wood Choppings]]
+
| [[Wood Choppings]]
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
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| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Lime]]
+
| [[Lime]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
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| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Humus]]
+
| [[Humus]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
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| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Coal]]
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| [[Coal]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
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| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Clay]]
+
| [[Clay]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
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| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Dross]]
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| [[Dross]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| ▽
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| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Crown Manure]]
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| [[Crown Manure]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
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| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
|-
| style="vertical-align: top; text-align: center;"| [[Turkey Droppings]]
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| [[Turkey Droppings]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
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|}
 
|}
  
After a field is harvested, all fertilizers are reset and each field loses 5% upkeep. For example, if I keep my field at 50% upkeep each time I plant them, when I replant, they will then lose upkeep value and be at 55% upkeep.
+
After a field is harvested, all fertilizers are reset and each field loses 5% upkeep. For example, if you want to keep your field at 50%, then after you replant, you will need to lower the upkeep value from 55% to 50%.
 
*Hint: if you apply [[Wood Choppings]] as the fourth fertilizer, it will add 5% upkeep; doing it sooner just makes the other fertilizers less effective for no gain and doing it later will require 2 wood choppings.
 
*Hint: if you apply [[Wood Choppings]] as the fourth fertilizer, it will add 5% upkeep; doing it sooner just makes the other fertilizers less effective for no gain and doing it later will require 2 wood choppings.
  
Finally, the more fertilizers used on a field, the less effective next fertilizer becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus.
+
Finally, the more fertilizers used on a field, the less effective next fertilizer becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus. The page for each fertilizer shows the amount of improvement for each field effect taking the number of previous applications of fertilizer into account.
  
 
*Note on cotton: It takes 10 clean cotton to produce a single cotton sheet, this can be achieve by a single field with approximately 200% plenty value.(click image below for larger version)
 
*Note on cotton: It takes 10 clean cotton to produce a single cotton sheet, this can be achieve by a single field with approximately 200% plenty value.(click image below for larger version)

Revision as of 11:36, 4 December 2012

Fertilizers & Field Values

You should fertilize right after you plant as you can no longer fertilize after crops are can be harvested. Each fertilizer can have one or more effects on the field:

  • Upkeep
This reduces the amount of Humus needed to prepare a field as well as the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding Wood Choppings to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 3 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.
  • Plenty
This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's Stocks & Cultivars/100. The S&C bonus doesn't effect the fertilizer stacking penalty.
  • Speed
This value reduces the growth time of the field. Normally, a field advances one stage every 24 hours and the speed value reduces that time. For example, a field at 200% speed should gain a stage of growth every 12 hours.
  • Influence
This value boosts the amount of gain for the influence generated by the crop. Increasing this will speed the field to higher tiers of crops faster.
Fertilizer Type Upkeep Plenty Speed Influence
Hay - - - ▲(Crop)
Wood Choppings - - -
Lime - - -
Humus - -
Coal - - -
Clay - -
Dross - -
Crown Manure -
Turkey Droppings - -

After a field is harvested, all fertilizers are reset and each field loses 5% upkeep. For example, if you want to keep your field at 50%, then after you replant, you will need to lower the upkeep value from 55% to 50%.

  • Hint: if you apply Wood Choppings as the fourth fertilizer, it will add 5% upkeep; doing it sooner just makes the other fertilizers less effective for no gain and doing it later will require 2 wood choppings.

Finally, the more fertilizers used on a field, the less effective next fertilizer becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus. The page for each fertilizer shows the amount of improvement for each field effect taking the number of previous applications of fertilizer into account.

  • Note on cotton: It takes 10 clean cotton to produce a single cotton sheet, this can be achieve by a single field with approximately 200% plenty value.(click image below for larger version)

Cotton.png Cotton2.png

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