Splash damage
From Salem Wiki
Splash damage is done to walls when on other wall segment in a small distance.
- Stone walls get damaged for ~80%;
- The distance the splash travels is at least 4 complete tiles between wall segments(Safe distance seems to be 6 gaps between your outmost wall and any buildable tile)
- Between 2 connected walls segments splash damages only the adjacent segment
- A wall segment you are facing gets damaged
(All these rules apply at all times)
Splash Damage Demonstration
![](/images/thumb/e/e3/SplashDamage3.png/300px-SplashDamage3.png)
Player destroys third section to break through the 3 layer wall. In all he only had to do 140% damage to get through the 3 layer wall in this example -- 100% damage to first layer, 20% to second and again 20% to the last section, since splash damage took out 80% HP from these walls as their neighbor sections were destroyed.