Difference between revisions of "Music"

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==About==
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#REDIRECT: [[Musician]]
 
 
Pilgrims may play musical instruments at the cost of inspiration.<br />
 
To play an instrument, a player must unlock the [[Musician]] skill, which will give the player access to the different notes:
 
*{{i|Play A}}
 
*{{i|Play A Sharp}}
 
*{{i|Play B}}
 
*{{i|Play C}}
 
*{{i|Play C Sharp}}
 
*{{i|Play D}}
 
*{{i|Play D Sharp}}
 
*{{i|Play E}}
 
*{{i|Play F}}
 
*{{i|Play F Sharp}}
 
*{{i|Play G}}
 
*{{i|Play G Sharp}}
 
 
 
 
 
Music is a fun little mechanic for altering [[Biomes]] in Salem with the skill [[Aeolian]].<br />
 
Nature will adapt and change based on the type of music being played nearby.<br />
 
Each instrument will change the area around you to a different specific Biome.
 
 
 
Not all instruments will do this - only those found in the [[Mystery Music Box]] which includes:
 
{|
 
| {{i|Animal Horn}} -- Changes area around you to [[Coniferous]] Biome.
 
|-
 
| {{i|Banjo}} -- Changes area around you to [[Greenwood]] Biome.
 
|-
 
| {{i|Fife}} -- Changes area around you to [[Grassland]] Biome.
 
|-
 
| {{i|Glockenspiel}} -- Changes area around you to [[Grassland]] Biome.
 
|-
 
| {{i|Harp}} -- Changes area around you to [[Autumnal]] Biome.
 
|-
 
| {{i|Skin Flute}} -- Changes area around you to [[Woodland]] Biome.
 
|-
 
| {{i|Snare Drum}} -- Changes area around you to [[Badlands]] Biome
 
|-
 
| {{i|Viola}} -- Changes area around you to [[Shrub]] Biome.
 
|-
 
| {{i|Wardrum}} -- Changes area around you to [[Crag]] Biome.
 
|}
 
 
 
Currently the {{i|Trumpet}}. {{i|Christmas Bell}}, and the {{i|Cowbell}} is the only instruments that will not alter biomes.
 
Without [[Aeolian]] the instrument can still be played but the biomes around will not change.
 
 
 
===Insanity===
 
Playing any instrument will calm your [[Insanity]].
 
 
 
Playing any of the [[Mystery Music Box]] instruments with the [[Aeolian]] skill will also calm the Insanity in the surrounding players.
 

Revision as of 06:05, 7 December 2019

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