Difference between revisions of "Firearms"
ShadowTani (talk | contribs) (Corrected unlock names) |
ShadowTani (talk | contribs) (Undo revision 25114 by ShadowTani (talk)) |
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked= | | Skills unlocked= | ||
− | | Crafts unlocked=Redcoat | + | | Crafts unlocked=Redcoat Boots, Redcoat Pants, Redcoat Shirt, Redcoat Uniform |
| Builds unlocked= | | Builds unlocked= | ||
| Others unlocked=At the Ready | | Others unlocked=At the Ready |
Revision as of 03:54, 25 June 2015
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In-Game Text
"Whereas the late King James the Second by the Assistance of diverse evill Councellors Judges and Ministers imployed by him did endeavour to subvert and extirpate the Protestant Religion and the Lawes and Liberties of this Kingdome ... the Subjects which are Protestants may have Arms for their Defence suitable to their Conditions and as allowed by Law."
– Bill of Rights 1689
It is an ancient and established right of Englishmen to bear arms in defense of life, property, King and Country. Firearms allows you the means to exercise that right.
About
The Firearms skill is needed in order to wield Flintlock Musket, Flintlock Pistol, Founding Father's Arquebus, or Redcoat's Musket.
All such weapons require Musket Balls and Gunpowder.
Damage done is % damage, weighted to be near 25% for Muskets and near 5% for Pistols.
There's also a drain to Black Bile to concentrate and aim, about 20% for Muskets and 10% for Pistols.
Guns also Snare your opponents, Pistols is less effective than Muskets.