Difference between revisions of "Colonial Tradesmanship"
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MagicManICT (talk | contribs) (entered skill costs) |
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|req = [[Survival Skills]] | |req = [[Survival Skills]] | ||
|enabled = [[Literacy]], [[Simple Cooking]] | |enabled = [[Literacy]], [[Simple Cooking]] | ||
− | |requiredby = [[Paving]], [[Fireplace]], [[Woven Basket]], [[Axe]] | + | |requiredby = [[Paving]], [[Fireplace]], [[Woven Basket]], [[Axe]], [[Bar of Soap]], [[Nine Men's Morris]], [[Strawman]] |
|cost = [[Frontier & Wilderness]]: 400<br> [[Law & Lore]]: 400<br> [[Sparks & Embers]]: 200 | |cost = [[Frontier & Wilderness]]: 400<br> [[Law & Lore]]: 400<br> [[Sparks & Embers]]: 200 | ||
|caption = "For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one." <p>-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles | |caption = "For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one." <p>-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles |
Revision as of 06:20, 29 December 2011
This skill enables you to craft some basic tools.
In-Game Text
The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.