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− | [[Image:Scent_icon.png]]
| + | #REDIRECT [[Evidence]] |
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− | {{Notice|NOTE:|Whole Raidsystem will be redesigned since Patch 1.1.4. Information on this page may no longer be correct. Please follow the [[Recent Updates|patchnotes]].}}
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− | ==About==
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− | Scents appear when at the location where someone commits a [[Crime]]. They look like exclamation points bobbing up and down and can only be seen if you [[Toggle Tracking]].<br />
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− | Scents can be gathered to obtain [[Evidence]] and used to track down the perpetrator, his or her home base, or the item stolen, if applicable.
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− | Each scent gathered provides 180 minutes of tracking time.
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− | Scents based on the crime committed:
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− | '''Trespassing:''' left when a player tries to cross a hostile claim, or use a door, gate, or chest on that claim. You can cross/enter/leave a hostile claim without learning the Trespassing Skill. Trespassing is not summonable. Trespassing scents expire after 1 day.
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− | '''Larceny (Theft):''' left when a character tries to take anything off a claim they don't have permissions on (such as out of a chest, carry an object across the claim borders), or loot a body (leaves no scent if it is your direct ancestor). Larceny scents expire after 9 days.
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− | '''Witchcraft:''' left when a Witch tries and fails to attune a doll to a player. Otherwise, Witchcraft leaves no scents and so it is most dangerous to stand still in a public place and give a Witch a good target for attuning. Witchcraft scents expire after 17 days.
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− | '''Waste:''' left when a character attempts to destroy or build anything on a claim you don't have permissions on. Waste scents expire after 11 days.
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− | '''Assault:''' left when one player initiates combat with another player. Assault scents expire after 1 day.
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− | '''Battery:''' left when one player knocks out another player. Battery is not summonable. Battery scents expire after 3 days.
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− | '''Murder:''' left when any character is killed by another player. Murder scents expire after 16 days.
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− | '''Forgery:''' left when any character mint Silver Bars into Silver Coins. Forgery scents expire after 5 months.
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− | '''Aggravated Assault:''' left when a player breaks the bones of a KO'ed player (beat face) or when injecting drugs. Aggravated assault scents expire after 3 days.
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− | '''Poisoncraft:''' left when a player crafts poison darts with the [[Blowdarts]] skill. Expires after 5 months.
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− | See the page on [[Crime & Punishment]] for more details.
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