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− | {{Crafted
| + | #REDIRECT [[Corn]] |
− | | Objects required=Tilled Field;1
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− | }}
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− | ==About==
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− | Corn can be harvested at two growth stages, yielding either [[Baby Corn]] or [[Seeds of Corn]] if you allow it to mature. Only the second mature phase will allow you to replant a field, so don't be too eager to harvest your crop unless you want [[Baby Corn]] (and have seeds in reserve).
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− | When Corn is mature, it is larger and lusher than it was in the baby corn stage, and the ears of corn will be visible on the stalk.
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− | Unlike Cereals, harvested corn yields the seeds themselves rather than an intermediate item. Milling the Seeds of Corn is what gives you Corn Meal.
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− | There is currently a bug where milling Corn always results in [[Cornmeal]] of 0% purity. This makes corn less useful than it could be.
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− | Corn uses the #1 and #3 influences (which come from Cabbage and Cotton, respectively) and adds to the Green influence just like Cereals do.
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− | ==Yield==
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− | If you have a field with 100% plenty, you will get 50 [[Seeds of Corn]]. Divide Plenty by 2 (rounding down) to get your yield.
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− | ==Varieties==
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− | There are 4 different varieties of Corn that can be produced from a field. The variety you get depends on the total accumulated influence of [[Cabbage]] (red bar) and [[Cotton]] (blue bar).
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− | *[[Yellow Corn]]: Total accumulated influence is less than 100
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− | *[[White Corn]]: 100 to 150 Total, but with more Red than blue.
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− | *[[Blue Corn]]: 100 to 150 Total, but with more Blue then red.
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− | *[[Golden Corn]]: 150+ Total, balance does not matter.
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− | ==Notes==
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− | *Corn was introduced in Thanksgiving of 2012 as a part of the [[Colonial Relief Package]] which was given to the players then. Unlike any other crop, its seeds cannot be produced on your own (like [[Pumpkins]]) or purchased from an NPC stall. '''The only way to acquire [[Seeds of Corn]] is from another player'''. This means, interestingly enough, that ALL Corn is descended from the original seeds distributed on Thanksgiving.
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