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− | Splash damage is done to walls when on other wall segment in a small distance.
| + | #REDIRECT[[Simple Fences#Splash Damage]] |
− | * Stone walls get damaged for ~80%;
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− | * The distance the splash travels is at least 4 complete tiles between wall segments(Safe distance seems to be 6 gaps between your outmost wall and any buildable tile)
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− | * Between 2 connected walls segments splash damages only the adjacent segment
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− | * A wall segment you are facing gets damaged
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− | (All these rules apply at all times)
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− | ==Splash Damage Demonstration==
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− | [[Image:SplashDamage1.png|thumb|left|Player about to destroy one section of wall - notice no other sections have taken any damage yet]]
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− | [[Image:SplashDamage2.png|thumb|left|Once the target section is destroyed, the game applies splash damage to adjacent sections in each cardinal direction. In this case, it damaged 3 sections to about 80% damage. Note until the first wall section was destroyed these sections remained completely undamaged]]
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− | [[Image:SplashDamage3.png|thumb|left|Player destroys third section to break through the 3 layer wall. In all he only had to do 140% damage to get through the 3 layer wall in this example -- 100% damage to first layer, 20% to second and again 20% to the last section, since splash damage took out 80% HP from these walls as their neighbor sections were destroyed.]]
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