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− | There are four main stats called [[Humour|humours]] in Salem, which affect and are depleted by various activities. Ordered clockwise they are:
| + | #REDIRECT [[Humours]] |
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− | <table width='100%' cellspacing=0>
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− | <tr valign='baseline' bgcolor='F3F3F3'>
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− | <td width=20 bgcolor=#FF3333></td>
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− | <td width=100>
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− | *[[Blood]]
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− | </td><td>
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− | Blood is essentially your health.<br>
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− | Things such as falling whilst climbing, being knocked around in combat and snapping a [[Tinder Drill]] will hurt you.
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− | </td></tr>
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− | <tr valign='baseline'>
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− | <td width=20 bgcolor=#666666></td>
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− | <td>
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− | *[[Phlegm]]
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− | </td><td>
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− | Phlegm is essentially your endurance.<br>
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− | It governs your effectiveness and sustainability of things such as running, destroying and other laborious activities.
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− | </td></tr>
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− | <tr valign='baseline' bgcolor='F3F3F3'>
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− | <td width=20 bgcolor=#FFCC22></td>
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− | <td>
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− | *[[Yellow Bile]]
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− | </td><td>
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− | Yellow bile is essentially your combat effectiveness.<br>
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− | A higher Yellow bile stat results in more damage, and enables more moves to be used before it is depleted.
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− | </td></tr>
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− | <tr valign='baseline'>
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− | <td width=20 bgcolor=#33CC22></td>
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− | <td>
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− | *[[Black Bile]]
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− | </td><td>
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− | Black bile is essentially your learning capability.<br>
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− | It affects your study speed, and is also spent when placing building plans.
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− | </td></tr>
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− | </table>
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− | Humours can be replenished by eating [[Food]]. A humour's maximum value can be increased with [[Gluttony]]. | |
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− | Each humour is represented by three numbers in the format 5.0/5.0/5.0, visible by hovering the cursor over your humour meter.<br>
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− | From left to right, these numbers represent current/expected/maximum levels, where 'expected' is the amount that will be gained from delayed healing.
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− | [[Category:Content]]
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