Difference between revisions of "Colonial Tradesmanship"

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(entered skill costs)
(Added items to requiredby)
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|req = [[Survival Skills]]
 
|req = [[Survival Skills]]
 
|enabled = [[Literacy]], [[Simple Cooking]]
 
|enabled = [[Literacy]], [[Simple Cooking]]
|requiredby = [[Paving]], [[Fireplace]], [[Woven Basket]], [[Axe]]
+
|requiredby = [[Paving]], [[Fireplace]], [[Woven Basket]], [[Axe]], [[Bar of Soap]], [[Nine Men's Morris]], [[Strawman]]
 
|cost = [[Frontier & Wilderness]]: 400<br> [[Law & Lore]]: 400<br> [[Sparks & Embers]]: 200
 
|cost = [[Frontier & Wilderness]]: 400<br> [[Law & Lore]]: 400<br> [[Sparks & Embers]]: 200
 
|caption = "For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one." <p>-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles
 
|caption = "For all the rest were poore Gentlemen, Tradesmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, than either begin one, or but helpe to maintaine one." <p>-John Smith, The Generall Historie of Virginia, New-England and The Summer Isles

Revision as of 06:20, 29 December 2011

Template:Infobox skill

This skill enables you to craft some basic tools.

In-Game Text

The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World.