Difference between revisions of "Splash damage"
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* A wall segment you are facing gets damaged | * A wall segment you are facing gets damaged | ||
(All these rules apply at all times) | (All these rules apply at all times) | ||
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+ | ==Splash Damage Demonstration== | ||
+ | [[Image:SplashDamage1.png|thumb|left|Player about to destroy one section of wall - notice no other sections have taken any damage yet]] | ||
+ | [[Image:SplashDamage2.png|thumb|left|Once the target section is destroyed, the game applies splash damage to adjacent sections in each cardinal direction. In this case, it damaged 3 sections to about 80% damage. Note until the first wall section was destroyed these sections remained completely undamaged]] | ||
+ | [[Image:SplashDamage3.png|thumb|left|Player destroys third section to break through the 3 layer wall. In all he only had to do 140% damage to get through the 3 layer wall in this example -- 100% damage to first layer, 20% to second and again 20% to the last section, since splash damage took out 80% HP from these walls as their neighbor sections were destroyed.]] |
Revision as of 07:24, 18 April 2013
Splash damage is done to walls when on other wall segment in a small distance.
- Stone walls get damaged for ~80%;
- The distance the splash travels is at least 4 complete tiles between wall segments
- Between 2 connected walls segments splash damages only the adjacent segment
- A wall segment you are facing gets damaged
(All these rules apply at all times)