Difference between revisions of "Mining"
Line 19: | Line 19: | ||
| Skills unlocked=Mineral Sifting, I am the Darkness | | Skills unlocked=Mineral Sifting, I am the Darkness | ||
| Crafts unlocked=Primitive Pickaxe, | | Crafts unlocked=Primitive Pickaxe, | ||
− | | Builds unlocked=Miner's Hat, Mine Support | + | | Builds unlocked=Miner's Hat, Mine Support, Prospector's Boots, Prospector's Shirt, Prospector's Pants |
| Others unlocked=Bat Fang, Copper Ore, Copper Ore Boulder, Dead Bat, Iron Ore, Iron Ore Boulder, Mine, Rubble, Rubble Boulder, Silver Ore, Silver Ore Boulder | | Others unlocked=Bat Fang, Copper Ore, Copper Ore Boulder, Dead Bat, Iron Ore, Iron Ore Boulder, Mine, Rubble, Rubble Boulder, Silver Ore, Silver Ore Boulder | ||
}} | }} |
Revision as of 21:15, 18 July 2021
|
In-Game Text"Now when a miner discovers a vena profunda he begins sinking a shaft and above it sets up a windlass, and builds a shed over the shaft to prevent the rain from falling in, lest the men who turn the windlass be numbed by the cold or troubled by the rain." – Georgius Agricola, de Re Metallica In order for ores to be smelted into metal, they must first be extracted from within the womb of the earth. Mining allows you to construct Mine Supports and to mine from softened rock and ore surfaces within the mine. Soften darker rock surfaces by lighting a fire by them and letting it burn. AboutOnce a Mine Entrance is built on a Metal Node you can enter your Mine. A Mine start as 10x10 (100x Tiles total) with a ramp which can be right-clicked to exit. You cannot Claim the inside of a Mine over so Larceny and Waste will not leave Evidence and Scents inside of a Mine, however Forgery and Poisoncraft still will. MiningWith Any Pickaxe equipped clicking the Mine action will change your cursor into a pickaxe, which can then be right-clicked on any wall within a Mine Entrance to begin Mining. The Phlegm this will drain can be lowered by increasing your Mining Artifact Bonus. Once you have finished you will automatically Lift out the appropriate Boulder based on the wall type you just Mined. Unlike other walls, Hard Rubble Wall must be softened before mining by lighting a Pile of Wood at its base and letting it burn down. Each time any wall is Mined there is a chance to cause a Cave-In or spawn Bats.
Mine-Downs WARNING! Triggering a Mine-down will cause a huge amount of Blood Damage.
Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down. A Mine-Down will instantly create a new Mine Entrance leading down another level, and clear away a 13x13 hexagonal space around your Mine Enterence, for this reason it is advised to Mine nearby Ore Walls before Mining any nearby Hard Rubble Walls. Triggering a Mine-Down will drop you down to the next level. This fall will cause a huge amount of damage to all your Humours, however if you are Knocked Out you won't loss any Proficiencies, but you WILL drop your Inventory. This damage can be lowered slightly by increasing your Mines & Mountains Proficiency. The new Mine level may initially contain a large number of Bats which will eventually despawn if you wait long enough. Mine LevelsThere are 8 safe Mine Levels with one draining more Phlegm when Mining. The first 7 Mine Levels are safe, however Mining anywhere, not just Hard Rubble Walls, on Level 8 might randomly result in a Mine-Down to Level 9. The 9th level is known as Dreamworld, and connects all other Mines that have reached the 9th level. Caution is advised and one should think carefully before digging into Dreamworld. Iron PurityThe Purity of a Bar of Pig Iron comes from the Iron Ore Boulder the Iron Ore used to make it, was Chipped from. Iron Ore Boulders' get their Purity from a combination of Mine Level, distance from the ramp, and chance. Iron Purity will transfer directly onto Fish Hooks, Knife Blades, or any Wrought Iron Bars made from it. Cave-InsEach time a Wall tile is Mined there is a chance to trigger a Cave-In. A Cave-In will scatter new Rubble Walls randomly in areas that you have already Mined out around the source of the Cave-In. Being under a Cave-In when it falls will instantly cause you to become Knocked Out. The chance of a Cave-In happening is based off the Wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your Mines & Mountains Proficiency. While rare it is technically still possible to get a Cave-In while mining under the radius of a Support Beam. An impending Cave-In will be shown evident by a rumbling sound and dust falling from the ceiling. An impending Cave-In can be stopped by building a Support Beam directly under the exact spot where the dust is falling. Being under a
If a Support Beam is not placed in time a Cave-In will randomly collapse some Un-Mined Soft Rubble Walls from the ceiling. These Walls can generally be Mined although if they fall Into other structures, they may make those structures inaccessible. Support Beams can also be built argumentatively to lower the chance of Cave-Ins within the Support Beams radius. Even within a Support Beam's radius there is still a very small possibility for a Cave-In. BatsA Bat is an aggressive Creature which live inside of Mine Entrances and appear by chance when Mining walls, when a Cave-In is imminent, or on the next level after a Mine-Down. The chance of Bats appearing is greater with higher levels of Madness. A Bat, when attacking will fly in close and, if not killed, will attach itself to your Neck detaching anything in that slot and sucking your Blood. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like Stomp will work well on Bats, even though they are flying. |