Difference between revisions of "Mining"
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| Others unlocked=Bat Fang, Copper Ore, Copper Ore Boulder, Dead Bat, Iron Ore, Iron Ore Boulder, Mine, Rubble, Rubble Boulder, Silver Ore, Silver Ore Boulder | | Others unlocked=Bat Fang, Copper Ore, Copper Ore Boulder, Dead Bat, Iron Ore, Iron Ore Boulder, Mine, Rubble, Rubble Boulder, Silver Ore, Silver Ore Boulder | ||
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You cannot [[Claim Stake|Claim]] the inisde of a Mine over so [[Larceny]] and [[Waste]] will not leave scents, however [[Debasement|Forgery]] and [[Blowdarts|Poisoncraft]] still will. | You cannot [[Claim Stake|Claim]] the inisde of a Mine over so [[Larceny]] and [[Waste]] will not leave scents, however [[Debasement|Forgery]] and [[Blowdarts|Poisoncraft]] still will. | ||
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<onlyinclude>{{#ifeq:{{{transcludesection|mining}}}|mining| | <onlyinclude>{{#ifeq:{{{transcludesection|mining}}}|mining| | ||
==Mining== | ==Mining== | ||
− | Having {{i|Any Pickaxe}} equipped allows you to {{i|Mine}}. Clicking Mine will change your cursor into a pickaxe which you can then right-click on the Wall to Mine out and automatically {{i|Lift}} the appropriate Boulder. | + | Having {{i|Any Pickaxe}} equipped allows you to {{i|Mine}}. Clicking Mine will change your cursor into a pickaxe which you can then right-click on the Wall to Mine out and automatically {{i|Lift}} the appropriate Boulder. There are 5x types of Walls in a Mine. Light gray Soft Rubble Walls will yield a {{i|Rubble Boulder}}. This is the most common Wall type. Mining a Rubble Walls will reveal either more Rubble Walls or one of the other Walls types. Metal Ore Walls tend to run in veins, while a Dark Rubble Wall must be softened by setting a {{i|Pile of Wood}} at its base and letting it burn down. Mining from a softened Dark Rubble Wall will give you a Rubble Boulder or potentially cause a Mine-Down. Each time any Wall is Mined there is a chance to cause a Cave-In or spawn {{i|Bat}}s. |
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− | There are 5x types of Walls in a Mine. Light gray Soft Rubble Walls will yield a {{i|Rubble Boulder}}. This is the most common Wall type. Mining a Rubble Walls will reveal either more Rubble Walls or one of the other Walls types. Metal Ore Walls tend to run in veins, while a Dark Rubble Wall must be softened by setting a {{i|Pile of Wood}} at its base and letting it burn down. Mining from a softened Dark Rubble Wall will give you a Rubble Boulder or potentially cause a Mine-Down. Each time any Wall is Mined there is a chance to cause a Cave-In or spawn {{i|Bat}}s. | ||
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{{{!}} class=wikitable | {{{!}} class=wikitable | ||
{{!}}- | {{!}}- | ||
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{{!}}} | {{!}}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<onlyinclude>{{#ifeq:{{{transcludesection|miningetc}}}|miningetc| | <onlyinclude>{{#ifeq:{{{transcludesection|miningetc}}}|miningetc| | ||
==Mine-Downs== | ==Mine-Downs== | ||
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{{Notice| WARNING! | Triggering a Mine-down will cause a huge amount of [[Blood Damage]].}} | {{Notice| WARNING! | Triggering a Mine-down will cause a huge amount of [[Blood Damage]].}} | ||
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Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down. A Mine-Down will instantly create a new {{i|Mine Entrance}} leading down another level, and clear away a 13x13 hexagonal space around it, for this reason it is advised to Mine nearby Ore Walls before Mining any Dark Rubble Walls. Triggering a Mine-Down will drop you down to the next level. This fall will cause a huge amount of [[Blood]] damage, however if you are [[Knocked Out]] you won't loss any Proficiencies, but you will drop your inventory. The new level may initially contain a large number of {{i|Bat}}s which will eventually despawn if you wait long enough. | Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down. A Mine-Down will instantly create a new {{i|Mine Entrance}} leading down another level, and clear away a 13x13 hexagonal space around it, for this reason it is advised to Mine nearby Ore Walls before Mining any Dark Rubble Walls. Triggering a Mine-Down will drop you down to the next level. This fall will cause a huge amount of [[Blood]] damage, however if you are [[Knocked Out]] you won't loss any Proficiencies, but you will drop your inventory. The new level may initially contain a large number of {{i|Bat}}s which will eventually despawn if you wait long enough. | ||
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[[Image:Cave_Down_Image.png|763px|thumb|center|Mine-Down.]] | [[Image:Cave_Down_Image.png|763px|thumb|center|Mine-Down.]] | ||
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===Mine Levels=== | ===Mine Levels=== | ||
There are 8 safe Mine Levels. The 9th level is known as Dreamworld, and connects all other Mines that have reached the 9th level. Caution is advised and one should think carefully before digging into Dreamworld. Mining anywhere on Level 8 might randomly result in a Mine-Down to Level 9, not just Hard Rubble Walls. | There are 8 safe Mine Levels. The 9th level is known as Dreamworld, and connects all other Mines that have reached the 9th level. Caution is advised and one should think carefully before digging into Dreamworld. Mining anywhere on Level 8 might randomly result in a Mine-Down to Level 9, not just Hard Rubble Walls. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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{{:Purity|transcludesection=ironpurity}} | {{:Purity|transcludesection=ironpurity}} | ||
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<onlyinclude>{{#ifeq:{{{transcludesection|cavein}}}|cavein| | <onlyinclude>{{#ifeq:{{{transcludesection|cavein}}}|cavein| | ||
==Cave-Ins== | ==Cave-Ins== | ||
− | Each time a Wall tile is {{i|Mine}}d there is a chance to trigger a Cave-In. This chance is based off the Wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your {{i|Mines & Mountains}} | + | Each time a Wall tile is {{i|Mine}}d there is a chance to trigger a Cave-In. This chance is based off the Wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your {{i|Mines & Mountains}} Proficiency. An impending Cave-In will be shown evident by a rumbling sound and dust falling from the ceiling. An impending Cave-In can be stopped by building a Support Beam directly under the exact spot where the dust is falling. |
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{{{!}} class=wikitable | {{{!}} class=wikitable | ||
{{!}}- | {{!}}- | ||
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{{!}}- | {{!}}- | ||
{{!}} {{i|Miner's Support Beam}} | {{!}} {{i|Miner's Support Beam}} | ||
− | {{!}} Large | + | {{!}} Large (17 tiles) |
{{!}} [[Salem Store|Store]] bought. | {{!}} [[Salem Store|Store]] bought. | ||
{{!}}} | {{!}}} | ||
− | + | If a Support Beam is not placed in time a Cave-In will randomly collapse some Un-Mined Soft Rubble Walls from the ceiling. These Walls can generally be Mined although if they fall ''Into'' other structures, they may make those structures inaccessible. Support Beams can also be built argumentatively to lower the chance of Cave-Ins within the Support Beams radius. Even within a Support Beam's radius there is still a very small possibility for a Cave-In. | |
− | If a Support Beam is not placed in time a Cave-In will randomly collapse some Un-Mined Soft Rubble Walls from the ceiling. These Walls can generally be Mined although if they fall ''Into'' other structures, they may make those structures inaccessible. | ||
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− | Support Beams can also be built argumentatively to lower the chance of Cave-Ins within the Support Beams radius. Even within a Support Beam's radius there is still a very small possibility for a Cave-In. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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==Bats== | ==Bats== | ||
{{:Bat|transcludesection=bats}} | {{:Bat|transcludesection=bats}} | ||
A Bat, when attacking will fly in close and, if not killed, will attach itself to your [[Neck]] detaching anything in that slot and sucking your [[Blood]]. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like {{i2|Stomp}} will work well on Bats, even though they are flying. | A Bat, when attacking will fly in close and, if not killed, will attach itself to your [[Neck]] detaching anything in that slot and sucking your [[Blood]]. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like {{i2|Stomp}} will work well on Bats, even though they are flying. | ||
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Revision as of 21:16, 2 October 2020
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In-Game Text"Now when a miner discovers a vena profunda he begins sinking a shaft and above it sets up a windlass, and builds a shed over the shaft to prevent the rain from falling in, lest the men who turn the windlass be numbed by the cold or troubled by the rain." – Georgius Agricola, de Re Metallica In order for ores to be smelted into metal, they must first be extracted from within the womb of the earth. Mining allows you to construct Mine Supports and to mine from softened rock and ore surfaces within the mine. Soften darker rock surfaces by lighting a fire by them and letting it burn. AboutOnce a Mine Entrance is built on a Metal Node you can enter your Mine. A Mine start as 10x10 (100x Tiles total) with a ramp which can be right-clicked to exit. You cannot Claim the inisde of a Mine over so Larceny and Waste will not leave scents, however Forgery and Poisoncraft still will. MiningHaving Any Pickaxe equipped allows you to Mine. Clicking Mine will change your cursor into a pickaxe which you can then right-click on the Wall to Mine out and automatically Lift the appropriate Boulder. There are 5x types of Walls in a Mine. Light gray Soft Rubble Walls will yield a Rubble Boulder. This is the most common Wall type. Mining a Rubble Walls will reveal either more Rubble Walls or one of the other Walls types. Metal Ore Walls tend to run in veins, while a Dark Rubble Wall must be softened by setting a Pile of Wood at its base and letting it burn down. Mining from a softened Dark Rubble Wall will give you a Rubble Boulder or potentially cause a Mine-Down. Each time any Wall is Mined there is a chance to cause a Cave-In or spawn Bats.
Mine-Downs WARNING! Triggering a Mine-down will cause a huge amount of Blood Damage.
Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down. A Mine-Down will instantly create a new Mine Entrance leading down another level, and clear away a 13x13 hexagonal space around it, for this reason it is advised to Mine nearby Ore Walls before Mining any Dark Rubble Walls. Triggering a Mine-Down will drop you down to the next level. This fall will cause a huge amount of Blood damage, however if you are Knocked Out you won't loss any Proficiencies, but you will drop your inventory. The new level may initially contain a large number of Bats which will eventually despawn if you wait long enough. Mine LevelsThere are 8 safe Mine Levels. The 9th level is known as Dreamworld, and connects all other Mines that have reached the 9th level. Caution is advised and one should think carefully before digging into Dreamworld. Mining anywhere on Level 8 might randomly result in a Mine-Down to Level 9, not just Hard Rubble Walls. Iron PurityThe Purity of a Bar of Pig Iron comes from the Iron Ore Boulder the Iron Ore used to make it, was Chipped from. Iron Ore Boulders' get their Purity from a combination of Mine Level, distance from the ramp, and chance. Iron Purity will transfer directly onto Fish Hooks, Knife Blades, or any Wrought Iron Bars made from it. Cave-InsEach time a Wall tile is Mined there is a chance to trigger a Cave-In. This chance is based off the Wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your Mines & Mountains Proficiency. An impending Cave-In will be shown evident by a rumbling sound and dust falling from the ceiling. An impending Cave-In can be stopped by building a Support Beam directly under the exact spot where the dust is falling.
If a Support Beam is not placed in time a Cave-In will randomly collapse some Un-Mined Soft Rubble Walls from the ceiling. These Walls can generally be Mined although if they fall Into other structures, they may make those structures inaccessible. Support Beams can also be built argumentatively to lower the chance of Cave-Ins within the Support Beams radius. Even within a Support Beam's radius there is still a very small possibility for a Cave-In. BatsA Bat is an aggressive Creature which live inside of Mine Entrances and appear by chance when Mining walls, when a Cave-In is imminent, or on the next level after a Mine-Down. The chance of Bats appearing is greater with higher levels of Madness. A Bat, when attacking will fly in close and, if not killed, will attach itself to your Neck detaching anything in that slot and sucking your Blood. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like Stomp will work well on Bats, even though they are flying. |