GameMenu/Movement

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Menu Button Movement.png About

This page is about the Movement sub-menu of the game and will mention pages relevant to what one can find inside it.
This sub-menu can be found inside the Main-menu.

Activity Movements

Activity Movements are Movement Actions which change your Movement speed. Toggling on an Activity Movement will drain Phlegm until it is toggled off again, which will revert your speed back to a Walk. An Activity Movement will automatically turn off if your Phlegm gets too low.

Action Speed vs Walk Phlegm Drain
Walk Base None
Run icon.png Run Faster High
Sprint icon.png Sprint Much Faster Very High

Other Speed Modifying Actions

Certain Affects or items will modify your Activity Movement speed.

Action Speed vs Walk Drain? Can Be Knocked Out From?
Lift icon.png Lift Slower Yellow Bile Yes
Pull Slower None No
Forage icon.png Forage Slower Yellow Bile and Phlegm. No
Fracture icon.png Fracture Slower None No
Hypothermia icon.png Hypothermia Speed decreases with Body Temperature. None Can become Frozen.
Over-encumbered Speed decreases as Over-Encumbrance increases. Yellow Bile Yes
Sneak icon.png Sneak Slower None No
Furfervor icon.png Furfervor Faster None No
Furfervor Withdrawals icon.png Furfervor Withdrawals Slower None No
Swim icon.png Swim Slower Phlegm Yes
Tiny Pocketwatch icon.png Tiny Pocketwatch Faster None No
Wander icon.png Wander Faster Blood and Phlegm. No

Mounts

Mounts are Creatures which can be ridden to significantly increase your Movement speed. To ride a Mount, right-click it and select "Ride 'em Cowboy!!". To dismount, ctrl-click the ground. Mounts cannot be attacked, killed, or Butchered, nor can you attack or use Lift icon.png Lift from a Mount. Damage taken while mounted will dismount the rider. Actions such as Forage icon.png Forage and Wander icon.png Wander will not drain your Humours while mounted. Mounts will despawn if left unattended or if the server resets. NOTE: If you are disconnected while riding a Mount, you may have to wait 10 - 15 minutes for it to deswpawn before you can log back in without losing your Inventory.

Footprints

With the Indian Tracking Skill learned, toggling Tracking icon.png Tracking on will allow you to see the Footprints icon.png Footprints left by yourself and others. Following found Footprint may lead you to another pilgrim! Sneak, when toggled on, slowly drains Black Bile.

Footprint Duration Notes
Black Footprints.png 15 minutes
Red Footprints.png 1 hour Left by pilgrims with the Crime! icon.png Crime! debuff.

To avoid leaving Footprints, travel on Water, Pavement or toggle on Sneak icon.png Sneak.

Foraging Movements

Foraging Movements are Movement Actions which increase the amount of Foragables that you will find in the wild. Toggling on a Foraging Movement will drain the corresponding Humour until it is toggled off again. A Foraging Movements will automatically turn off if any of the Humours it drains gets too low.

Action Extra Foragables Speed vs Walk Drains
Forage icon.png Forage High Slower Yellow Bile and Phlegm.
Wander icon.png Wander Moderate Faster Blood and Phlegm.

Swimming

Swim icon.png Swim can be toggled on or off to allow for the crossing of The Deep icon.png The Deep tiles of Water. Swim drains Phlegm based on your Skill at Swimming. Running out of Phlegm while Swimming will cause you to become Knocked Out. Most Creatures cannot Swim so combat can be disengaged from in a pinch by Swimming into The Deep. Notably, both Wishpoosh icon.png Wishpooshes can Swim and Furfur icon.png Furfurs can fly over Water.

Skill Phlegm Drain
Swimming icon.png Swimming Great
Long Distance Swimming icon.png Long Distance Swimming Minor

Climbing

Throughout the New World there are areas where the elevation jumps sharply, creating a cliff. Standing beneath a cliff and clicking the top will cause you to Climb up, and standing at the top of a cliff and clicking the bottom will cause you to climb down. Selecting your Climbing Mode determines the speed you climb, how likely you are to fall, how much Blood damage you will take if you do fall, and how high you can free climb without equipping a Rope icon.png Rope. Increasing Mines & Mountains icon.png Mines & Mountains will also reduce your risk of falling and the damage you take when you do fall.

Skill Climbing Mode Speed Risk Fall Damage Rope Required At
Inherent Rights icon.png Inherent Rights Afraid of Heights icon.png Afraid of Heights Default Default Default 2 meters
Hiking icon.png Hiking Afraid of Heights icon.png Afraid of Heights Default Default Default 3 meters
Hill Climbing icon.png Hill Climbing Slow and Steady icon.png Slow and Steady 2 x faster 2 x more 2 x more 4 meters
Mountaineering icon.png Mountaineering Rough and Tumble icon.png Rough and Tumble 3 x faster 5 x more 3 x more 6 meters
Ascent to the Summit icon.png Ascent to the Summit Geronimo! icon.png Geronimo! 4 x faster 10 x more 4 x more 8 meters

NOTE: Climbing speed, risk, and damage are relative to the Afraid of Heights Climbing Mode.