Rudimentary Triage

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Rudimentary Triage icon.png Rudimentary Triage
"Teaches settlers how to bandage wounds and tend broken bones"
Requirements:
Skill(s) required:
Proficiencies required:
960 Arts & Crafts icon.png Arts & Crafts
890 Faith & Wisdom icon.png Faith & Wisdom
1400 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:
None

In-Game Text

"In nothing do men more nearly approach the gods than in giving health to men"

– Cicero

The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.

Bleed

Having a Bleed icon.png Bleed does Blood damage over time. Bleed stacks, so the greater the severity of the Bleed the more Blood is lost. If your Blood reaches 0 you will be Knocked Out. Bleed is most frequently caused by Attacks from certain Creatures. The first Attack will start the Bleed and each subsequent attack will increase the Bleed's severity. Bleed's severity will stack significantly faster during a Blood Moon icon.png Blood Moon. Additionally selecting a Coarse Salt icon.png Coarse Salt and right-clicking it on a pilgrim who is Bleeding, and selecting "Rub in Wound" will increase the severity of their Bleed slightly. Each time you lose Blood due to Bleed it will leave a temporary Blood Splatter icon.png Blood Splatter on the ground.

Healing Bleed

While a Bleed will slowly go away on its own, it is faster and safer to apply a Tourniquet icon.png Tourniquet, especially when your Bleed is especially severe. To apply a Tourniquet, with the Rudimentary Triage Skill learned, right-click your Tourniquet and select "Apply Tourniquet" while under the Bleed effect.

Fractures

A Fracture icon.png Fracture reduces your max Yellow Bile to 1/3 of its value and prevents you from moving faster than a [Run|Walk]]. Fracture is most frequently caused by Attacks from certain Creatures.

Healing A Fracture

Item Method Notes
Apothecary Splint icon.png Apothecary Splint Equip to Legs slot. Store bought.
Chairs icon.png Chairs Sitting.
Crude Splint icon.png Crude Splint Equip to Legs slot. Consumed on use.

Medicinal Skills

Skill Benefit
Folk Medicine icon.png Folk Medicine Treat Disease icon.png Disease and Timber Rattler Poison icon.png Timber Rattler Poison.
Rudimentary Triage icon.png Rudimentary Triage Treat Bleed icon.png Bleeds and Fracture icon.png Fractures.
Potions & Poultices icon.png Potions & Poultices Treat Quetzalcoatl Poison icon.png Quetzalcoatl Poison.
Veterinarian icon.png Veterinarian Treat Animal Disease icon.png Disease.
Pharmacology Formal icon.png Pharmacology Formal Make more Potions.
Plague Handling icon.png Plague Handling Give Disease icon.png Disease.
Illicit Pharmacognosy icon.png Illicit Pharmacognosy Inject Drugs.