Difference between revisions of "Rudimentary Triage"

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==In-Game Text==
 
==In-Game Text==
  
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The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.
 
The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.
  
==Bleed==
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{{:Bleed|transcludesection=bleed}}
  
A {{i|Bleed}} effect does [[Blood]] damage over time until the Bleed stops or you are [[Knocked Out]]. Bleed is caused by taking damage from certain attacks by animals such as [[Bear]]s,  [[Beaver]]s, [[Cougar]]s, [[Darkenbear]]s. [[March Hare]]s, and  [[Wishpoosh]]es, The Bleed effect can stack - the more intense the Bleed the faster it will drain your [[Blood]]. Both the Blood drain and the intensity of Bleed are magnified during a [[Blood Moon]]. Each time you lose Blood due to Bleed it will leave a {{i|Blood Splatter}} on the ground, unless you have any {{i|Cotton}} in your inventory it will instead absorb the Blood and become {{i|Blood Soaked Cloth}}.
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==Fractures==
  
While it is possible for Bleed to go away on its own, it is faster and safer to apply a {{i|Tourniquet}}, especially with high levels of Bleed. To apply a Tourniquet right-click your Tourniquet while under the Bleed effect.
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A {{i|Fracture}} reduces your max [[Yellow Bile]] to 1/3 of its value and prevents you from moving faster than a [Run|Walk]]. Fracture is most frequently caused by Attacks from certain [[Creatures]].  
  
==Fractures==
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{{:Fracture|transcludesection=fracture}}
  
A {{i|Fracture}} reduces your max [[Yellow Bile]] to 1/3 of its value and prevents you from moving faster than a walk. A Fracture is revived from being charged by a [[Deer]] or [[Furfur]], hit by a [[Bear]] or [[Darkenbear]], or from being strangled by a Quetzalcoatl. Equipping an {{i|Apothecary Splint}} or {{i|Crude Splint}} to your [[Legs]] slot will heal your fracture in about 15 minutes. Sitting in a chair such as an {{i|Old Style Chair}} or {{i|Simple Chair}} will speeds up the rate at which you heal a Fracture.
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{{:Folk Medicine|transcludesection=medskills}}
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Latest revision as of 07:30, 2 August 2020

Rudimentary Triage icon.png Rudimentary Triage
"Teaches settlers how to bandage wounds and tend broken bones"
Requirements:
Skill(s) required:
Proficiencie(s) required:
960 Arts & Crafts icon.png Arts & Crafts
890 Faith & Wisdom icon.png Faith & Wisdom
1400 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:
None

In-Game Text

"In nothing do men more nearly approach the gods than in giving health to men"

– Cicero

The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.

Bleed

Having a Bleed icon.png Bleed does Blood damage over time. Bleed stacks, so the greater the severity of the Bleed the more Blood is lost. If your Blood reaches 0 you will be Knocked Out. Bleed is most frequently caused by Attacks from certain Creatures. The first Attack will start the Bleed and each subsequent attack will increase the Bleed's severity. Bleed's severity will stack significantly faster during a Blood Moon icon.png Blood Moon. Each time you lose Blood due to Bleed it will leave a Blood Splatter icon.png Blood Splatter on the ground, unless you have any Clean Cotton icon.png Cotton in your inventory it will instead absorb the Blood and become Blood Soaked Cloth icon.png Blood Soaked Cloth.

Healing Bleed

While it is possible for Bleed to slowly go away on its own, it is faster and safer to apply a Tourniquet icon.png Tourniquet, especially when your Bleed is especially severe. To apply a Tourniquet right-click your Tourniquet while under the Bleed effect.

Fractures

A Fracture icon.png Fracture reduces your max Yellow Bile to 1/3 of its value and prevents you from moving faster than a [Run|Walk]]. Fracture is most frequently caused by Attacks from certain Creatures.

Healing A Fracture

Item Method Notes
Apothecary Splint icon.png Apothecary Splint Equip to Legs slot. Store bought.
Chairs icon.png Chairs Sitting.
Crude Splint icon.png Crude Splint Equip to Legs slot. Consumed on use.

Medicinal Skills

Skill Benefit
Folk Medicine icon.png Folk Medicine Treat Disease icon.png Disease and Timber Rattler Poison icon.png Timber Rattler Poison.
Rudimentary Triage icon.png Rudimentary Triage Treat Bleed icon.png Bleeds and Fracture icon.png Fractures.
Potions & Poultices icon.png Potions & Poultices Treat Quetzalcoatl Poison icon.png Quetzalcoatl Poison.
Veterinarian icon.png Veterinarian Treat Animal Disease icon.png Disease.
Pharmacology Formal icon.png Pharmacology Formal Make more Potions.
Plague Handling icon.png Plague Handling Give Disease icon.png Disease.
Illicit Pharmacognosy icon.png Illicit Pharmacognosy Inject Drugs.