Difference between revisions of "Folk Medicine"
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| Perennial Philosophy= | | Perennial Philosophy= | ||
| Skills unlocked=Potions & Poultices, Rudimentary Triage | | Skills unlocked=Potions & Poultices, Rudimentary Triage | ||
− | | Crafts unlocked=Berrymash Laxative, Berrymash Purgative, Columbine Paste, Fishguts & Rot Refresher, Rattler Serum, Smelling Salts, | + | | Crafts unlocked=Berrymash Laxative, Berrymash Purgative, Columbine Paste, Fishguts & Rot Refresher, Rattler Serum, Smelling Salts, |
| Builds unlocked=Plague Chest | | Builds unlocked=Plague Chest | ||
− | | Others unlocked= | + | | Others unlocked=Satan Salts |
}} | }} | ||
==In-Game Text== | ==In-Game Text== |
Revision as of 10:33, 18 February 2020
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In-Game Text
"Medicine is of all the Arts the most noble; but, owing to the ignorance of those who practice it, and of those who, inconsiderately, form a judgement of them, it is at present far behind all the other arts."
-Hippocrates, The Law
In any colony of significant size, and especially given the harsh and at times unwelcoming conditions of the New World, injury and malady are, all in their due times, bound to make their appearances. With the help of a little Folk Medicine well applied, you will have several efficient but simple recipes at your disposal, to east and offset the effects of both indigestion and sluggishness of mind.