User:©TriMoon™/Sandbox
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Semantics use
Lets try to describe properties of Objects using their placement in the game-menus to aid in later auto-categorization....
- See Property:IsinGameMenu for current menu-names.
fe. Blazing Brazier, would need:
- isGameMenu=n
- isinGameMenu=Claims & Defenses
Sample Querries
Settings used on this test-page: {{#set:isGameMenu=n}} {{#set:isinGameMenu=Buildings & Structures}}
- See these pages for documentation
- Non-menu entries you can find in the +-menu are:
- 'Shroom-Stuffed Bellpepper.
- 'Shrooms-on-a-Stick.
- ... Home.
- ... to Providence.
- A Fish in the Reeds.
- A Rabbit in the Cabbage.
- A Side of Venison.
- A Snake in the Grass.
- A Taste of Autumn.
- A Taste of The New World.
- A Walk on the Wild Side.
- Acorn Indian.
- Admiral's Uniform.
- Adventurer's Boots.
- Adventurer's Hat.
- Adventurer's Jacket.
- Adventurer's Pants.
- Adventurer's Shoes.
- Adventurer's Trailmix.
- Alchemist's Hat.
- Alchemist's Pants.
- Alchemists Robes.
- Alchemy Table.
- Amber Coarse-Grain Thread.
- Amber Pin.
- Anadama Bread.
- Another Brick.
- Antler Buttons.
- Anvil.
- Any Glowworm. ... further results
- Non-menu entries you can find in the Buildings & Structures-menu are:
- Non-menu entries you can find in the Claims & Defenses-menu are:
- Non-menu entries you can find in the Claims & Defenses-menu are: